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File Completed.

  • id = 0x200000da
  • unknown_1 = 0x00000000
  • sound_hash_ (2)
    • num_stdatas_ = 0x00000001
    • data_ (1)
      • 0 (4)
        • sound_id_.id = 0x00000000
        • priority_ = 0
        • probability_ = 1
        • volume_ = 1
  • num_data = 0x00000019
  • data (25)
    • 0x00000058 - ShieldUp (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000262
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000059 - ShieldDown (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000263
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000001 - Speak1 (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0005B4
          • priority_ = 0.25
          • probability_ = 0.050000000745058
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000000c - Wound1 (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000501
          • priority_ = 0.94999998807907
          • probability_ = 0.69999998807907
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000005a - EnchantUp (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000273
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 0.80000001192093
      • unk = 0x00000000
    • 0x00000023 - Scratch1 (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0000BE
          • priority_ = 0.30000001192093
          • probability_ = 0.80000001192093
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000000d - Wound2 (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0005B3
          • priority_ = 0.94999998807907
          • probability_ = 0.69999998807907
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000005b - EnchantDown (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000274
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 0.80000001192093
      • unk = 0x00000000
    • 0x0000000e - Wound3 (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0005B4
          • priority_ = 0.94999998807907
          • probability_ = 0.69999998807907
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000003 - Attack1 (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0005B3
          • priority_ = 0.80000001192093
          • probability_ = 0.60000002384186
          • volume_ = 1
      • unk = 0x00000000
    • 0x000000ca - HealthDownVoid (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0005AE
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000005c - VisionUp (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000317
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000000f - Death1 (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0005B5
          • priority_ = 0.89999997615814
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x000000cb - RegenDownVoid (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0005AF
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000005d - VisionDown (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000318
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000052 - AttribUp (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A00024E
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x000000cc - SkillDownVoid (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A0005AF
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000005e - Fizzle (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000259
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000053 - AttribDown (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A00024F
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000005f - Launch (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000257
          • priority_ = 0.75
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000054 - SkillUp (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A00026A
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000055 - SkillDown (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A00026B
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x0000001e - Swoosh1 (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A00002A
          • priority_ = 0.89999997615814
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000056 - HealthUp (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000266
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000
    • 0x00000057 - HealthDown (3)
      • num_stdatas_ = 0x00000001
      • data_ (1)
        • 0 (4)
          • sound_id_.id = 0x0A000267
          • priority_ = 0.69999998807907
          • probability_ = 1
          • volume_ = 1
      • unk = 0x00000000