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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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id = 0x200000bd
unknown_1 = 0x00000000
sound_hash_ (2)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id = 0x00000000
priority_ = 0
probability_ = 1
volume_ = 1
num_data = 0x0000001e
data (30)
0x00000058 - ShieldUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000262
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000059 - ShieldDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000263
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000022 - Smash1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0000BF
priority_ = 0.60000002384186
probability_ = 0.60000002384186
volume_ = 1
unk = 0x00000000
0x00000001 - Speak1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000575
priority_ = 0.25
probability_ = 0.050000000745058
volume_ = 1
unk = 0x00000000
0x0000000c - Wound1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000572
priority_ = 0.94999998807907
probability_ = 0.69999998807907
volume_ = 1
unk = 0x00000000
0x0000005a - EnchantUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000273
priority_ = 0.69999998807907
probability_ = 1
volume_ = 0.80000001192093
unk = 0x00000000
0x00000023 - Scratch1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0000BE
priority_ = 0.30000001192093
probability_ = 0.89999997615814
volume_ = 0.5
unk = 0x00000000
0x00000039 - Walk1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000103
priority_ = 0.10000000149012
probability_ = 1
volume_ = 0.44999998807907
unk = 0x00000000
0x0000000d - Wound2 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000573
priority_ = 0.94999998807907
probability_ = 0.69999998807907
volume_ = 1
unk = 0x00000000
0x0000005b - EnchantDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000274
priority_ = 0.69999998807907
probability_ = 1
volume_ = 0.80000001192093
unk = 0x00000000
0x0000003a - Dance1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0002B5
priority_ = 1
probability_ = 0.003000000026077
volume_ = 1
unk = 0x00000000
0x0000000e - Wound3 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000574
priority_ = 0.94999998807907
probability_ = 0.69999998807907
volume_ = 1
unk = 0x00000000
0x00000003 - Attack1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000571
priority_ = 0.80000001192093
probability_ = 0.60000002384186
volume_ = 1
unk = 0x00000000
0x000000ca - HealthDownVoid (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0005AE
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005c - VisionUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000317
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000000f - Death1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000575
priority_ = 0.89999997615814
probability_ = 1
volume_ = 3
unk = 0x00000000
0x000000cb - RegenDownVoid (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0005AF
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005d - VisionDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000318
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000052 - AttribUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00024E
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x000000cc - SkillDownVoid (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0005AF
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005e - Fizzle (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000259
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000053 - AttribDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00024F
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005f - Launch (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000257
priority_ = 0.75
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000054 - SkillUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00026A
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000055 - SkillDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00026B
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000001e - Swoosh1 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00002A
priority_ = 0.89999997615814
probability_ = 0.60000002384186
volume_ = 1
unk = 0x00000000
0x00000056 - HealthUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000266
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000001f - Swoosh2 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00002B
priority_ = 0.89999997615814
probability_ = 0.60000002384186
volume_ = 1
unk = 0x00000000
0x00000057 - HealthDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000267
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000020 - Swoosh3 (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00002C
priority_ = 0.89999997615814
probability_ = 0.60000002384186
volume_ = 1
unk = 0x00000000