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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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id = 0x2000008a
unknown_1 = 0x00000000
sound_hash_ (2)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id = 0x00000000
priority_ = 0
probability_ = 1
volume_ = 1
num_data = 0x00000016
data (22)
0x00000058 - ShieldUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000262
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000042 - Open (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000464
priority_ = 0.20000000298023
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000059 - ShieldDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000263
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000043 - Close (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000464
priority_ = 0.20000000298023
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005a - EnchantUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000273
priority_ = 0.69999998807907
probability_ = 1
volume_ = 0.80000001192093
unk = 0x00000000
0x00000044 - OpenSlam (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000464
priority_ = 0.20000000298023
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005b - EnchantDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000274
priority_ = 0.69999998807907
probability_ = 1
volume_ = 0.80000001192093
unk = 0x00000000
0x00000092 - PicklockFail (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0003B5
priority_ = 0.20000000298023
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000045 - CloseSlam (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000464
priority_ = 0.20000000298023
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005c - VisionUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000317
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000093 - LockSuccess (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0003B7
priority_ = 0.20000000298023
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005d - VisionDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000318
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000052 - AttribUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00024E
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000094 - OpenFailDueToLock (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A0003B6
priority_ = 0.20000000298023
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005e - Fizzle (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000259
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000053 - AttribDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00024F
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x0000005f - Launch (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000257
priority_ = 0.75
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000054 - SkillUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00026A
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000060 - Explode (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000258
priority_ = 0.75
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000055 - SkillDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A00026B
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000056 - HealthUp (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000266
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000
0x00000057 - HealthDown (3)
num_stdatas_ = 0x00000001
data_ (1)
0 (4)
sound_id_.id =
0x0A000267
priority_ = 0.69999998807907
probability_ = 1
volume_ = 1
unk = 0x00000000