Clothing

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View 1 Weenie with this CLOTHINGBASE_DID

subPalEffects (1)
IndexIconRangesPreview
14 (0x0000000e)
Red
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
0x02001A96 (33561238) (Undead Male (Zombie, No Flame))
0x02001A9C (33561244) (Undead Male (Skeleton))
0x02001A9D (33561245) (Undead Male (Zombie))
0x02001A9E (33561246) (Undead Male (Skeleton, No Flame))
0x02001A9F (33561247)
0x02001AA0 (33561248)
0x02001AA1 (33561249)
0x02001AA2 (33561250)
0x02001BFA (33561594)

Weenies with this CLOTHINGBASE_DID

Rynthid Minion of Torment's Mask (51854)

File Completed.

  • id = 0x10000858
  • v7 = 0x00080017
  • v8 = 8
  • numClothingEffects = 0x0017
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (23)
    • 0x02001AA0 (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010
          • objectID = 0x01004d56
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015
          • objectID = 0x01004d57
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016
          • objectID = 0x01004d58
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A18 (Luigian Male) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d4f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d50
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A10 (Empyrean Female) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001970 (Umbrean Female) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001AA1 (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010
          • objectID = 0x01004d59
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015
          • objectID = 0x01004d57
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016
          • objectID = 0x01004d58
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001AA2 (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010
          • objectID = 0x01004d59
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015
          • objectID = 0x01004d57
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016
          • objectID = 0x01004d58
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A1A (Tumerok Male) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d51
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d52
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d53
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A12 (Luigian Female) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d4f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d50
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001BFA (2)
      • numObjectEffects = 0x00000001
      • CloObjectEffects (1)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A9C (Undead Male (Skeleton)) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d56
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d57
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d58
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A0C (Undead Female) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A14 (Tumerok Female) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d54
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d52
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d55
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A9D (Undead Male (Zombie)) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d5a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d57
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d58
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200196D (Penumbraen Female) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A96 (Undead Male (Zombie, No Flame)) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d5a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d57
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d58
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A9E (Undead Male (Skeleton, No Flame)) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d56
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d57
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d58
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A0E (Undead Male) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A16 (Empyrean Male) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200196E (Penumbraen Male) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A9F (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010
          • objectID = 0x01004d56
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015
          • objectID = 0x01004d57
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016
          • objectID = 0x01004d58
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200196F (Umbrean Male) (2)
      • numObjectEffects = 0x00000003
      • CloObjectEffects (3)
        • 0 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004d4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000015 (HUMAN_HEAD_HAIR)
          • objectID = 0x01004d47
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000016 (HUMAN_HEAD_HELMET)
          • objectID = 0x01004d46
          • numTextureEffects = 0x00000000
          • textureEffects (0)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (2)
      • idx = 0x0000000e
      • icon = 0x00000000