Clothing

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subPalEffects (3)
IndexIconRangesPreview
8 (0x00000008)
Green
0x0F000022
0x0F000020
0x0F000B36
0x0F0001E6
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001B86 (33561478)
0x02001B90 (33561488)
0x02001B95 (33561493)
0x02001B96 (33561494)
0x02001B97 (33561495)
21 (0x00000015)
Gold
0x0F000020
0x0F0000AE
0x0F000B36
0x0F00011F
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001B86 (33561478)
0x02001B90 (33561488)
0x02001B95 (33561493)
0x02001B96 (33561494)
0x02001B97 (33561495)
39 (0x00000027)
Black
0x0F0000AE
0x0F000020
0x0F000B36
0x0F00011F
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001B86 (33561478)
0x02001B90 (33561488)
0x02001B95 (33561493)
0x02001B96 (33561494)
0x02001B97 (33561495)

File Completed.

  • id = 0x10000829
  • v7 = 0x00080007
  • v8 = 8
  • numClothingEffects = 0x0007
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (7)
    • 0x02001B90 (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x01004c15
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001
          • objectID = 0x01004c04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002
          • objectID = 0x01004c05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003
          • objectID = 0x01004c06
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004
          • objectID = 0x01004c07
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005
          • objectID = 0x01004c08
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006
          • objectID = 0x01004c09
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007
          • objectID = 0x01004c0a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008
          • objectID = 0x01004c0b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a
          • objectID = 0x01004c1e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b
          • objectID = 0x01004c0e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d
          • objectID = 0x01004c1f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e
          • objectID = 0x01004c11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f
          • objectID = 0x01004c12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c
          • objectID = 0x01004c0f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010
          • objectID = 0x01004c13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01004c15
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01004c04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01004c05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01004c06
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01004c07
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01004c08
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01004c09
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01004c0a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01004c0b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004c1e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004c0e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004c1f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01004c11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01004c12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01004c0f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004c13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001B95 (2)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01004c15
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01004c04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01004c05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01004c06
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01004c07
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01004c08
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01004c09
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01004c0a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01004c0b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004c1e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004c0e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004c1f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01004c11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01004c12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01004c0f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004c13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001B96 (2)
    • 0x02001B86 (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x01004c15
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001
          • objectID = 0x01004c04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002
          • objectID = 0x01004c05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003
          • objectID = 0x01004c06
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004
          • objectID = 0x01004c07
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005
          • objectID = 0x01004c08
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006
          • objectID = 0x01004c09
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007
          • objectID = 0x01004c0a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008
          • objectID = 0x01004c0b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a
          • objectID = 0x01004c0d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b
          • objectID = 0x01004c0e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d
          • objectID = 0x01004c10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e
          • objectID = 0x01004c11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f
          • objectID = 0x01004c12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c
          • objectID = 0x01004c0f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010
          • objectID = 0x01004c13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001B97 (2)
  • numSubPalEffects = 0x0003 (3)
  • subPalEffects (3)
    • 0 (3)
      • idx = 0x00000027
      • icon = 0x06001f5b
      • ranges (4)
        • 0 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x00000280
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x000003a0
              • numColors = 0x00000060
            • 2 (2)
              • offset = 0x000006c0
              • numColors = 0x000000c0
          • paletteSet = 0x0F0000AE
        • 1 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x000002e0
              • numColors = 0x00000020
            • 1 (2)
              • offset = 0x00000400
              • numColors = 0x00000040
            • 2 (2)
              • offset = 0x000005d0
              • numColors = 0x00000060
          • paletteSet = 0x0F000020
        • 2 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000570
              • numColors = 0x00000060
          • paletteSet = 0x0F000B36
        • 3 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000140
              • numColors = 0x000000c0
            • 1 (2)
              • offset = 0x00000200
              • numColors = 0x00000040
          • paletteSet = 0x0F00011F
    • 1 (3)
      • idx = 0x00000008
      • icon = 0x06001f5b
      • ranges (4)
        • 0 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x00000280
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x000003a0
              • numColors = 0x00000060
            • 2 (2)
              • offset = 0x000006c0
              • numColors = 0x000000c0
          • paletteSet = 0x0F000022
        • 1 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x000002e0
              • numColors = 0x00000020
            • 1 (2)
              • offset = 0x00000400
              • numColors = 0x00000040
            • 2 (2)
              • offset = 0x000005d0
              • numColors = 0x00000060
          • paletteSet = 0x0F000020
        • 2 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000570
              • numColors = 0x00000060
          • paletteSet = 0x0F000B36
        • 3 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000140
              • numColors = 0x000000c0
            • 1 (2)
              • offset = 0x00000200
              • numColors = 0x00000040
          • paletteSet = 0x0F0001E6
    • 2 (3)
      • idx = 0x00000015
      • icon = 0x06001f5b
      • ranges (4)
        • 0 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x00000280
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x000003a0
              • numColors = 0x00000060
            • 2 (2)
              • offset = 0x000006c0
              • numColors = 0x000000c0
          • paletteSet = 0x0F000020
        • 1 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x000002e0
              • numColors = 0x00000020
            • 1 (2)
              • offset = 0x00000400
              • numColors = 0x00000040
            • 2 (2)
              • offset = 0x000005d0
              • numColors = 0x00000060
          • paletteSet = 0x0F0000AE
        • 2 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000570
              • numColors = 0x00000060
          • paletteSet = 0x0F000B36
        • 3 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000140
              • numColors = 0x000000c0
            • 1 (2)
              • offset = 0x00000200
              • numColors = 0x00000040
          • paletteSet = 0x0F00011F