Clothing

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subPalEffects (1)
IndexIconRangesPreview
2 (0x00000002)
Blue
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001B86 (33561478)
0x02001B95 (33561493)
0x02001B96 (33561494)
0x02001B97 (33561495)

File Completed.

  • id = 0x10000827
  • v7 = 0x00080006
  • v8 = 8
  • numClothingEffects = 0x0006
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (6)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01004c03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01004c04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01004c05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01004c06
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01004c07
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01004c08
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01004c09
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01004c0a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01004c0b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01004c0c
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004c0d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004c0e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004c10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01004c11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01004c12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01004c0f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004c13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001B95 (2)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01004c03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01004c04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01004c05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01004c06
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01004c07
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01004c08
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01004c09
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01004c0a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01004c0b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01004c0c
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004c0d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004c0e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004c10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01004c11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01004c12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01004c0f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004c13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001B96 (2)
    • 0x02001B86 (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x01004c03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001
          • objectID = 0x01004c04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002
          • objectID = 0x01004c05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003
          • objectID = 0x01004c06
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004
          • objectID = 0x01004c07
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005
          • objectID = 0x01004c08
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006
          • objectID = 0x01004c09
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007
          • objectID = 0x01004c0a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008
          • objectID = 0x01004c0b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009
          • objectID = 0x01004c0c
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a
          • objectID = 0x01004c0d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b
          • objectID = 0x01004c0e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d
          • objectID = 0x01004c10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e
          • objectID = 0x01004c11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f
          • objectID = 0x01004c12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c
          • objectID = 0x01004c0f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010
          • objectID = 0x01004c13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001B97 (2)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (2)
      • idx = 0x00000002
      • icon = 0x00000000