Clothing

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subPalEffects (2)
IndexIconRangesPreview
2 (0x00000002)
Blue
0x0F000B3E
0x0F000B4C
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02000E06 (33558022)
9 (0x00000009)
Grey
0x0F000B3C
0x0F000B4D
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02000E06 (33558022)

File Completed.

  • id = 0x1000081d
  • v7 = 0x00080003
  • v8 = 8
  • numClothingEffects = 0x0003
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (3)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x0100490e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100490f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01004910
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01004911
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01004912
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01004913
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01004914
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01004915
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01004916
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01004917
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004918
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004919
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x0100491a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x0100491b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x0100491c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100491d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x0100490e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100490f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01004910
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01004911
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01004912
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01004913
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01004914
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01004915
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01004916
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01004917
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004918
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004919
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x0100491a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x0100491b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x0100491c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100491d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02000E06 (2)
  • numSubPalEffects = 0x0002 (2)
  • subPalEffects (2)
    • 0 (3)
      • idx = 0x00000002
      • icon = 0x06001037
      • ranges (2)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x000000c0
          • paletteSet = 0x0F000B3E
        • 1 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000100
              • numColors = 0x00000040
          • paletteSet = 0x0F000B4C
    • 1 (3)
      • idx = 0x00000009
      • icon = 0x06001037
      • ranges (2)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x000000c0
          • paletteSet = 0x0F000B3C
        • 1 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000100
              • numColors = 0x00000040
          • paletteSet = 0x0F000B4D