Clothing

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subPalEffects (1)
IndexIconRangesPreview
39 (0x00000027)
Black
0x0F00078D
0x0F00078D
0x0F00078D
0x0F00078D
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02000E06 (33558022)

File Completed.

  • id = 0x100007dc
  • v7 = 0x00080003
  • v8 = 8
  • numClothingEffects = 0x0003
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (3)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01004887
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01004888
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01004889
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100488a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x0100488b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x0100488c
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x0100488d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x0100488e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100488f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004890
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004891
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01004892
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01004893
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01004894
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004895
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01004887
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01004888
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01004889
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100488a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x0100488b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x0100488c
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x0100488d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x0100488e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100488f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004890
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004891
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01004892
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01004893
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01004894
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01004895
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02000E06 (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x01004887
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001
          • objectID = 0x01004888
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002
          • objectID = 0x01004889
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003
          • objectID = 0x0100488a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005
          • objectID = 0x0100488b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006
          • objectID = 0x0100488c
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007
          • objectID = 0x0100488d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009
          • objectID = 0x0100488e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a
          • objectID = 0x0100488f
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b
          • objectID = 0x01004890
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d
          • objectID = 0x01004891
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e
          • objectID = 0x01004892
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f
          • objectID = 0x01004893
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c
          • objectID = 0x01004894
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010
          • objectID = 0x01004895
          • numTextureEffects = 0x00000000
          • textureEffects (0)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (3)
      • idx = 0x00000027
      • icon = 0x00000000
      • ranges (4)
        • 0 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000240
              • numColors = 0x000000c0
            • 1 (2)
              • offset = 0x00000440
              • numColors = 0x000000c0
          • paletteSet = 0x0F00078D
        • 1 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000500
              • numColors = 0x00000040
          • paletteSet = 0x0F00078D
        • 2 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000540
              • numColors = 0x00000030
          • paletteSet = 0x0F00078D
        • 3 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x000005d0
              • numColors = 0x00000210
          • paletteSet = 0x0F00078D