Clothing

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subPalEffects (1)
IndexIconRangesPreview
39 (0x00000027)
Black
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020008F0 (33556720)
0x020008F1 (33556721)
0x020008F2 (33556722)

File Completed.

  • id = 0x100007d3
  • v7 = 0x00080005
  • v8 = 8
  • numClothingEffects = 0x0005
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (5)
    • 0x020008F0 (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x010047d6
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          • textureEffects (0)
        • 1 (4)
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        • 2 (4)
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        • 3 (4)
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          • textureEffects (0)
        • 4 (4)
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          • objectID = 0x010001ec
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          • textureEffects (0)
        • 5 (4)
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          • textureEffects (0)
        • 6 (4)
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          • objectID = 0x010047da
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
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          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
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          • textureEffects (0)
        • 9 (4)
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          • objectID = 0x010047db
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          • textureEffects (0)
        • 10 (4)
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          • textureEffects (0)
        • 11 (4)
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          • textureEffects (0)
        • 12 (4)
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        • 15 (4)
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          • textureEffects (0)
        • 16 (4)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x020008F1 (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
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          • textureEffects (0)
        • 2 (4)
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          • textureEffects (0)
        • 3 (4)
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          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
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          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
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          • objectID = 0x010047da
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
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          • objectID = 0x010001ec
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          • textureEffects (0)
        • 8 (4)
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          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
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          • objectID = 0x010047db
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
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          • objectID = 0x010047dc
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
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          • objectID = 0x010047dd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
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          • objectID = 0x010047de
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
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          • objectID = 0x010047df
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
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          • objectID = 0x010047e0
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
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          • objectID = 0x010047e1
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010
          • objectID = 0x010047e2
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000016
      • CloObjectEffects (22)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x010047d6
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x010047d7
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x010047d8
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x010047d9
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x010047da
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x010047db
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010047dc
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010047dd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010047de
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010047df
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010047e0
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010047e1
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x010047e2
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 17 (4)
          • partNum = 0x0000001d (HUMAN_CLOAK_SEG1)
          • objectID = 0x010048bb
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 18 (4)
          • partNum = 0x0000001e (HUMAN_CLOAK_SEG2)
          • objectID = 0x010048bc
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 19 (4)
          • partNum = 0x0000001f (HUMAN_CLOAK_SEG3)
          • objectID = 0x010048bd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 20 (4)
          • partNum = 0x00000020 (HUMAN_CLOAK_SEG4)
          • objectID = 0x010048be
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 21 (4)
          • partNum = 0x00000021 (HUMAN_CLOAK_SEG5)
          • objectID = 0x010048a1
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x020008F2 (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x010047d6
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
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          • textureEffects (0)
        • 2 (4)
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          • textureEffects (0)
        • 3 (4)
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          • textureEffects (0)
        • 4 (4)
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          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
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          • objectID = 0x010047da
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
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          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
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          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009
          • objectID = 0x010047db
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a
          • objectID = 0x010047dc
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b
          • objectID = 0x010047dd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
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          • objectID = 0x010047de
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
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          • objectID = 0x010047df
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
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          • textureEffects (0)
        • 16 (4)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000016
      • CloObjectEffects (22)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x010047e6
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x010047d7
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x010047d8
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x010047da
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x010047e3
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010047dc
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010047dd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010047de
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010047df
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010047e1
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x010047e2
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 17 (4)
          • partNum = 0x0000001d (HUMAN_CLOAK_SEG1)
          • objectID = 0x010048bb
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 18 (4)
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          • objectID = 0x010048bc
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 19 (4)
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          • objectID = 0x010048bd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 20 (4)
          • partNum = 0x00000020 (HUMAN_CLOAK_SEG4)
          • objectID = 0x010048be
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 21 (4)
          • partNum = 0x00000021 (HUMAN_CLOAK_SEG5)
          • objectID = 0x010048a1
          • numTextureEffects = 0x00000000
          • textureEffects (0)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (2)
      • idx = 0x00000027
      • icon = 0x00000000