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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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Clothing
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subPalEffects (1)
Index
Icon
Ranges
Preview
4 (0x00000004)
Brown
0x0F0000D8
0x0F000023
0x0F000025
0x0F000B31
0x0F000B32
0x0F000B33
0x02000001
(33554433) (Human Male)
0x0200004E
(33554510) (Human Female)
0x020001A6
(33554854)
File Completed.
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id = 0x10000792
v7 = 0x00080003
v8 = 8
numClothingEffects = 0x0003
ClothingBase._table_size = 8
ClothingBaseEffects (3)
0x02000001
(Human Male) (2)
numObjectEffects = 0x0000000f
CloObjectEffects (15)
0 (4)
partNum = 0x00000000 (HUMAN_ABDOMEN)
objectID =
0x01001a16
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x05001879
newTexID =
0x05001879
1 (2)
oldTexID =
0x05001878
newTexID =
0x05001878
1 (4)
partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
objectID =
0x01001a0d
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05001880
newTexID =
0x05001880
2 (4)
partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
objectID =
0x01001a06
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187f
newTexID =
0x0500187f
3 (4)
partNum = 0x00000003 (HUMAN_LEFT_FOOT)
objectID =
0x010001ec
numTextureEffects = 0x00000000
textureEffects (0)
4 (4)
partNum = 0x00000004 (HUMAN_LEFT_TOE)
objectID =
0x010001ec
numTextureEffects = 0x00000000
textureEffects (0)
5 (4)
partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
objectID =
0x01001a11
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05001880
newTexID =
0x05001880
6 (4)
partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
objectID =
0x01001a09
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187f
newTexID =
0x0500187f
7 (4)
partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
objectID =
0x010001ec
numTextureEffects = 0x00000000
textureEffects (0)
8 (4)
partNum = 0x00000008 (HUMAN_RIGHT_TOE)
objectID =
0x010001ec
numTextureEffects = 0x00000000
textureEffects (0)
9 (4)
partNum = 0x00000009 (HUMAN_CHEST)
objectID =
0x0100120d
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x050003d5
newTexID =
0x0500187c
1 (2)
oldTexID =
0x050003d4
newTexID =
0x0500187d
10 (4)
partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
objectID =
0x010019f7
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187b
newTexID =
0x0500187b
11 (4)
partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
objectID =
0x010019ef
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187a
newTexID =
0x0500187a
12 (4)
partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
objectID =
0x010019ff
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187b
newTexID =
0x0500187b
13 (4)
partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
objectID =
0x010019ef
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187a
newTexID =
0x0500187a
14 (4)
partNum = 0x00000010 (HUMAN_HEAD)
objectID =
0x01004823
numTextureEffects = 0x00000005
textureEffects (5)
0 (2)
oldTexID =
0x0500025c
newTexID =
0x050011cc
1 (2)
oldTexID =
0x050002f5
newTexID =
0x05001156
2 (2)
oldTexID =
0x0500024c
newTexID =
0x05001120
3 (2)
oldTexID =
0x0500009a
newTexID =
0x0500009a
4 (2)
oldTexID =
0x05000098
newTexID =
0x050010b7
0x0200004E
(Human Female) (2)
numObjectEffects = 0x0000000f
CloObjectEffects (15)
0 (4)
partNum = 0x00000000 (HUMAN_ABDOMEN)
objectID =
0x01001a16
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x05001879
newTexID =
0x05001879
1 (2)
oldTexID =
0x05001878
newTexID =
0x05001878
1 (4)
partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
objectID =
0x01001a0d
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05001880
newTexID =
0x05001880
2 (4)
partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
objectID =
0x01001a06
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187f
newTexID =
0x0500187f
3 (4)
partNum = 0x00000003 (HUMAN_LEFT_FOOT)
objectID =
0x010001ec
numTextureEffects = 0x00000000
textureEffects (0)
4 (4)
partNum = 0x00000004 (HUMAN_LEFT_TOE)
objectID =
0x010001ec
numTextureEffects = 0x00000000
textureEffects (0)
5 (4)
partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
objectID =
0x01001a11
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05001880
newTexID =
0x05001880
6 (4)
partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
objectID =
0x01001a09
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187f
newTexID =
0x0500187f
7 (4)
partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
objectID =
0x010001ec
numTextureEffects = 0x00000000
textureEffects (0)
8 (4)
partNum = 0x00000008 (HUMAN_RIGHT_TOE)
objectID =
0x010001ec
numTextureEffects = 0x00000000
textureEffects (0)
9 (4)
partNum = 0x00000009 (HUMAN_CHEST)
objectID =
0x0100120d
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x050003d5
newTexID =
0x0500187c
1 (2)
oldTexID =
0x050003d4
newTexID =
0x0500187d
10 (4)
partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
objectID =
0x010019f7
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187b
newTexID =
0x0500187b
11 (4)
partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
objectID =
0x010019ef
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187a
newTexID =
0x0500187a
12 (4)
partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
objectID =
0x010019ff
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187b
newTexID =
0x0500187b
13 (4)
partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
objectID =
0x010019ef
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x0500187a
newTexID =
0x0500187a
14 (4)
partNum = 0x00000010 (HUMAN_HEAD)
objectID =
0x01004823
numTextureEffects = 0x00000006
textureEffects (6)
0 (2)
oldTexID =
0x0500025c
newTexID =
0x050011cc
1 (2)
oldTexID =
0x050002f5
newTexID =
0x05001156
2 (2)
oldTexID =
0x0500024c
newTexID =
0x05001120
3 (2)
oldTexID =
0x0500009a
newTexID =
0x0500009a
4 (2)
oldTexID =
0x05000098
newTexID =
0x050010b7
5 (2)
oldTexID =
0x05000099
newTexID =
0x05000099
0x020001A6
(2)
numObjectEffects = 0x00000001
CloObjectEffects (1)
0 (4)
partNum = 0x00000000
objectID =
0x0100047f
numTextureEffects = 0x00000004
textureEffects (4)
0 (2)
oldTexID =
0x050003d5
newTexID =
0x0500187c
1 (2)
oldTexID =
0x050003d4
newTexID =
0x0500187d
2 (2)
oldTexID =
0x05000bb0
newTexID =
0x05001879
3 (2)
oldTexID =
0x05000cbe
newTexID =
0x05001878
numSubPalEffects = 0x0001 (1)
subPalEffects (1)
0 (3)
idx = 0x00000004
icon = 0x06001b8d
ranges (6)
0 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x00000140
numColors = 0x00000140
paletteSet =
0x0F0000D8
1 (3)
length = 0x00000002
ranges (2)
0 (2)
offset = 0x00000280
numColors = 0x00000060
1 (2)
offset = 0x000003a0
numColors = 0x00000060
paletteSet =
0x0F000023
2 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x00000300
numColors = 0x00000060
paletteSet =
0x0F000025
3 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x00000000
numColors = 0x000000c0
paletteSet =
0x0F000B31
4 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x000000c0
numColors = 0x00000040
paletteSet =
0x0F000B32
5 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x00000100
numColors = 0x00000040
paletteSet =
0x0F000B33