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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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Clothing
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subPalEffects (1)
Index
Icon
Ranges
Preview
14 (0x0000000e)
Red
0x0F000B0F
0x0F0001E6
0x0F000020
0x0F0004EC
0x0F000509
0x0200185A
(33560666)
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id = 0x10000759
v7 = 0x00080001
v8 = 8
numClothingEffects = 0x0001
ClothingBase._table_size = 8
ClothingBaseEffects (1)
0x0200185A
(2)
numObjectEffects = 0x00000011
CloObjectEffects (17)
0 (4)
partNum = 0x00000009
objectID =
0x01000054
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x050003d5
newTexID =
0x05002233
1 (2)
oldTexID =
0x050003d4
newTexID =
0x05002234
1 (4)
partNum = 0x00000000
objectID =
0x0100004e
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x05000bb0
newTexID =
0x0500222d
1 (2)
oldTexID =
0x05000cbe
newTexID =
0x05002231
2 (4)
partNum = 0x0000000d
objectID =
0x01002e03
numTextureEffects = 0x00000003
textureEffects (3)
0 (2)
oldTexID =
0x050020f1
newTexID =
0x0500222f
1 (2)
oldTexID =
0x050020f2
newTexID =
0x05002236
2 (2)
oldTexID =
0x050020ee
newTexID =
0x0500222f
3 (4)
partNum = 0x0000000a
objectID =
0x01002e00
numTextureEffects = 0x00000003
textureEffects (3)
0 (2)
oldTexID =
0x050020f1
newTexID =
0x0500222f
1 (2)
oldTexID =
0x050020f2
newTexID =
0x05002236
2 (2)
oldTexID =
0x050020ee
newTexID =
0x0500222f
4 (4)
partNum = 0x00000005
objectID =
0x01002f67
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05002183
newTexID =
0x05002237
5 (4)
partNum = 0x00000001
objectID =
0x01002f61
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05002183
newTexID =
0x05002237
6 (4)
partNum = 0x00000002
objectID =
0x01003088
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x05002230
newTexID =
0x05002229
1 (2)
oldTexID =
0x05002235
newTexID =
0x05002227
7 (4)
partNum = 0x00000006
objectID =
0x01001cf4
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x0500197a
newTexID =
0x05002229
1 (2)
oldTexID =
0x05001979
newTexID =
0x05002227
8 (4)
partNum = 0x00000003
objectID =
0x01001211
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05000cc0
newTexID =
0x05002228
9 (4)
partNum = 0x00000007
objectID =
0x01001210
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05000cc0
newTexID =
0x05002228
10 (4)
partNum = 0x00000004
objectID =
0x0100120e
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050003dc
newTexID =
0x05002228
11 (4)
partNum = 0x00000008
objectID =
0x0100120f
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050003dc
newTexID =
0x05002228
12 (4)
partNum = 0x0000000e
objectID =
0x0100309b
numTextureEffects = 0x00000000
textureEffects (0)
13 (4)
partNum = 0x0000000b
objectID =
0x010011f4
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050002c4
newTexID =
0x05002232
14 (4)
partNum = 0x0000000f
objectID =
0x01002f55
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05002184
newTexID =
0x05002239
15 (4)
partNum = 0x0000000c
objectID =
0x01002f54
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05002184
newTexID =
0x05002239
16 (4)
partNum = 0x00000010
objectID =
0x01003090
numTextureEffects = 0x00000003
textureEffects (3)
0 (2)
oldTexID =
0x0500025c
newTexID =
0x0500118a
1 (2)
oldTexID =
0x050002f5
newTexID =
0x05001159
2 (2)
oldTexID =
0x0500024c
newTexID =
0x05001110
numSubPalEffects = 0x0001 (1)
subPalEffects (1)
0 (3)
idx = 0x0000000e
icon = 0x00000000
ranges (5)
0 (3)
length = 0x00000002
ranges (2)
0 (2)
offset = 0x00000000
numColors = 0x000000c0
1 (2)
offset = 0x000000c0
numColors = 0x00000080
paletteSet =
0x0F000B0F
1 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x00000140
numColors = 0x000000c0
paletteSet =
0x0F0001E6
2 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x000002e0
numColors = 0x00000020
paletteSet =
0x0F000020
3 (3)
length = 0x00000006
ranges (6)
0 (2)
offset = 0x00000240
numColors = 0x000000c0
1 (2)
offset = 0x00000300
numColors = 0x000000a0
2 (2)
offset = 0x000003a0
numColors = 0x000000a0
3 (2)
offset = 0x00000440
numColors = 0x000000c0
4 (2)
offset = 0x00000540
numColors = 0x00000030
5 (2)
offset = 0x00000570
numColors = 0x00000210
paletteSet =
0x0F0004EC
4 (3)
length = 0x00000002
ranges (2)
0 (2)
offset = 0x00000500
numColors = 0x00000040
1 (2)
offset = 0x00000780
numColors = 0x00000080
paletteSet =
0x0F000509