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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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Clothing
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subPalEffects (1)
Index
Icon
Ranges
Preview
39 (0x00000027)
Black
0x02000001
(33554433) (Human Male)
0x0200004E
(33554510) (Human Female)
0x020008F0
(33556720)
0x020008F1
(33556721)
0x020008F2
(33556722)
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id = 0x10000757
v7 = 0x00080005
v8 = 8
numClothingEffects = 0x0005
ClothingBase._table_size = 8
ClothingBaseEffects (5)
0x020008F0
(2)
numObjectEffects = 0x00000011
CloObjectEffects (17)
0 (4)
partNum = 0x00000000
objectID =
0x01004234
numTextureEffects = 0x00000000
textureEffects (0)
1 (4)
partNum = 0x00000001
objectID =
0x01004241
numTextureEffects = 0x00000000
textureEffects (0)
2 (4)
partNum = 0x00000002
objectID =
0x01004237
numTextureEffects = 0x00000000
textureEffects (0)
3 (4)
partNum = 0x00000003
objectID =
0x0100423c
numTextureEffects = 0x00000000
textureEffects (0)
4 (4)
partNum = 0x00000004
objectID =
0x0100423e
numTextureEffects = 0x00000000
textureEffects (0)
5 (4)
partNum = 0x00000005
objectID =
0x01004240
numTextureEffects = 0x00000000
textureEffects (0)
6 (4)
partNum = 0x00000006
objectID =
0x01004236
numTextureEffects = 0x00000000
textureEffects (0)
7 (4)
partNum = 0x00000007
objectID =
0x0100423d
numTextureEffects = 0x00000000
textureEffects (0)
8 (4)
partNum = 0x00000008
objectID =
0x0100423f
numTextureEffects = 0x00000000
textureEffects (0)
9 (4)
partNum = 0x00000009
objectID =
0x01004230
numTextureEffects = 0x00000000
textureEffects (0)
10 (4)
partNum = 0x0000000a
objectID =
0x0100423a
numTextureEffects = 0x00000000
textureEffects (0)
11 (4)
partNum = 0x0000000b
objectID =
0x0100422e
numTextureEffects = 0x00000000
textureEffects (0)
12 (4)
partNum = 0x0000000c
objectID =
0x01004233
numTextureEffects = 0x00000000
textureEffects (0)
13 (4)
partNum = 0x0000000d
objectID =
0x0100423b
numTextureEffects = 0x00000000
textureEffects (0)
14 (4)
partNum = 0x0000000e
objectID =
0x0100422f
numTextureEffects = 0x00000000
textureEffects (0)
15 (4)
partNum = 0x0000000f
objectID =
0x01004232
numTextureEffects = 0x00000000
textureEffects (0)
16 (4)
partNum = 0x00000010
objectID =
0x01004239
numTextureEffects = 0x00000000
textureEffects (0)
0x020008F1
(2)
numObjectEffects = 0x00000011
CloObjectEffects (17)
0 (4)
partNum = 0x00000000
objectID =
0x01004234
numTextureEffects = 0x00000000
textureEffects (0)
1 (4)
partNum = 0x00000001
objectID =
0x01004241
numTextureEffects = 0x00000000
textureEffects (0)
2 (4)
partNum = 0x00000002
objectID =
0x01004237
numTextureEffects = 0x00000000
textureEffects (0)
3 (4)
partNum = 0x00000003
objectID =
0x0100423c
numTextureEffects = 0x00000000
textureEffects (0)
4 (4)
partNum = 0x00000004
objectID =
0x0100423e
numTextureEffects = 0x00000000
textureEffects (0)
5 (4)
partNum = 0x00000005
objectID =
0x01004240
numTextureEffects = 0x00000000
textureEffects (0)
6 (4)
partNum = 0x00000006
objectID =
0x01004236
numTextureEffects = 0x00000000
textureEffects (0)
7 (4)
partNum = 0x00000007
objectID =
0x0100423d
numTextureEffects = 0x00000000
textureEffects (0)
8 (4)
partNum = 0x00000008
objectID =
0x0100423f
numTextureEffects = 0x00000000
textureEffects (0)
9 (4)
partNum = 0x00000009
objectID =
0x01004230
numTextureEffects = 0x00000000
textureEffects (0)
10 (4)
partNum = 0x0000000a
objectID =
0x0100423a
numTextureEffects = 0x00000000
textureEffects (0)
11 (4)
partNum = 0x0000000b
objectID =
0x0100422e
numTextureEffects = 0x00000000
textureEffects (0)
12 (4)
partNum = 0x0000000c
objectID =
0x01004233
numTextureEffects = 0x00000000
textureEffects (0)
13 (4)
partNum = 0x0000000d
objectID =
0x0100423b
numTextureEffects = 0x00000000
textureEffects (0)
14 (4)
partNum = 0x0000000e
objectID =
0x0100422f
numTextureEffects = 0x00000000
textureEffects (0)
15 (4)
partNum = 0x0000000f
objectID =
0x01004232
numTextureEffects = 0x00000000
textureEffects (0)
16 (4)
partNum = 0x00000010
objectID =
0x01004239
numTextureEffects = 0x00000000
textureEffects (0)
0x02000001
(Human Male) (2)
numObjectEffects = 0x00000011
CloObjectEffects (17)
0 (4)
partNum = 0x00000000 (HUMAN_ABDOMEN)
objectID =
0x01004234
numTextureEffects = 0x00000000
textureEffects (0)
1 (4)
partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
objectID =
0x01004241
numTextureEffects = 0x00000000
textureEffects (0)
2 (4)
partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
objectID =
0x01004237
numTextureEffects = 0x00000000
textureEffects (0)
3 (4)
partNum = 0x00000003 (HUMAN_LEFT_FOOT)
objectID =
0x0100423c
numTextureEffects = 0x00000000
textureEffects (0)
4 (4)
partNum = 0x00000004 (HUMAN_LEFT_TOE)
objectID =
0x0100423e
numTextureEffects = 0x00000000
textureEffects (0)
5 (4)
partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
objectID =
0x01004240
numTextureEffects = 0x00000000
textureEffects (0)
6 (4)
partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
objectID =
0x01004236
numTextureEffects = 0x00000000
textureEffects (0)
7 (4)
partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
objectID =
0x0100423d
numTextureEffects = 0x00000000
textureEffects (0)
8 (4)
partNum = 0x00000008 (HUMAN_RIGHT_TOE)
objectID =
0x0100423f
numTextureEffects = 0x00000000
textureEffects (0)
9 (4)
partNum = 0x00000009 (HUMAN_CHEST)
objectID =
0x01004230
numTextureEffects = 0x00000000
textureEffects (0)
10 (4)
partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
objectID =
0x0100423a
numTextureEffects = 0x00000000
textureEffects (0)
11 (4)
partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
objectID =
0x0100422e
numTextureEffects = 0x00000000
textureEffects (0)
12 (4)
partNum = 0x0000000c (HUMAN_LEFT_HAND)
objectID =
0x01004233
numTextureEffects = 0x00000000
textureEffects (0)
13 (4)
partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
objectID =
0x0100423b
numTextureEffects = 0x00000000
textureEffects (0)
14 (4)
partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
objectID =
0x0100422f
numTextureEffects = 0x00000000
textureEffects (0)
15 (4)
partNum = 0x0000000f (HUMAN_RIGHT_HAND)
objectID =
0x01004232
numTextureEffects = 0x00000000
textureEffects (0)
16 (4)
partNum = 0x00000010 (HUMAN_HEAD)
objectID =
0x01004239
numTextureEffects = 0x00000000
textureEffects (0)
0x020008F2
(2)
numObjectEffects = 0x00000011
CloObjectEffects (17)
0 (4)
partNum = 0x00000000
objectID =
0x01004234
numTextureEffects = 0x00000000
textureEffects (0)
1 (4)
partNum = 0x00000001
objectID =
0x01004241
numTextureEffects = 0x00000000
textureEffects (0)
2 (4)
partNum = 0x00000002
objectID =
0x01004237
numTextureEffects = 0x00000000
textureEffects (0)
3 (4)
partNum = 0x00000003
objectID =
0x0100423c
numTextureEffects = 0x00000000
textureEffects (0)
4 (4)
partNum = 0x00000004
objectID =
0x0100423e
numTextureEffects = 0x00000000
textureEffects (0)
5 (4)
partNum = 0x00000005
objectID =
0x01004240
numTextureEffects = 0x00000000
textureEffects (0)
6 (4)
partNum = 0x00000006
objectID =
0x01004236
numTextureEffects = 0x00000000
textureEffects (0)
7 (4)
partNum = 0x00000007
objectID =
0x0100423d
numTextureEffects = 0x00000000
textureEffects (0)
8 (4)
partNum = 0x00000008
objectID =
0x0100423f
numTextureEffects = 0x00000000
textureEffects (0)
9 (4)
partNum = 0x00000009
objectID =
0x01004230
numTextureEffects = 0x00000000
textureEffects (0)
10 (4)
partNum = 0x0000000a
objectID =
0x0100423a
numTextureEffects = 0x00000000
textureEffects (0)
11 (4)
partNum = 0x0000000b
objectID =
0x0100422e
numTextureEffects = 0x00000000
textureEffects (0)
12 (4)
partNum = 0x0000000c
objectID =
0x01004233
numTextureEffects = 0x00000000
textureEffects (0)
13 (4)
partNum = 0x0000000d
objectID =
0x0100423b
numTextureEffects = 0x00000000
textureEffects (0)
14 (4)
partNum = 0x0000000e
objectID =
0x0100422f
numTextureEffects = 0x00000000
textureEffects (0)
15 (4)
partNum = 0x0000000f
objectID =
0x01004232
numTextureEffects = 0x00000000
textureEffects (0)
16 (4)
partNum = 0x00000010
objectID =
0x01004239
numTextureEffects = 0x00000000
textureEffects (0)
0x0200004E
(Human Female) (2)
numObjectEffects = 0x00000011
CloObjectEffects (17)
0 (4)
partNum = 0x00000000 (HUMAN_ABDOMEN)
objectID =
0x01004235
numTextureEffects = 0x00000000
textureEffects (0)
1 (4)
partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
objectID =
0x01004241
numTextureEffects = 0x00000000
textureEffects (0)
2 (4)
partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
objectID =
0x01004237
numTextureEffects = 0x00000000
textureEffects (0)
3 (4)
partNum = 0x00000003 (HUMAN_LEFT_FOOT)
objectID =
0x0100423c
numTextureEffects = 0x00000000
textureEffects (0)
4 (4)
partNum = 0x00000004 (HUMAN_LEFT_TOE)
objectID =
0x0100423e
numTextureEffects = 0x00000000
textureEffects (0)
5 (4)
partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
objectID =
0x01004240
numTextureEffects = 0x00000000
textureEffects (0)
6 (4)
partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
objectID =
0x01004236
numTextureEffects = 0x00000000
textureEffects (0)
7 (4)
partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
objectID =
0x0100423d
numTextureEffects = 0x00000000
textureEffects (0)
8 (4)
partNum = 0x00000008 (HUMAN_RIGHT_TOE)
objectID =
0x0100423f
numTextureEffects = 0x00000000
textureEffects (0)
9 (4)
partNum = 0x00000009 (HUMAN_CHEST)
objectID =
0x01004231
numTextureEffects = 0x00000000
textureEffects (0)
10 (4)
partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
objectID =
0x0100423a
numTextureEffects = 0x00000000
textureEffects (0)
11 (4)
partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
objectID =
0x0100422e
numTextureEffects = 0x00000000
textureEffects (0)
12 (4)
partNum = 0x0000000c (HUMAN_LEFT_HAND)
objectID =
0x01004233
numTextureEffects = 0x00000000
textureEffects (0)
13 (4)
partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
objectID =
0x0100423b
numTextureEffects = 0x00000000
textureEffects (0)
14 (4)
partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
objectID =
0x0100422f
numTextureEffects = 0x00000000
textureEffects (0)
15 (4)
partNum = 0x0000000f (HUMAN_RIGHT_HAND)
objectID =
0x01004232
numTextureEffects = 0x00000000
textureEffects (0)
16 (4)
partNum = 0x00000010 (HUMAN_HEAD)
objectID =
0x01004239
numTextureEffects = 0x00000000
textureEffects (0)
numSubPalEffects = 0x0001 (1)
subPalEffects (1)
0 (2)
idx = 0x00000027
icon = 0x00000000