Clothing

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subPalEffects (1)
IndexIconRangesPreview
8 (0x00000008)
Green
0x0F000022
0x0F000023
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020018CA (33560778)
0x020018CB (33560779)

File Completed.

  • id = 0x10000731
  • v7 = 0x00080004
  • v8 = 8
  • numClothingEffects = 0x0004
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (4)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000010
      • CloObjectEffects (16)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01001218
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01001224
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010011f8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01001217
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01001221
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010011f9
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01001230
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01001225
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002f54
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x0100122f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001226
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002f55
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x020018CA (2)
    • 0x020018CB (2)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000010
      • CloObjectEffects (16)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01001246
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100124c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010011f8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01001245
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x0100124f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010011f9
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100125b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x0100124b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002f54
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x0100125a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001248
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002f55
          • numTextureEffects = 0x00000001
          • textureEffects (1)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (3)
      • idx = 0x00000008
      • icon = 0x00000000
      • ranges (2)
        • 0 (3)
          • length = 0x00000005
          • ranges (5)
            • 0 (2)
              • offset = 0x00000280
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x00000300
              • numColors = 0x00000060
            • 2 (2)
              • offset = 0x000003a0
              • numColors = 0x00000060
            • 3 (2)
              • offset = 0x00000440
              • numColors = 0x00000080
            • 4 (2)
              • offset = 0x00000500
              • numColors = 0x00000280
          • paletteSet = 0x0F000022
        • 1 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x000002e0
              • numColors = 0x00000020
          • paletteSet = 0x0F000023