Clothing

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subPalEffects (1)
IndexIconRangesPreview
14 (0x0000000e)
Red
0x0F0001E7
0x0F0001E4
0x0F000447
0x0F000447
0x0F000447
0x0F000447
0x0F000447
0x0F000447
0x0F000447
0x0F000447
0x0F000447
0x0F0002C5
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D2 (33554642)

File Completed.

  • id = 0x10000712
  • v7 = 0x00080003
  • v8 = 8
  • numClothingEffects = 0x0003
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (3)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01002f40
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01002f61
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01002f49
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01002f3a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01002f6d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01002f67
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01002f4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01002f3d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01002f6e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002f35
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002f5d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01002f2a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002f54
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002f5b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01002f2d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002f55
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
    • 0x020000D2 (2)
      • numObjectEffects = 0x00000001
      • CloObjectEffects (1)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x01002f38
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01002f40
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01002f61
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01002f49
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01002f3a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01002f6d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01002f67
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01002f4d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01002f3d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01002f6e
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002f35
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002f5d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01002f2a
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002f54
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002f5b
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01002f2d
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002f55
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (3)
      • idx = 0x0000000e
      • icon = 0x00000000
      • ranges (12)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000140
              • numColors = 0x000000c0
          • paletteSet = 0x0F0001E7
        • 1 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x000002e0
              • numColors = 0x00000020
          • paletteSet = 0x0F0001E4
        • 2 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000300
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x00000360
              • numColors = 0x00000040
          • paletteSet = 0x0F000447
        • 3 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000570
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x000006c0
              • numColors = 0x000000c0
          • paletteSet = 0x0F000447
        • 4 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000540
              • numColors = 0x00000030
          • paletteSet = 0x0F000447
        • 5 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000240
              • numColors = 0x00000040
            • 1 (2)
              • offset = 0x00000280
              • numColors = 0x00000080
          • paletteSet = 0x0F000447
        • 6 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000440
              • numColors = 0x00000080
            • 1 (2)
              • offset = 0x000004c0
              • numColors = 0x00000040
          • paletteSet = 0x0F000447
        • 7 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000780
              • numColors = 0x00000050
            • 1 (2)
              • offset = 0x000007d0
              • numColors = 0x00000030
          • paletteSet = 0x0F000447
        • 8 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x000003a0
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x00000400
              • numColors = 0x00000040
          • paletteSet = 0x0F000447
        • 9 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000500
              • numColors = 0x00000040
          • paletteSet = 0x0F000447
        • 10 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000440
              • numColors = 0x00000080
            • 1 (2)
              • offset = 0x000004c0
              • numColors = 0x00000040
          • paletteSet = 0x0F000447
        • 11 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x000000c0
            • 1 (2)
              • offset = 0x000000c0
              • numColors = 0x00000040
            • 2 (2)
              • offset = 0x00000100
              • numColors = 0x00000040
          • paletteSet = 0x0F0002C5