Clothing

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subPalEffects (1)
IndexIconRangesPreview
61 (0x0000003d)
White
0x0F00014B
0x0F00014D
0x0F00014D
0x0F00014D
0x0F000B0F
0x0F000B0F
0x0200004E (33554510) (Human Female)

File Completed.

  • id = 0x100006d5
  • v7 = 0x00080001
  • v8 = 8
  • numClothingEffects = 0x0001
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (1)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010004bf
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010004c2
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010004bd
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010004b8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000076
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01000077
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01001e74
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01001e6c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 10 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01001e78
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01001e70
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (3)
      • idx = 0x0000003d
      • icon = 0x00000000
      • ranges (6)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000140
              • numColors = 0x00000260
          • paletteSet = 0x0F00014B
        • 1 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x000003a0
              • numColors = 0x000000a0
          • paletteSet = 0x0F00014D
        • 2 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000440
              • numColors = 0x00000020
          • paletteSet = 0x0F00014D
        • 3 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000460
              • numColors = 0x000000a0
          • paletteSet = 0x0F00014D
        • 4 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x000000c0
          • paletteSet = 0x0F000B0F
        • 5 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x000000c0
              • numColors = 0x00000080
          • paletteSet = 0x0F000B0F
ace_world Base: v0.7.16, Patch: v0.9.98, Date: 2019-07-13 17:02:22