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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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Clothing
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subPalEffects (1)
Index
Icon
Ranges
Preview
90 (0x0000005a)
DyeWinterSilver
0x0F000798
0x0F000B0F
0x0F000B0F
0x0F00001F
0x02000001
(33554433) (Human Male)
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id = 0x100006d4
v7 = 0x00080001
v8 = 8
numClothingEffects = 0x0001
ClothingBase._table_size = 8
ClothingBaseEffects (1)
0x02000001
(Human Male) (2)
numObjectEffects = 0x00000011
CloObjectEffects (17)
0 (4)
partNum = 0x00000000 (HUMAN_ABDOMEN)
objectID =
0x010031eb
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x050023aa
newTexID =
0x05002594
1 (2)
oldTexID =
0x050023ab
newTexID =
0x05002594
1 (4)
partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
objectID =
0x01001218
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050003d8
newTexID =
0x0500258a
2 (4)
partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
objectID =
0x01001cf3
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x0500197a
newTexID =
0x0500258c
1 (2)
oldTexID =
0x05001979
newTexID =
0x0500258c
3 (4)
partNum = 0x00000003 (HUMAN_LEFT_FOOT)
objectID =
0x0100004c
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05000cc0
newTexID =
0x05002591
4 (4)
partNum = 0x00000004 (HUMAN_LEFT_TOE)
objectID =
0x0100004b
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050003dc
newTexID =
0x05002591
5 (4)
partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
objectID =
0x01001217
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050003d8
newTexID =
0x0500258a
6 (4)
partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
objectID =
0x01001cf3
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x0500197a
newTexID =
0x0500258c
1 (2)
oldTexID =
0x05001979
newTexID =
0x0500258c
7 (4)
partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
objectID =
0x01000050
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05000cc0
newTexID =
0x05002591
8 (4)
partNum = 0x00000008 (HUMAN_RIGHT_TOE)
objectID =
0x01000052
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050003dc
newTexID =
0x05002591
9 (4)
partNum = 0x00000009 (HUMAN_CHEST)
objectID =
0x0100120d
numTextureEffects = 0x00000002
textureEffects (2)
0 (2)
oldTexID =
0x050003d5
newTexID =
0x05002593
1 (2)
oldTexID =
0x050003d4
newTexID =
0x05002592
10 (4)
partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
objectID =
0x01002a7a
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05001f9e
newTexID =
0x0500258b
11 (4)
partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
objectID =
0x01001226
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050002c4
newTexID =
0x0500258d
12 (4)
partNum = 0x0000000c (HUMAN_LEFT_HAND)
objectID =
0x01000076
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050003d3
newTexID =
0x0500203f
13 (4)
partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
objectID =
0x01002a7b
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x05001f9e
newTexID =
0x0500258b
14 (4)
partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
objectID =
0x01001226
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050002c4
newTexID =
0x0500258d
15 (4)
partNum = 0x0000000f (HUMAN_RIGHT_HAND)
objectID =
0x01000077
numTextureEffects = 0x00000001
textureEffects (1)
0 (2)
oldTexID =
0x050003d3
newTexID =
0x0500203f
16 (4)
partNum = 0x00000010 (HUMAN_HEAD)
objectID =
0x0100049e
numTextureEffects = 0x00000003
textureEffects (3)
0 (2)
oldTexID =
0x0500025c
newTexID =
0x0500118a
1 (2)
oldTexID =
0x050002f5
newTexID =
0x05001159
2 (2)
oldTexID =
0x0500024c
newTexID =
0x05001110
numSubPalEffects = 0x0001 (1)
subPalEffects (1)
0 (3)
idx = 0x0000005a
icon = 0x00000000
ranges (4)
0 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x00000240
numColors = 0x00000300
paletteSet =
0x0F000798
1 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x00000000
numColors = 0x000000c0
paletteSet =
0x0F000B0F
2 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x000000c0
numColors = 0x00000080
paletteSet =
0x0F000B0F
3 (3)
length = 0x00000001
ranges (1)
0 (2)
offset = 0x00000540
numColors = 0x00000030
paletteSet =
0x0F00001F