Clothing

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subPalEffects (1)
IndexIconRangesPreview
4 (0x00000004)
Brown
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001628 (33560104)
0x02001907 (33560839) (Gear Knight Male)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x020019ED (33561069) (Gear Knight Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)

File Completed.

  • id = 0x100006a1
  • v7 = 0x00080011
  • v8 = 8
  • numClothingEffects = 0x0011
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (17)
    • 0x02001A18 (Luigian Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003efa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01003f03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01003f05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01003f04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01003f10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003efd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01003f12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01003f13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01003f14
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A10 (Empyrean Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003fd7
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01003f03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01003f05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01003f04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01003f10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003fd8
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01003f12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01003f13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01003f14
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001970 (Umbrean Female) (2)
      • numObjectEffects = 0x00000009
      • CloObjectEffects (9)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003fd7
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003fd8
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01003f12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01003f13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01003f14
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001628 (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x01003efa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001
          • objectID = 0x01003f03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002
          • objectID = 0x01003f05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005
          • objectID = 0x01003f04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006
          • objectID = 0x01003f10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009
          • objectID = 0x01003efd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b
          • objectID = 0x01003f12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d
          • objectID = 0x01003f13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e
          • objectID = 0x01003f14
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003efa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01003f03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01003f05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01003f04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01003f10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003efd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01003f12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01003f13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01003f14
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A1A (Tumerok Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003efa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01003f03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01003f05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01003f04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01003f10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003efd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01003f12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01003f13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01003f14
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A12 (Luigian Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003fd7
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01003f03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01003f05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01003f04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01003f10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003fd8
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01003f12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01003f13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01003f14
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A0C (Undead Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003fd7
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01003f03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01003f05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01003f04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01003f10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003fd8
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
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        • 8 (4)
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        • 4 (4)
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        • 8 (4)
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        • 10 (4)
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        • 15 (4)
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        • 4 (4)
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        • 8 (4)
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        • 10 (4)
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        • 8 (4)
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        • 10 (4)
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        • 8 (4)
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        • 9 (4)
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        • 10 (4)
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          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003efa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01003f05
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01003f04
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01003f10
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 9 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003efd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
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          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
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      • CloObjectEffects (9)
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          • partNum = 0x00000000 (HUMAN_ABDOMEN)
          • objectID = 0x01003efa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01003efd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01003f11
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01003f12
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 4 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01003f13
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 5 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01003f14
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 6 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 7 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x010001ec
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 8 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01003f23
          • numTextureEffects = 0x00000000
          • textureEffects (0)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (2)
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