Clothing

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subPalEffects (1)
IndexIconRangesPreview
39 (0x00000027)
Black
0x0F00078D
0x0F00078D
0x0F00078D
0x0F00078D
0x0F0001E3
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D2 (33554642)

File Completed.

  • id = 0x10000683
  • v7 = 0x00080003
  • v8 = 8
  • numClothingEffects = 0x0003
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (3)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01002a73
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01002a75
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01002a71
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01002a78
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01002a77
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01002a76
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01002a72
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01002a79
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002a7a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01002a74
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002a7b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010035ff
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002f55
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002f54
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01001fd1
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x020000D2 (2)
      • numObjectEffects = 0x00000001
      • CloObjectEffects (1)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01002a73
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01002a75
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x01002a71
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x01002a78
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01002a77
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01002a76
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01002a72
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01002a79
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002a7a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01002a74
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002a7b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010035ff
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002f55
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002f54
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x01001fd1
          • numTextureEffects = 0x00000000
          • textureEffects (0)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (3)
      • idx = 0x00000027
      • icon = 0x00000000
      • ranges (5)
        • 0 (3)
          • length = 0x00000002
          • ranges (2)
            • 0 (2)
              • offset = 0x00000240
              • numColors = 0x000000c0
            • 1 (2)
              • offset = 0x00000440
              • numColors = 0x000000c0
          • paletteSet = 0x0F00078D
        • 1 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000500
              • numColors = 0x00000040
          • paletteSet = 0x0F00078D
        • 2 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000540
              • numColors = 0x00000030
          • paletteSet = 0x0F00078D
        • 3 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x000005d0
              • numColors = 0x00000210
          • paletteSet = 0x0F00078D
        • 4 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000780
              • numColors = 0x00000050
          • paletteSet = 0x0F0001E3