Clothing

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View 2 Weenies with this CLOTHINGBASE_DID

subPalEffects (10)
IndexIconRangesPreview
1 (0x00000001)
AquaBlue
0x0F0003BF
0x020012B2 (33559218)
4 (0x00000004)
Brown
0x0F0003BC
0x020012B2 (33559218)
5 (0x00000005)
DarkBlue
0x0F00049E
0x020012B2 (33559218)
8 (0x00000008)
Green
0x0F0003BD
0x020012B2 (33559218)
10 (0x0000000a)
LightBlue
0x0F0003BB
0x020012B2 (33559218)
14 (0x0000000e)
Red
0x0F0003C0
0x020012B2 (33559218)
16 (0x00000010)
Rose
0x0F0003BE
0x020012B2 (33559218)
39 (0x00000027)
Black
0x0F0003C1
0x020012B2 (33559218)
76 (0x0000004c)
Orange
0x0F0003C2
0x020012B2 (33559218)
88 (0x00000058)
DyeWinterBlue
0x0F0003BA
0x020012B2 (33559218)

Weenies with this CLOTHINGBASE_DID

Withered Drudge Seraph (30680)
Withered Drudge Seraph (30681)

File Completed.

  • id = 0x100005a0
  • v7 = 0x00080001
  • v8 = 8
  • numClothingEffects = 0x0001
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (1)
  • numSubPalEffects = 0x000a (10)
  • subPalEffects (10)
    • 0 (3)
      • idx = 0x00000001
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003BF
    • 1 (3)
      • idx = 0x00000004
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003BC
    • 2 (3)
      • idx = 0x00000005
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F00049E
    • 3 (3)
      • idx = 0x00000027
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003C1
    • 4 (3)
      • idx = 0x00000008
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003BD
    • 5 (3)
      • idx = 0x0000000a
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003BB
    • 6 (3)
      • idx = 0x0000004c
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003C2
    • 7 (3)
      • idx = 0x0000000e
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003C0
    • 8 (3)
      • idx = 0x00000010
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003BE
    • 9 (3)
      • idx = 0x00000058
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0003BA
ace_world Base: v0.7.16, Patch: v0.9.98, Date: 2019-07-13 17:02:22