Clothing

< Previous Next >

View 15 Weenies with this CLOTHINGBASE_DID

subPalEffects (4)
IndexIconRangesPreview
11 (0x0000000b)
Maroon
0x0F0004A0
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D8 (33554648)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
14 (0x0000000e)
Red
0x0F000407
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D8 (33554648)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
17 (0x00000011)
Yellow
0x0F0004A2
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D8 (33554648)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
76 (0x0000004c)
Orange
0x0F0004A1
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D8 (33554648)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)

Weenies with this CLOTHINGBASE_DID

Artificer's Gauntlets (24454)
Missile Specialist's Gauntlets (24456)
Sunstone Gauntlets (24467)
Missile Specialist's Gauntlets (24469)
Missile Specialist's Gauntlets (24455)
Enchanter's Gauntlets (24457)
Light Weapons Specialist's Gauntlets (24458)
Hieromancer's Gauntlets (24459)
Finesse Weapons Specialist's Gauntlets (24460)
Life Giver's Gauntlets (24461)
Light Weapons Specialist's Gauntlets (24462)
Light Weapons Specialist's Gauntlets (24464)
Light Weapons Specialist's Gauntlets (24465)
Light Weapons Specialist's Gauntlets (24466)
Heavy Weapons Specialist's Gauntlets (24468)

File Completed.

  • id = 0x1000049c
  • v7 = 0x0008000f
  • v8 = 8
  • numClothingEffects = 0x000f
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (15)
    • 0x02001A18 (Luigian Male) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01004a61
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01004a62
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A10 (Empyrean Female) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001970 (Umbrean Female) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x020000D8 (2)
      • numObjectEffects = 0x00000001
      • CloObjectEffects (1)
        • 0 (4)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A1A (Tumerok Male) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A12 (Luigian Female) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01004a61
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01004a62
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A0C (Undead Female) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A14 (Tumerok Female) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x0200196D (Penumbraen Female) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A0E (Undead Male) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A16 (Empyrean Male) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x0200196E (Penumbraen Male) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x0200196F (Umbrean Male) (2)
      • numObjectEffects = 0x00000002
      • CloObjectEffects (2)
        • 0 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01002a7f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 1 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01002a7e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
  • numSubPalEffects = 0x0004 (4)
  • subPalEffects (4)
    • 0 (3)
      • idx = 0x0000000b
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000540
              • numColors = 0x00000030
          • paletteSet = 0x0F0004A0
    • 1 (3)
      • idx = 0x0000004c
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000540
              • numColors = 0x00000030
          • paletteSet = 0x0F0004A1
    • 2 (3)
      • idx = 0x0000000e
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000540
              • numColors = 0x00000030
          • paletteSet = 0x0F000407
    • 3 (3)
      • idx = 0x00000011
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000540
              • numColors = 0x00000030
          • paletteSet = 0x0F0004A2