Clothing

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View 1 Weenie with this CLOTHINGBASE_DID

subPalEffects (1)
IndexIconRangesPreview
4 (0x00000004)
Brown
0x0F00038B
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02000F0F (33558287)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)

Weenies with this CLOTHINGBASE_DID

Jaleh's Chain Shirt (2032)

File Completed.

  • id = 0x1000046d
  • v7 = 0x0008000f
  • v8 = 8
  • numClothingEffects = 0x000f
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (15)
    • 0x02001A18 (Luigian Male) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01004b32
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004ad9
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004ada
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A10 (Empyrean Female) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001970 (Umbrean Female) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A1A (Tumerok Male) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A12 (Luigian Female) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01004b32
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004ad9
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004ada
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A0C (Undead Female) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A14 (Tumerok Female) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200196D (Penumbraen Female) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A0E (Undead Male) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02001A16 (Empyrean Male) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200196E (Penumbraen Male) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfd
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x0200196F (Umbrean Male) (2)
      • numObjectEffects = 0x00000004
      • CloObjectEffects (4)
        • 0 (4)
          • partNum = 0x00000009 (HUMAN_CHEST)
          • objectID = 0x01002dfa
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 1 (4)
        • 2 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01002e00
          • numTextureEffects = 0x00000000
          • textureEffects (0)
        • 3 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01002e03
          • numTextureEffects = 0x00000000
          • textureEffects (0)
    • 0x02000F0F (2)
      • numObjectEffects = 0x00000001
      • CloObjectEffects (1)
        • 0 (4)
          • partNum = 0x00000000
          • objectID = 0x01002df9
          • numTextureEffects = 0x00000000
          • textureEffects (0)
  • numSubPalEffects = 0x0001 (1)
  • subPalEffects (1)
    • 0 (3)
      • idx = 0x00000004
      • icon = 0x06002ac0
      • ranges (1)
        • 0 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x00000240
              • numColors = 0x000000a0
            • 1 (2)
              • offset = 0x000003a0
              • numColors = 0x000000a0
            • 2 (2)
              • offset = 0x00000570
              • numColors = 0x00000210
          • paletteSet = 0x0F00038B