Clothing

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View 3 Weenies with this CLOTHINGBASE_DID

subPalEffects (5)
IndexIconRangesPreview
8 (0x00000008)
Green
0x0F0001A0
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020001A6 (33554854)
0x02000E02 (33558018)
0x02000E03 (33558019)
0x02000E04 (33558020)
0x02000E05 (33558021)
0x02000E06 (33558022)
0x02001907 (33560839) (Gear Knight Male)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x020019ED (33561069) (Gear Knight Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
43 (0x0000002b)
LightBrown
0x0F000069
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020001A6 (33554854)
0x02000E02 (33558018)
0x02000E03 (33558019)
0x02000E04 (33558020)
0x02000E05 (33558021)
0x02000E06 (33558022)
0x02001907 (33560839) (Gear Knight Male)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x020019ED (33561069) (Gear Knight Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
44 (0x0000002c)
TanRed
0x0F000068
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020001A6 (33554854)
0x02000E02 (33558018)
0x02000E03 (33558019)
0x02000E04 (33558020)
0x02000E05 (33558021)
0x02000E06 (33558022)
0x02001907 (33560839) (Gear Knight Male)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x020019ED (33561069) (Gear Knight Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
46 (0x0000002e)
Tan
0x0F000067
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020001A6 (33554854)
0x02000E02 (33558018)
0x02000E03 (33558019)
0x02000E04 (33558020)
0x02000E05 (33558021)
0x02000E06 (33558022)
0x02001907 (33560839) (Gear Knight Male)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x020019ED (33561069) (Gear Knight Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
77 (0x0000004d)
BlueGreen
0x0F00019F
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020001A6 (33554854)
0x02000E02 (33558018)
0x02000E03 (33558019)
0x02000E04 (33558020)
0x02000E05 (33558021)
0x02000E06 (33558022)
0x02001907 (33560839) (Gear Knight Male)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x020019ED (33561069) (Gear Knight Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)

Weenies with this CLOTHINGBASE_DID

Full Mu-miyah Guise (22024)
Mu-miyah Torso with an Arm (22094)
Mu-miyah Torso with a Head (22060)

File Completed.

  • id = 0x100003fc
  • v7 = 0x00080016
  • v8 = 8
  • numClothingEffects = 0x0016
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (22)
    • 0x02001A18 (Luigian Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01000055
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01000056
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01000057
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01000059
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02001A10 (Empyrean Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010004bf
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010004bd
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010004c2
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010004b8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02001970 (Umbrean Female) (2)
      • numObjectEffects = 0x00000009
      • CloObjectEffects (9)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01000055
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01000056
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01000057
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01000059
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02001A1A (Tumerok Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01000055
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01000056
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01000057
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01000059
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02001A12 (Luigian Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010004bf
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010004bd
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010004c2
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010004b8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02000E02 (2)
    • 0x02000E03 (2)
    • 0x02001A0C (Undead Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010004bf
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010004bd
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010004c2
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010004b8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02001A14 (Tumerok Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010004bf
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010004bd
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010004c2
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010004b8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02000E04 (2)
    • 0x020019ED (Gear Knight Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010004bf
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02000E05 (2)
    • 0x0200196D (Penumbraen Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
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        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010004bf
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010004bd
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010004c2
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010004b8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02001A0E (Undead Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
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        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01000055
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01000057
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01000059
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02001A16 (Empyrean Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01000055
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01000057
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02000E06 (2)
    • 0x0200196E (Penumbraen Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
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          • textureEffects (1)
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          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
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          • textureEffects (1)
        • 4 (4)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
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          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
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          • textureEffects (1)
        • 8 (4)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01000055
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          • textureEffects (1)
        • 11 (4)
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          • textureEffects (1)
        • 12 (4)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
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          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
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          • textureEffects (1)
        • 15 (4)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
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        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
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          • textureEffects (1)
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          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
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          • textureEffects (1)
        • 4 (4)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
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          • textureEffects (1)
        • 11 (4)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
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          • textureEffects (1)
        • 14 (4)
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          • textureEffects (1)
        • 15 (4)
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          • textureEffects (1)
        • 16 (4)
    • 0x020001A6 (2)
    • 0x02001907 (Gear Knight Male) (2)
      • numObjectEffects = 0x00000011
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        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
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          • textureEffects (1)
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          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
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          • textureEffects (1)
        • 4 (4)
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          • textureEffects (1)
        • 5 (4)
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          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
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          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
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          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
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          • textureEffects (1)
        • 11 (4)
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          • textureEffects (1)
        • 12 (4)
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          • textureEffects (1)
        • 13 (4)
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          • textureEffects (1)
        • 14 (4)
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          • textureEffects (1)
        • 15 (4)
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        • 16 (4)
    • 0x0200196F (Umbrean Male) (2)
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    • 1 (3)
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      • ranges (1)
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    • 2 (3)
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      • ranges (1)
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    • 3 (3)
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      • ranges (1)
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    • 4 (3)
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