Clothing

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View 1 Weenie with this CLOTHINGBASE_DID

subPalEffects (8)
IndexIconRangesPreview
8 (0x00000008)
Green
0x0F0000E7
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
9 (0x00000009)
Grey
0x0F0000E8
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
19 (0x00000013)
Copper
0x0F0000E9
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
20 (0x00000014)
Silver
0x0F0000EB
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
21 (0x00000015)
Gold
0x0F0000EA
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
25 (0x00000019)
DarkCopperMetal
0x0F0002A8
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
27 (0x0000001b)
DarkGreenMetal
0x0F0002A7
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
40 (0x00000028)
Bronze
0x0F0000E6
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)

Weenies with this CLOTHINGBASE_DID

Bronze Statue of a Zharalim (19315)

File Completed.

  • id = 0x100003b5
  • v7 = 0x00080002
  • v8 = 8
  • numClothingEffects = 0x0002
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (2)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01001a28
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01001a2e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01001a2c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01001a30
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010019f7
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010019ef
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010019ff
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010019ef
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000076
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01000077
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x010028d7
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x01001a28
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x01001a2e
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01001a2c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01001a30
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010019f7
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010019ef
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010019ff
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010019ef
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000076
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x01000077
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
          • partNum = 0x00000010 (HUMAN_HEAD)
          • objectID = 0x010028d7
          • numTextureEffects = 0x00000001
          • textureEffects (1)
  • numSubPalEffects = 0x0008 (8)
  • subPalEffects (8)
    • 0 (3)
      • idx = 0x00000008
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0000E7
    • 1 (3)
      • idx = 0x00000028
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0000E6
    • 2 (3)
      • idx = 0x00000009
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0000E8
    • 3 (3)
      • idx = 0x00000013
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0000E9
    • 4 (3)
      • idx = 0x00000014
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0000EB
    • 5 (3)
      • idx = 0x00000015
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0000EA
    • 6 (3)
      • idx = 0x00000019
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0002A8
    • 7 (3)
      • idx = 0x0000001b
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0002A7