Clothing

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View 4 Weenies with this CLOTHINGBASE_DID

subPalEffects (3)
IndexIconRangesPreview
2 (0x00000002)
Blue
0x0F000196
0x0F000196
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D4 (33554644)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
9 (0x00000009)
Grey
0x0F000197
0x0F000197
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D4 (33554644)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)
20 (0x00000014)
Silver
0x0F000198
0x0F000198
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x020000D4 (33554644)
0x0200196D (33560941) (Penumbraen Female)
0x0200196E (33560942) (Penumbraen Male)
0x0200196F (33560943) (Umbrean Male)
0x02001970 (33560944) (Umbrean Female)
0x02001A0C (33561100) (Undead Female)
0x02001A0E (33561102) (Undead Male)
0x02001A10 (33561104) (Empyrean Female)
0x02001A12 (33561106) (Luigian Female)
0x02001A14 (33561108) (Tumerok Female)
0x02001A16 (33561110) (Empyrean Male)
0x02001A18 (33561112) (Luigian Male)
0x02001A1A (33561114) (Tumerok Male)

Weenies with this CLOTHINGBASE_DID

Thaumaturgic Plate Coat (9082)
Thaumaturgic Plate Coat (9083)
Thaumaturgic Plate Coat (9084)
Unkindled Thaumaturgic Plate Coat (9094)

File Completed.

  • id = 0x10000291
  • v7 = 0x0008000f
  • v8 = 8
  • numClothingEffects = 0x000f
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (15)
    • 0x02001A18 (Luigian Male) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004ac3
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004ac4
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004acb
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01004acc
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A10 (Empyrean Female) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100124a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001249
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x0100124b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001248
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001970 (Umbrean Female) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100124a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001249
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x0100124b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001248
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01001222
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001220
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01001225
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001226
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A1A (Tumerok Male) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01001222
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001220
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01001225
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001226
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A12 (Luigian Female) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01004ac3
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01004ac4
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01004acb
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01004acc
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A0C (Undead Female) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100124a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001249
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x0100124b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001248
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A14 (Tumerok Female) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100124a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001249
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x0100124b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001248
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x020000D4 (2)
    • 0x0200196D (Penumbraen Female) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100124a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001249
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x0100124b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001248
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A0E (Undead Male) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01001222
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001220
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01001225
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001226
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x02001A16 (Empyrean Male) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01001222
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001220
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01001225
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001226
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x0200196E (Penumbraen Male) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01001222
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001220
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01001225
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001226
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x0100124a
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001249
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x0100124b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001248
          • numTextureEffects = 0x00000001
          • textureEffects (1)
    • 0x0200196F (Umbrean Male) (2)
      • numObjectEffects = 0x00000005
      • CloObjectEffects (5)
        • 0 (4)
        • 1 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01001222
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01001220
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01001225
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01001226
          • numTextureEffects = 0x00000001
          • textureEffects (1)
  • numSubPalEffects = 0x0003 (3)
  • subPalEffects (3)
    • 0 (3)
      • idx = 0x00000002
      • icon = 0x06001f71
      • ranges (2)
        • 0 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x00000300
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x00000360
              • numColors = 0x00000040
            • 2 (2)
              • offset = 0x000003a0
              • numColors = 0x00000060
          • paletteSet = 0x0F000196
        • 1 (3)
          • length = 0x00000004
          • ranges (4)
            • 0 (2)
              • offset = 0x00000400
              • numColors = 0x00000040
            • 1 (2)
              • offset = 0x00000570
              • numColors = 0x00000060
            • 2 (2)
              • offset = 0x000005d0
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            • 3 (2)
              • offset = 0x000006c0
              • numColors = 0x000000c0
          • paletteSet = 0x0F000196
    • 1 (3)
      • idx = 0x00000009
      • icon = 0x06001f72
      • ranges (2)
        • 0 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x00000300
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x00000360
              • numColors = 0x00000040
            • 2 (2)
              • offset = 0x000003a0
              • numColors = 0x00000060
          • paletteSet = 0x0F000197
        • 1 (3)
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          • ranges (4)
            • 0 (2)
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              • numColors = 0x00000040
            • 1 (2)
              • offset = 0x00000570
              • numColors = 0x00000060
            • 2 (2)
              • offset = 0x000005d0
              • numColors = 0x000000f0
            • 3 (2)
              • offset = 0x000006c0
              • numColors = 0x000000c0
          • paletteSet = 0x0F000197
    • 2 (3)
      • idx = 0x00000014
      • icon = 0x06001f73
      • ranges (2)
        • 0 (3)
          • length = 0x00000003
          • ranges (3)
            • 0 (2)
              • offset = 0x00000300
              • numColors = 0x00000060
            • 1 (2)
              • offset = 0x00000360
              • numColors = 0x00000040
            • 2 (2)
              • offset = 0x000003a0
              • numColors = 0x00000060
          • paletteSet = 0x0F000198
        • 1 (3)
          • length = 0x00000004
          • ranges (4)
            • 0 (2)
              • offset = 0x00000400
              • numColors = 0x00000040
            • 1 (2)
              • offset = 0x00000570
              • numColors = 0x00000060
            • 2 (2)
              • offset = 0x000005d0
              • numColors = 0x000000f0
            • 3 (2)
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              • numColors = 0x000000c0
          • paletteSet = 0x0F000198