Clothing

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View 14 Weenies with this CLOTHINGBASE_DID

subPalEffects (5)
IndexIconRangesPreview
8 (0x00000008)
Green
0x0F0001A0
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001C15 (33561621)
43 (0x0000002b)
LightBrown
0x0F000069
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001C15 (33561621)
44 (0x0000002c)
TanRed
0x0F000068
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001C15 (33561621)
46 (0x0000002e)
Tan
0x0F000067
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001C15 (33561621)
77 (0x0000004d)
BlueGreen
0x0F00019F
0x02000001 (33554433) (Human Male)
0x0200004E (33554510) (Human Female)
0x02001C15 (33561621)

Weenies with this CLOTHINGBASE_DID

Lesser Mu-miyah (1763)
Greater Mu-miyah (1764)
Horrible Mu-miyah (1765)
Leikotha (6771)
Greater Mu-miyah (6772)
High Mu-miyah (7116)
Guardian Mu-miyah (7117)
Royal Mu-miyah (7118)
Imperial Mu-miyah (7119)
Nomad Mu-miyah (8431)
Ancient Mu-miyah (9254)
Dread Mu-miyah (9255)
Desiccated Mu-miyah (27424)
Banished Mu-miyah (30902)

File Completed.

  • id = 0x100000bd
  • v7 = 0x00080003
  • v8 = 8
  • numClothingEffects = 0x0003
  • ClothingBase._table_size = 8
  • ClothingBaseEffects (3)
    • 0x02000001 (Human Male) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x01000055
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x01000056
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x01000057
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x01000059
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
    • 0x02001C15 (2)
    • 0x0200004E (Human Female) (2)
      • numObjectEffects = 0x00000011
      • CloObjectEffects (17)
        • 0 (4)
        • 1 (4)
          • partNum = 0x00000001 (HUMAN_LEFT_UPPER_LEG)
          • objectID = 0x0100004f
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 2 (4)
          • partNum = 0x00000002 (HUMAN_LEFT_LOWER_LEG)
          • objectID = 0x0100004d
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 3 (4)
          • partNum = 0x00000003 (HUMAN_LEFT_FOOT)
          • objectID = 0x0100004c
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 4 (4)
          • partNum = 0x00000004 (HUMAN_LEFT_TOE)
          • objectID = 0x0100004b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 5 (4)
          • partNum = 0x00000005 (HUMAN_RIGHT_UPPER_LEG)
          • objectID = 0x01000053
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 6 (4)
          • partNum = 0x00000006 (HUMAN_RIGHT_LOWER_LEG)
          • objectID = 0x01000051
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 7 (4)
          • partNum = 0x00000007 (HUMAN_RIGHT_FOOT)
          • objectID = 0x01000050
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 8 (4)
          • partNum = 0x00000008 (HUMAN_RIGHT_TOE)
          • objectID = 0x01000052
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 9 (4)
        • 10 (4)
          • partNum = 0x0000000a (HUMAN_LEFT_UPPER_ARM)
          • objectID = 0x010004bf
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 11 (4)
          • partNum = 0x0000000b (HUMAN_LEFT_LOWER_ARM)
          • objectID = 0x010004bd
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 12 (4)
          • partNum = 0x0000000c (HUMAN_LEFT_HAND)
          • objectID = 0x01000058
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 13 (4)
          • partNum = 0x0000000d (HUMAN_RIGHT_UPPER_ARM)
          • objectID = 0x010004c2
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 14 (4)
          • partNum = 0x0000000e (HUMAN_RIGHT_LOWER_ARM)
          • objectID = 0x010004b8
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 15 (4)
          • partNum = 0x0000000f (HUMAN_RIGHT_HAND)
          • objectID = 0x0100005b
          • numTextureEffects = 0x00000001
          • textureEffects (1)
        • 16 (4)
  • numSubPalEffects = 0x0005 (5)
  • subPalEffects (5)
    • 0 (3)
      • idx = 0x00000008
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F0001A0
    • 1 (3)
      • idx = 0x0000002b
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F000069
    • 2 (3)
      • idx = 0x0000002c
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F000068
    • 3 (3)
      • idx = 0x0000004d
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F00019F
    • 4 (3)
      • idx = 0x0000002e
      • icon = 0x00000000
      • ranges (1)
        • 0 (3)
          • length = 0x00000001
          • ranges (1)
            • 0 (2)
              • offset = 0x00000000
              • numColors = 0x00000800
          • paletteSet = 0x0F000067