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File Completed.

  • id = 0x0900020a
  • default = 0x8000003d - NonCombat
  • num_styles = 0x0000000e
  • styles (14)
    • 0 (2)
      • MotionStance = 0x80000040 - SwordShieldCombat
      • MotionCommand = 0x41000003 - Ready
    • 1 (2)
      • MotionStance = 0x80000041 - CrossbowCombat
      • MotionCommand = 0x41000003 - Ready
    • 2 (2)
      • MotionStance = 0x80000044 - TwoHandedSwordCombat
      • MotionCommand = 0x41000003 - Ready
    • 3 (2)
      • MotionStance = 0x80000046 - DualWieldCombat
      • MotionCommand = 0x41000003 - Ready
    • 4 (2)
      • MotionStance = 0x80000047 - ThrownWeaponCombat
      • MotionCommand = 0x41000003 - Ready
    • 5 (2)
      • MotionStance = 0x80000049 - Magic
      • MotionCommand = 0x41000003 - Ready
    • 6 (2)
      • MotionStance = 0x800000e8 - BowNoAmmo
      • MotionCommand = 0x41000003 - Ready
    • 7 (2)
      • MotionStance = 0x800000e9 - CrossBowNoAmmo
      • MotionCommand = 0x41000003 - Ready
    • 8 (2)
      • MotionStance = 0x80000139
      • MotionCommand = 0x41000003 - Ready
    • 9 (2)
      • MotionStance = 0x80000138
      • MotionCommand = 0x41000003 - Ready
    • 10 (2)
      • MotionStance = 0x8000003c - HandCombat
      • MotionCommand = 0x41000003 - Ready
    • 11 (2)
      • MotionStance = 0x8000003d - NonCombat
      • MotionCommand = 0x41000003 - Ready
    • 12 (2)
      • MotionStance = 0x8000003e - SwordCombat
      • MotionCommand = 0x41000003 - Ready
    • 13 (2)
      • MotionStance = 0x8000003f - BowCombat
      • MotionCommand = 0x41000003 - Ready
  • num_cycles = 0x0000016e
  • cycles (366)
    • CycleKey 0x003d0141 - NonCombat / PointRightState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008F3
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0140 - NonCombat / PointLeftState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000901
          • low_frame = 0x0000000f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0143 - NonCombat / PointDownState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460003 - DualWieldCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440003 - TwoHandedSwordCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B05
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e90003 - CrossBowNoAmmo / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e80003 - BowNoAmmo / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000761
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490003 - Magic / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300076C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01380003 - Pickup15 / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01390003 - Pickup20 / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008DF
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470003 - ThrownWeaponCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410003 - CrossbowCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000474
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0003 - BowCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400003 - SwordShieldCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000426
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0003 - SwordCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300043D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0003 - HandCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000448
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0142 - NonCombat / TalktotheHandState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300023D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0003 - NonCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C37
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0145 - NonCombat / PossumState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008FF
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00460005 - DualWieldCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA4
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x00440005 - TwoHandedSwordCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B06
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x00e90005 - CrossBowNoAmmo / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e80005 - BowNoAmmo / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000764
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490005 - Magic / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300076F
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x01380005 - Pickup15 / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000478
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x01390005 - Pickup20 / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E1
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x00470005 - ThrownWeaponCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000478
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x00410005 - CrossbowCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300046F
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x003f0005 - BowCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000459
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x00400005 - SwordShieldCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030002FC
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x003e0005 - SwordCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000431
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x003c0005 - HandCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030000C1
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 52.200000762939
    • CycleKey 0x003d0144 - NonCombat / DrudgeDanceState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000904
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0005 - NonCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3F
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 58.200000762939
    • CycleKey 0x00460007 - DualWieldCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x00440007 - TwoHandedSwordCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x00490007 - Magic / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x01380007 - Pickup15 / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x01390007 - Pickup20 / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x00470007 - ThrownWeaponCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x00410007 - CrossbowCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x003f0007 - BowCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x00400007 - SwordShieldCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x003e0007 - SwordCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x003c0007 - HandCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x003d0146 - NonCombat / ReadState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300051C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 15
    • CycleKey 0x003d0007 - NonCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 26.10000038147
    • CycleKey 0x00460008 - DualWieldCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440008 - TwoHandedSwordCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490008 - Magic / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01380008 - Pickup15 / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01390008 - Pickup20 / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470008 - ThrownWeaponCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410008 - CrossbowCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0008 - BowCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400008 - SwordShieldCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0008 - SwordCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0008 - HandCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0008 - NonCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460009 - DualWieldCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA5
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440009 - TwoHandedSwordCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B07
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e90009 - CrossBowNoAmmo / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e80009 - BowNoAmmo / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000760
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01380009 - Pickup15 / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01390009 - Pickup20 / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E6
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470009 - ThrownWeaponCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410009 - CrossbowCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300046E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0009 - BowCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400009 - SwordShieldCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0009 - SwordCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000433
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0009 - NonCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0046000d - DualWieldCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA5
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0044000d - TwoHandedSwordCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B07
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x00e9000d - CrossBowNoAmmo / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x00e8000d - BowNoAmmo / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000760
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0049000d - Magic / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300076E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0138000d - Pickup15 / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0139000d - Pickup20 / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E6
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0047000d - ThrownWeaponCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0041000d - CrossbowCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300046E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x003f000d - BowCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0040000d - SwordShieldCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x003e000d - SwordCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000433
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x003c000d - HandCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x003d000d - NonCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0046000f - DualWieldCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA6
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x0044000f - TwoHandedSwordCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B08
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x00e9000f - CrossBowNoAmmo / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x00e8000f - BowNoAmmo / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000763
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x0049000f - Magic / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300076A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x0138000f - Pickup15 / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x0139000f - Pickup20 / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E0
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x0047000f - ThrownWeaponCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x0041000f - CrossbowCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000471
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -46.799999237061
    • CycleKey 0x003f000f - BowCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000293
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -39
    • CycleKey 0x0040000f - SwordShieldCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030002F4
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x003e000f - SwordCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000435
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x003c000f - HandCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000273
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x003d000f - NonCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000C3B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -26.10000038147
    • CycleKey 0x00460011 - DualWieldCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440011 - TwoHandedSwordCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490011 - Magic / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380011 - Pickup15 / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390011 - Pickup20 / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470011 - ThrownWeaponCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410011 - CrossbowCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0011 - BowCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400011 - SwordShieldCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0011 - SwordCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0011 - HandCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0011 - NonCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0012 - NonCombat / Crouch (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000468
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x004600d3 - DualWieldCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004400d3 - TwoHandedSwordCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004900d3 - Magic / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x013800d3 - Pickup15 / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x013900d3 - Pickup20 / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004700d3 - ThrownWeaponCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004100d3 - CrossbowCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f00d3 - BowCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004000d3 - SwordShieldCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e00d3 - SwordCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00d3 - NonCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0013 - NonCombat / Sitting (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000462
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0115 - NonCombat / UNKNOWN (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007A1
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0014 - NonCombat / Sleeping (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000476
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460015 - DualWieldCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440015 - TwoHandedSwordCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490015 - Magic / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01380015 - Pickup15 / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01390015 - Pickup20 / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470015 - ThrownWeaponCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410015 - CrossbowCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0015 - BowCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400015 - SwordShieldCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0015 - SwordCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0015 - HandCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0015 - NonCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004A9
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x01380016 - Pickup15 / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004A0
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390016 - Pickup20 / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E5
          • low_frame = 0x0000002f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470016 - ThrownWeaponCombat / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x0000002f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410016 - CrossbowCombat / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AD
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0016 - BowCombat / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AE
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0117 - NonCombat / UNKNOWN (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007BF
          • low_frame = 0x0000001e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380017 - Pickup15 / Unload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410017 - CrossbowCombat / Unload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000474
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0017 - BowCombat / Unload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460018 - DualWieldCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440018 - TwoHandedSwordCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490018 - Magic / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380018 - Pickup15 / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390018 - Pickup20 / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470018 - ThrownWeaponCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410018 - CrossbowCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0018 - BowCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400018 - SwordShieldCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0018 - SwordCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0018 - HandCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0119 - NonCombat / WarmHands (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007BB
          • low_frame = 0x0000003c
          • high_frame = 0xffffffff
          • framerate = 9
    • CycleKey 0x003d0018 - NonCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00460019 - DualWieldCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440019 - TwoHandedSwordCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490019 - Magic / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380019 - Pickup15 / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390019 - Pickup20 / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470019 - ThrownWeaponCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410019 - CrossbowCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0019 - BowCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400019 - SwordShieldCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0019 - SwordCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0019 - HandCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0118 - NonCombat / SnowAngelState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007BC
          • low_frame = 0x00000023
          • high_frame = 0x00000037
          • framerate = 15
    • CycleKey 0x003d0019 - NonCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0046001a - DualWieldCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0044001a - TwoHandedSwordCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0049001a - Magic / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0138001a - Pickup15 / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0139001a - Pickup20 / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001a - ThrownWeaponCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041001a - CrossbowCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f001a - BowCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0040001a - SwordShieldCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e001a - SwordCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c001a - HandCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d001a - NonCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0046001b - DualWieldCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0044001b - TwoHandedSwordCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0049001b - Magic / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0138001b - Pickup15 / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0139001b - Pickup20 / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001b - ThrownWeaponCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041001b - CrossbowCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f001b - BowCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0040001b - SwordShieldCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e001b - SwordCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c001b - HandCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d001b - NonCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0046001c - DualWieldCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0044001c - TwoHandedSwordCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0049001c - Magic / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0138001c - Pickup15 / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0139001c - Pickup20 / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0047001c - ThrownWeaponCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0041001c - CrossbowCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f001c - BowCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0040001c - SwordShieldCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e001c - SwordCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c001c - HandCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d001c - NonCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0138001e - Pickup15 / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0139001e - Pickup20 / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E5
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001e - ThrownWeaponCombat / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041001e - CrossbowCombat / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000474
          • low_frame = 0x00000001
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f001e - BowCombat / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045A
          • low_frame = 0x00000001
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0138001f - Pickup15 / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0139001f - Pickup20 / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E5
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041001f - CrossbowCombat / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x00000002
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f001f - BowCombat / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x00000002
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004900e0 - Magic / UseMagicStaff (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000594
          • low_frame = 0x0000001a
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380020 - Pickup15 / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B1
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390020 - Pickup20 / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E3
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B1
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410020 - CrossbowCombat / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x00000005
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0020 - BowCombat / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x00000005
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004900e1 - Magic / UseMagicWand (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000592
          • low_frame = 0x0000001b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380021 - Pickup15 / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B1
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390021 - Pickup20 / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E3
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B1
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410021 - CrossbowCombat / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x00000008
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0021 - BowCombat / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x00000008
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380022 - Pickup15 / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390022 - Pickup20 / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E4
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410022 - CrossbowCombat / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0022 - BowCombat / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380023 - Pickup15 / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390023 - Pickup20 / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E4
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410023 - CrossbowCombat / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x0000000e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0023 - BowCombat / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x0000000e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380024 - Pickup15 / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390024 - Pickup20 / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E4
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410024 - CrossbowCombat / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0024 - BowCombat / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380025 - Pickup15 / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390025 - Pickup20 / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E5
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470025 - ThrownWeaponCombat / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410025 - CrossbowCombat / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x00000002
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0025 - BowCombat / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x00000002
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380026 - Pickup15 / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390026 - Pickup20 / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E2
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470026 - ThrownWeaponCombat / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410026 - CrossbowCombat / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x00000005
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0026 - BowCombat / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x00000005
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380027 - Pickup15 / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390027 - Pickup20 / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E2
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470027 - ThrownWeaponCombat / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410027 - CrossbowCombat / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x00000008
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0027 - BowCombat / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x00000008
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380028 - Pickup15 / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390028 - Pickup20 / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E2
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470028 - ThrownWeaponCombat / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410028 - CrossbowCombat / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0028 - BowCombat / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380029 - Pickup15 / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390029 - Pickup20 / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E2
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470029 - ThrownWeaponCombat / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410029 - CrossbowCombat / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x0000000e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0029 - BowCombat / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x0000000e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0138002a - Pickup15 / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0139002a - Pickup20 / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008E2
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047002a - ThrownWeaponCombat / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041002a - CrossbowCombat / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f002a - BowCombat / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ea - NonCombat / ShakeFistState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000503
          • low_frame = 0x00000011
          • high_frame = 0x0000001a
          • framerate = 30
    • CycleKey 0x0049002b - Magic / MagicBlast (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059B
          • low_frame = 0x00000010
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00eb - NonCombat / PrayState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005CD
          • low_frame = 0x0000002b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0049002c - Magic / MagicSelfHead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059A
          • low_frame = 0x00000012
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ec - NonCombat / BowDeepState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004F4
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0049002d - Magic / MagicSelfHeart (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059F
          • low_frame = 0x0000000f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ed - NonCombat / ClapHandsState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030000AB
          • low_frame = 0x0000000b
          • high_frame = 0x00000013
          • framerate = 30
    • CycleKey 0x0049002e - Magic / MagicBonus (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A3
          • low_frame = 0x00000018
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ee - NonCombat / CrossArmsState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300052B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0049002f - Magic / MagicClap (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A1
          • low_frame = 0x0000002b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ef - NonCombat / ShiverState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000517
          • low_frame = 0x00000010
          • high_frame = 0x00000028
          • framerate = 30
    • CycleKey 0x00490030 - Magic / MagicHarm (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059E
          • low_frame = 0x00000015
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f0 - NonCombat / PointState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004FC
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490031 - Magic / MagicHeal (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A5
          • low_frame = 0x0000001a
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f1 - NonCombat / WaveState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030000AC
          • low_frame = 0x00000018
          • high_frame = 0x00000027
          • framerate = 30
    • CycleKey 0x00460133 - DualWieldCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440133 - TwoHandedSwordCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490032 - Magic / MagicThrowMissile (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059D
          • low_frame = 0x00000015
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490133 - Magic / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380133 - Pickup15 / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390133 - Pickup20 / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470133 - ThrownWeaponCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410133 - CrossbowCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0133 - BowCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400133 - SwordShieldCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0133 - SwordCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0133 - HandCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f2 - NonCombat / AkimboState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000524
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0133 - NonCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490033 - Magic / MagicRecoilMissile (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059C
          • low_frame = 0x00000019
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f3 - NonCombat / SaluteState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004FF
          • low_frame = 0x00000010
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00460135 - DualWieldCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440135 - TwoHandedSwordCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490034 - Magic / MagicPenalty (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A4
          • low_frame = 0x00000018
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490135 - Magic / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380135 - Pickup15 / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390135 - Pickup20 / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470135 - ThrownWeaponCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410135 - CrossbowCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0135 - BowCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400135 - SwordShieldCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0135 - SwordCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0135 - HandCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f4 - NonCombat / ScratchHeadState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000501
          • low_frame = 0x0000000f
          • high_frame = 0x0000001a
          • framerate = 30
    • CycleKey 0x003d0135 - NonCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00460134 - DualWieldCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440134 - TwoHandedSwordCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490035 - Magic / MagicTransfer (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A2
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490134 - Magic / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380134 - Pickup15 / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390134 - Pickup20 / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470134 - ThrownWeaponCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410134 - CrossbowCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0134 - BowCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400134 - SwordShieldCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0134 - SwordCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0134 - HandCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f5 - NonCombat / TapFootState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300052E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0134 - NonCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490036 - Magic / MagicVision (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A7
          • low_frame = 0x0000001f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f6 - NonCombat / LeanState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300052D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460136 - DualWieldCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440136 - TwoHandedSwordCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490037 - Magic / MagicEnchantItem (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000599
          • low_frame = 0x0000001a
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490136 - Magic / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01380136 - Pickup15 / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x01390136 - Pickup20 / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470136 - ThrownWeaponCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410136 - CrossbowCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0136 - BowCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400136 - SwordShieldCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0136 - SwordCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0136 - HandCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f7 - NonCombat / KneelState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000521
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0136 - NonCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490038 - Magic / MagicPortal (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000596
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f8 - NonCombat / PleadState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000528
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490039 - Magic / MagicPray (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000597
          • low_frame = 0x00000010
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f9 - NonCombat / ATOYOT (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000771
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d013b - NonCombat / AtlatlCombat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008F0
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 9
    • CycleKey 0x003d00fa - NonCombat / SlouchState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000532
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d013a - NonCombat / HouseRecall (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004C1
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d00fb - NonCombat / SurrenderState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300053A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d013d - NonCombat / SitState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008EE
          • low_frame = 0x0000000f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00fc - NonCombat / WoahState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300053C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d013c - NonCombat / ThrownShieldCombat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008F2
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 9
    • CycleKey 0x003d00fd - NonCombat / WindedState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300053E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d013f - NonCombat / SitBackState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008EB
          • low_frame = 0x0000000f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d013e - NonCombat / SitCrossleggedState (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008EA
          • low_frame = 0x0000000f
          • high_frame = 0xffffffff
          • framerate = 0
  • numModifiers = 0x00000008
  • modifiers (8)
    • ModKey 0x0046000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x0044000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x003f000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x0040000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x003e000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x003c000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x0000000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x0000000f (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x01
      • anims (0)
      • velocity.x = 1.0800000429153
      • velocity.y = 0
      • velocity.z = 0
  • numLinks = 0x0000013e
  • links (318)
    • OuterLinkKey 0x003d0141 - NonCombat / PointRightState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030008F4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0141 - NonCombat / PointRightState
    • OuterLinkKey 0x00460000 - DualWieldCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -39
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x00460000 - DualWieldCombat / Invalid
    • OuterLinkKey 0x00440000 - TwoHandedSwordCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -39
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x00440000 - TwoHandedSwordCombat / Invalid
    • OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid (2)
      • InnerLinkKey 0x80000041 - CrossbowCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000759
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300075E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 39
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid
    • OuterLinkKey 0x00e80000 - BowNoAmmo / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000768
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -39
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x00e80000 - BowNoAmmo / Invalid
    • OuterLinkKey 0x00490000 - Magic / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -54
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x00490000 - Magic / Invalid
    • OuterLinkKey 0x01380000 - Pickup15 / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -75
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x01380000 - Pickup15 / Invalid
    • OuterLinkKey 0x01390000 - Pickup20 / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030008DE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -75
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x01390000 - Pickup20 / Invalid
    • OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -75
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
    • OuterLinkKey 0x00410000 - CrossbowCombat / Invalid (2)
      • InnerLinkKey 0x800000e9 - CrossBowNoAmmo (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000759
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x00410000 - CrossbowCombat / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 81
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x00410000 - CrossbowCombat / Invalid
    • OuterLinkKey 0x003f0000 - BowCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 84
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003f0000 - BowCombat / Invalid
    • OuterLinkKey 0x00400000 - SwordShieldCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -39
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x00400000 - SwordShieldCombat / Invalid
    • OuterLinkKey 0x003e0000 - SwordCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -39
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
    • OuterLinkKey 0x003c0000 - HandCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -39
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
    • OuterLinkKey 0x003d0000 - NonCombat / Invalid (13)
      • InnerLinkKey 0x80000040 - SwordShieldCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 39
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000041 - CrossbowCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -81
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000044 - TwoHandedSwordCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 39
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000046 - DualWieldCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 39
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 75
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000049 - Magic (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 54
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x800000e8 - BowNoAmmo (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000768
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 39
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x800000e9 - CrossBowNoAmmo (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x0300075E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -39
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000139 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030008DE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 75
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000138 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 75
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 39
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003e - SwordCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 39
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003f - BowCombat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -84
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
    • OuterLinkKey 0x003d0140 - NonCombat / PointLeftState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000901
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0140 - NonCombat / PointLeftState
    • OuterLinkKey 0x003d0143 - NonCombat / PointDownState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0143 - NonCombat / PointDownState
    • OuterLinkKey 0x00460003 - DualWieldCombat / Ready (61)
      • InnerLinkKey 0x10000181 - OffhandDoubleThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D6E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000180 - OffhandDoubleThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D6F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -62.999996185303
          • 2 (4)
            • anim_id = 0x03000C35
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000018d - AttackMed6 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D63
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000018c - AttackHigh6 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D62
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000018f - PunchFastHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DDA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000018e - AttackLow6 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D64
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000191 - PunchFastLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DDC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000190 - PunchFastMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DDB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000193 - PunchSlowMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D78
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000192 - PunchSlowHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D77
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000195 - OffhandPunchFastHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DDD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000194 - PunchSlowLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D79
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000197 - OffhandPunchFastLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DDF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000196 - OffhandPunchFastMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DDE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000058 - ThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D51
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000059 - ThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D52
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000005a - ThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D50
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000005b - SlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D53
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000011d (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D5D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000005c - SlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D54
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000011c (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D5E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000005d - SlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D55
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000011f - DoubleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D61
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000011e - LogOut (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D5C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000121 - DoubleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D5F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000120 - DoubleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D60
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000123 - TripleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D57
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000122 - TripleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D58
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000125 - DoubleThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D5B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000124 - TripleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D56
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000127 - DoubleThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D59
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000126 - DoubleThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D5A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000171 - AllegianceHometownRecall (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D69
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000170 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D68
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000133 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000173 - OffhandSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D65
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000172 - PKArenaRecall (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D6A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000135 (5)
        • num_anims = 0x02
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        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000175 - OffhandSlashLow (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D67
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000134 (5)
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        • unknown_1 = 0x00
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        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000174 - OffhandSlashMed (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D66
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000177 - OffhandThrustMed (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D72
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000136 - Pickup5 (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000176 - OffhandThrustHigh (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D73
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000179 - OffhandDoubleSlashLow (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D76
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000178 - OffhandThrustLow (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D71
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017b - OffhandDoubleSlashHigh (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D74
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017a - OffhandDoubleSlashMed (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D75
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017d - OffhandTripleSlashMed (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D6C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017c - OffhandTripleSlashLow (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D6D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017f - OffhandDoubleThrustLow (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D70
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017e - OffhandTripleSlashHigh (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D6B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
    • OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready (28)
      • InnerLinkKey 0x44000007 - RunForward (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -62.999996185303
          • 2 (4)
            • anim_id = 0x03000C35
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000058 - ThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C71
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000059 - ThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C72
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005a - ThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C70
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005b - SlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C73
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000011d (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C74
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005c - SlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C74
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000011c (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C75
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005d - SlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C75
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000011f - DoubleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C75
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005e - BackhandHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C73
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000011e - LogOut (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C73
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005f - BackhandMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C74
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000121 - DoubleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C73
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000060 - BackhandLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C75
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000120 - DoubleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C74
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000133 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
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        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000135 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000134 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
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        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000136 - Pickup5 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
    • OuterLinkKey 0x00490003 - Magic / Ready (49)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -62.999996185303
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -62.999996185303
          • 2 (4)
            • anim_id = 0x03000C35
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
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        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
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        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
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        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
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      • InnerLinkKey 0x4000001c - Reading (5)
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      • InnerLinkKey 0x4000001e - AimLevel (5)
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      • InnerLinkKey 0x4000001f - AimHigh15 (5)
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      • InnerLinkKey 0x40000020 - AimHigh30 (5)
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      • InnerLinkKey 0x40000021 - AimHigh45 (5)
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      • InnerLinkKey 0x40000022 - AimHigh60 (5)
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      • InnerLinkKey 0x40000023 - AimHigh75 (5)
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      • InnerLinkKey 0x40000024 - AimHigh90 (5)
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      • InnerLinkKey 0x40000025 - AimLow15 (5)
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        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x40000026 - AimLow30 (5)
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        • anims (1)
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        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x40000027 - AimLow45 (5)
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            • anim_id = 0x030004B0
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            • framerate = 45
        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x40000028 - AimLow60 (5)
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            • anim_id = 0x030004B0
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        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x40000029 - AimLow75 (5)
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        • anims (1)
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            • anim_id = 0x030004B0
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            • framerate = 45
        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x4000002a - AimLow90 (5)
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        • anims (1)
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            • anim_id = 0x030004B0
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        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x40000133 (5)
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        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x40000135 (5)
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        • anims (2)
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        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x40000134 (5)
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        • anims (2)
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        • parent = OuterLinkKey 0x01380003 - Pickup15 / Ready
      • InnerLinkKey 0x40000136 - Pickup5 (5)
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        • anims (2)
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            • anim_id = 0x0300024B
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            • framerate = 30
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    • OuterLinkKey 0x01390003 - Pickup20 / Ready (27)
      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (3)
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            • anim_id = 0x030008DE
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          • 1 (4)
            • anim_id = 0x03000C34
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          • 2 (4)
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            • high_frame = 0xffffffff
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
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        • anims (1)
          • 0 (4)
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
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        • anims (2)
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
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        • anims (1)
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x40000016 - Reload (5)
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        • anims (1)
          • 0 (4)
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
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        • anims (2)
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            • anim_id = 0x030008DE
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      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
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        • anims (2)
          • 0 (4)
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            • low_frame = 0x00000000
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          • 1 (4)
            • anim_id = 0x030003B7
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
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        • anims (2)
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            • anim_id = 0x030008DE
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
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        • anims (2)
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          • 1 (4)
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
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        • anims (2)
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      • InnerLinkKey 0x4000001e - AimLevel (5)
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      • InnerLinkKey 0x4000001f - AimHigh15 (5)
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      • InnerLinkKey 0x40000020 - AimHigh30 (5)
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      • InnerLinkKey 0x40000021 - AimHigh45 (5)
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      • InnerLinkKey 0x40000022 - AimHigh60 (5)
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      • InnerLinkKey 0x40000023 - AimHigh75 (5)
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      • InnerLinkKey 0x40000024 - AimHigh90 (5)
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      • InnerLinkKey 0x40000025 - AimLow15 (5)
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      • InnerLinkKey 0x40000026 - AimLow30 (5)
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      • InnerLinkKey 0x40000027 - AimLow45 (5)
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      • InnerLinkKey 0x40000028 - AimLow60 (5)
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x40000029 - AimLow75 (5)
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      • InnerLinkKey 0x4000002a - AimLow90 (5)
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        • anims (1)
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x40000133 (5)
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            • anim_id = 0x030008DE
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          • 1 (4)
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        • parent = OuterLinkKey 0x01390003 - Pickup20 / Ready
      • InnerLinkKey 0x40000135 (5)
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        • anims (2)
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            • anim_id = 0x030008DE
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      • InnerLinkKey 0x40000134 (5)
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            • anim_id = 0x030008DE
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      • InnerLinkKey 0x40000136 - Pickup5 (5)
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    • OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready (27)
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          • 1 (4)
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      • InnerLinkKey 0x40000011 - Dead (5)
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      • InnerLinkKey 0x400000d3 - CastSpell (5)
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        • anims (2)
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      • InnerLinkKey 0x40000015 - Falling (5)
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        • anims (1)
          • 0 (4)
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      • InnerLinkKey 0x40000016 - Reload (5)
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        • anims (1)
          • 0 (4)
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        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
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        • anims (2)
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            • anim_id = 0x030004A0
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          • 1 (4)
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      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
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      • InnerLinkKey 0x40000025 - AimLow15 (5)
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      • InnerLinkKey 0x40000026 - AimLow30 (5)
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      • InnerLinkKey 0x40000028 - AimLow60 (5)
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      • InnerLinkKey 0x40000029 - AimLow75 (5)
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      • InnerLinkKey 0x4000002a - AimLow90 (5)
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      • InnerLinkKey 0x40000133 (5)
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      • InnerLinkKey 0x40000018 - Pickup (5)
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      • InnerLinkKey 0x10000058 - ThrustMed (5)
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      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
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      • InnerLinkKey 0x4000001b - Drink (5)
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      • InnerLinkKey 0x1000005e - BackhandHigh (5)
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      • InnerLinkKey 0x1000005f - BackhandMed (5)
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      • InnerLinkKey 0x10000060 - BackhandLow (5)
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      • InnerLinkKey 0x10000123 - TripleSlashMed (5)
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      • InnerLinkKey 0x10000122 - TripleSlashLow (5)
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        • anims (1)
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        • anims (1)
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      • InnerLinkKey 0x10000124 - TripleSlashHigh (5)
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        • anims (1)
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      • InnerLinkKey 0x10000127 - DoubleThrustHigh (5)
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        • anims (1)
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      • InnerLinkKey 0x10000126 - DoubleThrustMed (5)
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      • InnerLinkKey 0x40000135 (5)
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      • InnerLinkKey 0x40000134 (5)
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      • InnerLinkKey 0x40000136 - Pickup5 (5)
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    • OuterLinkKey 0x003e0003 - SwordCombat / Ready (28)
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            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -62.999996185303
          • 2 (4)
            • anim_id = 0x03000C35
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x10000058 - ThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C56
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x10000059 - ThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C57
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005a - ThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C55
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005b - SlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C58
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000011d (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C5F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005c - SlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C59
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000011c (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C60
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005d - SlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C5A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000011f - DoubleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C63
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005e - BackhandHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C5B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000011e - LogOut (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C5E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005f - BackhandMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C5C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x10000121 - DoubleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C61
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x10000060 - BackhandLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C5D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x10000120 - DoubleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C62
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000133 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000135 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000134 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000136 - Pickup5 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
    • OuterLinkKey 0x003c0003 - HandCombat / Ready (22)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -62.999996185303
          • 2 (4)
            • anim_id = 0x03000C35
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000062 - AttackHigh1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C4C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 27
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000063 - AttackMed1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C4D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000064 - AttackLow1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C4E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000065 - AttackHigh2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C4F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 38.099998474121
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000066 - AttackMed2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C50
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 38.099998474121
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000067 - AttackLow2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C51
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36.300003051758
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000068 - AttackHigh3 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C52
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 41.700000762939
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000069 - AttackMed3 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C53
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 42.599998474121
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x1000006a - AttackLow3 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C54
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 42.599998474121
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000133 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000135 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000134 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000136 - Pickup5 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
    • OuterLinkKey 0x003d0142 - NonCombat / TalktotheHandState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0142 - NonCombat / TalktotheHandState
    • OuterLinkKey 0x003d0003 - NonCombat / Ready (121)
      • InnerLinkKey 0x13000080 - Laugh (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000516
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000141 - PointRightState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008F4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000081 - MimeEat (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000140 - PointLeftState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000901
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000082 - MimeDrink (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000143 - PointDownState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000083 - Nod (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004FB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000142 - TalktotheHandState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000084 - Point (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004FC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000145 - PossumState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000085 - ShakeHead (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000504
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000144 - DrudgeDanceState (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300024E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000904
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C36
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000147 (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008ED
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000086 - Shrug (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000508
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000087 - Wave (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030000AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000146 - ReadState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300051B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C35
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000149 (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008EE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030008EE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000088 - Akimbo (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000524
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000008 - Fallen (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000148 (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000089 - HeartyLaugh (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000526
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300014b - NudgeRight (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000901
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000901
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -36
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1000004a - Hop (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000240
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x130000ca - Pray (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008a - Salute (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = -30
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300014a - NudgeLeft (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008EA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030008EA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x130000cb - Mock (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030005CC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008b - ScratchHead (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000501
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300014d - PointRight (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000900
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300004c - Cheer (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000771
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x130000cc - Teapot (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300051F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300051F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008c - SmackHead (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004F9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300014c - PointLeft (5)
        • num_anims = 0x06
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (6)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000903
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
          • 2 (4)
            • anim_id = 0x03000903
            • low_frame = 0x00000011
            • high_frame = 0xffffffff
            • framerate = 24
          • 3 (4)
            • anim_id = 0x03000903
            • low_frame = 0x00000011
            • high_frame = 0xffffffff
            • framerate = 24
          • 4 (4)
            • anim_id = 0x03000903
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = -21
          • 5 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008d - TapFoot (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300052E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300014f - Knock (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
          • 2 (4)
            • anim_id = 0x030008FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -18
          • 3 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008e - WaveHigh (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030000C7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300014e - PointDown (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008F4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030008F3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x030008F4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1000010e - SkillHealSelf (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C40
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000C40
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008f - WaveLow (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030000AD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000090 - YawnStretch (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000540
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000150 (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030009BF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000091 - Cringe (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300051A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000092 - Kneel (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000521
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000012 - Crouch (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000093 - Plead (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000528
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 27
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x120000d4 - Flatulence (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300064F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000094 - Shiver (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000517
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000115 (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 4 (4)
            • anim_id = 0x030007A1
            • low_frame = 0x00000000
            • high_frame = 0x0000000a
            • framerate = 15
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
          • 3 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000095 - Shoo (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000530
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000096 - Slouch (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000532
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000117 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030007BF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000057 - Sanctuary (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000C21
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000116 (5)
        • num_anims = 0x07
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (7)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000000
            • high_frame = 0x00000014
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000015
            • high_frame = 0x0000001e
            • framerate = 30
          • 3 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000015
            • high_frame = 0x0000001e
            • framerate = 30
          • 4 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000015
            • high_frame = 0x0000001e
            • framerate = 30
          • 5 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000000
            • high_frame = 0x00000013
            • framerate = -30
          • 6 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000097 - Spit (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000533
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000098 - Surrender (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300053A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000119 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030007BB
            • low_frame = 0x00000000
            • high_frame = 0x0000003c
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000099 - Woah (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300053C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000118 - SnowAngelState (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
          • 3 (4)
            • anim_id = 0x030007BC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1000011b (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000C22
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300009a - Winded (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300053E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 4 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1200009b - YMCA (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x100000a0 - EnterPortal (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x0300061F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x400000e0 - UseMagicStaff (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000594
            • low_frame = 0x00000000
            • high_frame = 0x00000036
            • framerate = 9
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x100000a1 - ExitPortal (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x0300061F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x400000e1 - UseMagicWand (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000592
            • low_frame = 0x00000000
            • high_frame = 0x00000024
            • framerate = 9
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000163 (5)
        • num_anims = 0x07
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (7)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030009C1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 2 (4)
            • anim_id = 0x030009C2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 3 (4)
            • anim_id = 0x030009C2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 4 (4)
            • anim_id = 0x030009C3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 5 (4)
            • anim_id = 0x030009C3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -9.960000038147
          • 6 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000162 (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000968
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000164 (5)
        • num_anims = 0x07
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (7)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030009C0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000503
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 4 (4)
            • anim_id = 0x03000526
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 5 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 6 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ea - ShakeFistState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000503
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000eb - PrayState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ec - BowDeepState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004F4
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ed - ClapHandsState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030000AB
            • low_frame = 0x00000000
            • high_frame = 0x0000000a
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1000016f (5)
        • num_anims = 0x07
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (7)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030009C1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 2 (4)
            • anim_id = 0x030009C2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 3 (4)
            • anim_id = 0x030009C2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 4 (4)
            • anim_id = 0x030009C3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 5 (4)
            • anim_id = 0x030009C3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -9.960000038147
          • 6 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ee - CrossArmsState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1000016e (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030009BF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ef - ShiverState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000517
            • low_frame = 0x00000000
            • high_frame = 0x0000000f
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f0 - PointState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004FC
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f1 - WaveState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030000AC
            • low_frame = 0x00000000
            • high_frame = 0x00000017
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f2 - AkimboState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000133 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000132 (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030000C7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f3 - SaluteState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f4 - ScratchHeadState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000501
            • low_frame = 0x00000000
            • high_frame = 0x0000000e
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000135 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f5 - TapFootState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000134 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000137 (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x030008DC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 9.960000038147
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f6 - LeanState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300052A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f7 - KneelState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000136 - Pickup5 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f8 - PleadState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000079 - ShakeFist (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000503
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x420000f9 - ATOYOT (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000771
            • low_frame = 0x00000000
            • high_frame = 0x00000012
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007a - Beckon (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4300013b (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300024E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030008F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000fa - SlouchState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007b - BeSeeingYou (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030005AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4300013a (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300024E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000fb - SurrenderState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007c - BlowKiss (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004F3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4300013d - SitState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008EE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000fc - WoahState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007d - BowDeep (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004F4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4300013c (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300024E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030008F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x030008EF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000fd - WindedState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007e - ClapHands (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030000AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4300013f - SitBackState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008EB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007f - Cry (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004F8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4300013e - SitCrossleggedState (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008EA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
    • OuterLinkKey 0x003d0145 - NonCombat / PossumState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030008FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0145 - NonCombat / PossumState
    • OuterLinkKey 0x00460005 - DualWieldCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460005 - DualWieldCombat / WalkForward
    • OuterLinkKey 0x00440005 - TwoHandedSwordCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440005 - TwoHandedSwordCombat / WalkForward
    • OuterLinkKey 0x00490005 - Magic / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490005 - Magic / WalkForward
    • OuterLinkKey 0x01380005 - Pickup15 / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x01380005 - Pickup15 / WalkForward
    • OuterLinkKey 0x01390005 - Pickup20 / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x01390005 - Pickup20 / WalkForward
    • OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward
    • OuterLinkKey 0x00410005 - CrossbowCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410005 - CrossbowCombat / WalkForward
    • OuterLinkKey 0x003f0005 - BowCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0005 - BowCombat / WalkForward
    • OuterLinkKey 0x00400005 - SwordShieldCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400005 - SwordShieldCombat / WalkForward
    • OuterLinkKey 0x003e0005 - SwordCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0005 - SwordCombat / WalkForward
    • OuterLinkKey 0x003c0005 - HandCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
    • OuterLinkKey 0x003d0144 - NonCombat / DrudgeDanceState (4)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000904
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300024E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0144 - NonCombat / DrudgeDanceState
      • InnerLinkKey 0x4300013b (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000904
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030008F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0144 - NonCombat / DrudgeDanceState
      • InnerLinkKey 0x4300013a (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000904
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0144 - NonCombat / DrudgeDanceState
      • InnerLinkKey 0x4300013c (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000904
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030008F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030008EF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0144 - NonCombat / DrudgeDanceState
    • OuterLinkKey 0x003d0005 - NonCombat / WalkForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C3D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C3E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C36
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 2 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
    • OuterLinkKey 0x00460007 - DualWieldCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x00460007 - DualWieldCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460007 - DualWieldCombat / RunForward
    • OuterLinkKey 0x00440007 - TwoHandedSwordCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x00440007 - TwoHandedSwordCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440007 - TwoHandedSwordCombat / RunForward
    • OuterLinkKey 0x00490007 - Magic / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
        • parent = OuterLinkKey 0x00490007 - Magic / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490007 - Magic / RunForward
    • OuterLinkKey 0x01380007 - Pickup15 / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x01380007 - Pickup15 / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x01380007 - Pickup15 / RunForward
    • OuterLinkKey 0x01390007 - Pickup20 / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x030008DE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x01390007 - Pickup20 / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x01390007 - Pickup20 / RunForward
    • OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
    • OuterLinkKey 0x00410007 - CrossbowCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -55.5
        • parent = OuterLinkKey 0x00410007 - CrossbowCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410007 - CrossbowCombat / RunForward
    • OuterLinkKey 0x003f0007 - BowCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -125.99999237061
        • parent = OuterLinkKey 0x003f0007 - BowCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0007 - BowCombat / RunForward
    • OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward
    • OuterLinkKey 0x003e0007 - SwordCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
    • OuterLinkKey 0x003c0007 - HandCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
          • 2 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 93
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
    • OuterLinkKey 0x003d0146 - NonCombat / ReadState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300051B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0146 - NonCombat / ReadState
    • OuterLinkKey 0x003d0007 - NonCombat / RunForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C38
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C39
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000C35
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 2 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
    • OuterLinkKey 0x00460008 - DualWieldCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460008 - DualWieldCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460008 - DualWieldCombat / Fallen
    • OuterLinkKey 0x00440008 - TwoHandedSwordCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440008 - TwoHandedSwordCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440008 - TwoHandedSwordCombat / Fallen
    • OuterLinkKey 0x00410008 - CrossbowCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000475
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410008 - CrossbowCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00410008 - CrossbowCombat / Fallen
    • OuterLinkKey 0x003f0008 - BowCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003f0008 - BowCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0008 - BowCombat / Fallen
    • OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen
    • OuterLinkKey 0x003e0008 - SwordCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0008 - SwordCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0008 - SwordCombat / Fallen
    • OuterLinkKey 0x003c0008 - HandCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
    • OuterLinkKey 0x003d0008 - NonCombat / Fallen (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
          • 2 (4)
            • anim_id = 0x03000C36
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
          • 2 (4)
            • anim_id = 0x03000C35
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
    • OuterLinkKey 0x003d0012 - NonCombat / Crouch (5)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
          • 1 (4)
            • anim_id = 0x03000C34
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000010
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
          • 1 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
    • OuterLinkKey 0x004600d3 - DualWieldCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004600d3 - DualWieldCombat / CastSpell
    • OuterLinkKey 0x004400d3 - TwoHandedSwordCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004400