< Previous Next >

File Completed.

  • id = 0x090001db
  • default = 0x8000003d - NonCombat
  • num_styles = 0x00000003
  • styles (3)
    • 0 (2)
      • MotionStance = 0x80000047 - ThrownWeaponCombat
      • MotionCommand = 0x41000003 - Ready
    • 1 (2)
      • MotionStance = 0x8000003c - HandCombat
      • MotionCommand = 0x41000003 - Ready
    • 2 (2)
      • MotionStance = 0x8000003d - NonCombat
      • MotionCommand = 0x41000003 - Ready
  • num_cycles = 0x00000018
  • cycles (24)
    • CycleKey 0x00470003 - ThrownWeaponCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000733
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0003 - HandCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000733
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0003 - NonCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007B7
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0047000d - ThrownWeaponCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000733
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4
    • CycleKey 0x003c000d - HandCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000733
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4
    • CycleKey 0x00470011 - ThrownWeaponCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007B8
          • low_frame = 0x00000046
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0011 - HandCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007B8
          • low_frame = 0x00000046
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0011 - NonCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007B8
          • low_frame = 0x00000046
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004700d3 - ThrownWeaponCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470016 - ThrownWeaponCombat / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000733
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0047001e - ThrownWeaponCombat / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470025 - ThrownWeaponCombat / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470026 - ThrownWeaponCombat / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470027 - ThrownWeaponCombat / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470028 - ThrownWeaponCombat / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470029 - ThrownWeaponCombat / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047002a - ThrownWeaponCombat / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000748
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
  • numModifiers = 0x00000002
  • modifiers (2)
    • ModKey 0x0047000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4
    • ModKey 0x0000000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4
  • numLinks = 0x00000016
  • links (22)
    • OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid (2)
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007B5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
    • OuterLinkKey 0x003c0000 - HandCombat / Invalid (2)
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007B5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
    • OuterLinkKey 0x003d0000 - NonCombat / Invalid (2)
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007B5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007B5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
    • OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready (16)
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007B8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001e - AimLevel (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001f - AimHigh15 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000020 - AimHigh30 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000021 - AimHigh45 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000022 - AimHigh60 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000023 - AimHigh75 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000024 - AimHigh90 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000025 - AimLow15 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000026 - AimLow30 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000027 - AimLow45 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000028 - AimLow60 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000029 - AimLow75 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000002a - AimLow90 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
    • OuterLinkKey 0x003c0003 - HandCombat / Ready (4)
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007B8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000063 - AttackMed1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000064 - AttackLow1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000747
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
    • OuterLinkKey 0x003d0003 - NonCombat / Ready (1)
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007B8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
    • OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell
    • OuterLinkKey 0x003c00d3 - HandCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x003c00d3 - HandCombat / CastSpell
    • OuterLinkKey 0x00470016 - ThrownWeaponCombat / Reload (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470016 - ThrownWeaponCombat / Reload
    • OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
    • OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
    • OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
    • OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
    • OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
    • OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
    • OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
    • OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
    • OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
    • OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
    • OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
    • OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
    • OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
        • parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000748
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000733
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90