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File Completed.

  • id = 0x090001b7
  • default = 0x8000003d - NonCombat
  • num_styles = 0x00000005
  • styles (5)
    • 0 (2)
      • MotionStance = 0x80000047 - ThrownWeaponCombat
      • MotionCommand = 0x41000003 - Ready
    • 1 (2)
      • MotionStance = 0x80000049 - Magic
      • MotionCommand = 0x41000003 - Ready
    • 2 (2)
      • MotionStance = 0x8000003c - HandCombat
      • MotionCommand = 0x41000003 - Ready
    • 3 (2)
      • MotionStance = 0x8000003d - NonCombat
      • MotionCommand = 0x41000003 - Ready
    • 4 (2)
      • MotionStance = 0x8000003e - SwordCombat
      • MotionCommand = 0x41000003 - Ready
  • num_cycles = 0x00000042
  • cycles (66)
    • CycleKey 0x00490003 - Magic / Ready (4)
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      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030009EC
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470003 - ThrownWeaponCombat / Ready (4)
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      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030009FE
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0003 - SwordCombat / Ready (4)
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      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0003 - HandCombat / Ready (4)
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      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030009F8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0003 - NonCombat / Ready (4)
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      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030009EC
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490005 - Magic / WalkForward (4)
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      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030009F3
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470005 - ThrownWeaponCombat / WalkForward (4)
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      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030009F3
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          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0005 - SwordCombat / WalkForward (4)
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      • bitfield = 0x00
      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0005 - HandCombat / WalkForward (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0005 - NonCombat / WalkForward (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490007 - Magic / RunForward (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0007 - HandCombat / RunForward (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0007 - NonCombat / RunForward (4)
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      • anims (1)
        • 0 (4)
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          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490008 - Magic / Fallen (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0x00000050
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      • anims (1)
        • 0 (4)
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          • high_frame = 0x00000050
          • framerate = 30
    • CycleKey 0x003e0008 - SwordCombat / Fallen (4)
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      • anims (1)
        • 0 (4)
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      • anims (1)
        • 0 (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0x00000050
          • framerate = 30
    • CycleKey 0x0049000d - Magic / TurnRight (7)
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      • anims (1)
        • 0 (4)
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          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
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    • CycleKey 0x0047000d - ThrownWeaponCombat / TurnRight (7)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4.5
    • CycleKey 0x003e000d - SwordCombat / TurnRight (7)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4.5
    • CycleKey 0x003c000d - HandCombat / TurnRight (7)
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      • anims (1)
        • 0 (4)
          • anim_id = 0x03000A1D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4.5
    • CycleKey 0x003d000d - NonCombat / TurnRight (7)
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      • anims (1)
        • 0 (4)
          • anim_id = 0x030009F0
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4.5
    • CycleKey 0x0049000f - Magic / SideStepRight (4)
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      • anims (1)
        • 0 (4)
          • anim_id = 0x030009F0
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x003d000f - NonCombat / SideStepRight (4)
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      • anims (1)
        • 0 (4)
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          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x00490011 - Magic / Dead (4)
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      • anims (1)
        • 0 (4)
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          • low_frame = 0x00000050
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470011 - ThrownWeaponCombat / Dead (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0011 - SwordCombat / Dead (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0011 - HandCombat / Dead (4)
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      • anims (1)
        • 0 (4)
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          • framerate = 0
    • CycleKey 0x003d0011 - NonCombat / Dead (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004900d3 - Magic / CastSpell (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004700d3 - ThrownWeaponCombat / CastSpell (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e00d3 - SwordCombat / CastSpell (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
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      • anims (1)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00d3 - NonCombat / CastSpell (4)
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      • anims (1)
        • 0 (4)
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          • framerate = 0
    • CycleKey 0x00470016 - ThrownWeaponCombat / Reload (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001e - ThrownWeaponCombat / AimLevel (4)
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          • framerate = 0
    • CycleKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (4)
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    • CycleKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (4)
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    • CycleKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (4)
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    • CycleKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (4)
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    • CycleKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (4)
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    • CycleKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (4)
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    • CycleKey 0x00470025 - ThrownWeaponCombat / AimLow15 (4)
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    • CycleKey 0x00470026 - ThrownWeaponCombat / AimLow30 (4)
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      • anims (1)
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    • CycleKey 0x00470027 - ThrownWeaponCombat / AimLow45 (4)
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      • anims (1)
        • 0 (4)
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    • CycleKey 0x00470028 - ThrownWeaponCombat / AimLow60 (4)
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        • 0 (4)
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    • CycleKey 0x00470029 - ThrownWeaponCombat / AimLow75 (4)
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      • anims (1)
        • 0 (4)
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    • CycleKey 0x0047002a - ThrownWeaponCombat / AimLow90 (4)
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        • 0 (4)
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    • CycleKey 0x0049002b - Magic / MagicBlast (4)
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    • CycleKey 0x0049002c - Magic / MagicSelfHead (4)
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    • CycleKey 0x0049002d - Magic / MagicSelfHeart (4)
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    • CycleKey 0x0049002e - Magic / MagicBonus (4)
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    • CycleKey 0x0049002f - Magic / MagicClap (4)
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    • CycleKey 0x00490030 - Magic / MagicHarm (4)
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    • CycleKey 0x00490031 - Magic / MagicHeal (4)
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    • CycleKey 0x00490032 - Magic / MagicThrowMissile (4)
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    • CycleKey 0x00490033 - Magic / MagicRecoilMissile (4)
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    • CycleKey 0x00490034 - Magic / MagicPenalty (4)
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    • CycleKey 0x00490035 - Magic / MagicTransfer (4)
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        • 0 (4)
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    • CycleKey 0x00490036 - Magic / MagicVision (4)
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        • 0 (4)
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    • CycleKey 0x00490037 - Magic / MagicEnchantItem (4)
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      • anims (1)
        • 0 (4)
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    • CycleKey 0x00490038 - Magic / MagicPortal (4)
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      • anims (1)
        • 0 (4)
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    • CycleKey 0x00490039 - Magic / MagicPray (4)
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      • anims (1)
        • 0 (4)
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  • numModifiers = 0x00000004
  • modifiers (4)
    • ModKey 0x00000010 (7)
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      • unknown_1 = 0x00
      • bitfield = 0x01
      • anims (0)
      • velocity.x = -2
      • velocity.y = 0
      • velocity.z = 0
    • ModKey 0x0000000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -4.1999998092651
    • ModKey 0x0000000e (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = 4.1999998092651
    • ModKey 0x0000000f (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x01
      • anims (0)
      • velocity.x = 2
      • velocity.y = 0
      • velocity.z = 0
  • numLinks = 0x00000035
  • links (53)
    • OuterLinkKey 0x00490000 - Magic / Invalid (4)
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490000 - Magic / Invalid
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490000 - Magic / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490000 - Magic / Invalid
      • InnerLinkKey 0x8000003e - SwordCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490000 - Magic / Invalid
    • OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid (4)
      • InnerLinkKey 0x80000049 - Magic (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
      • InnerLinkKey 0x8000003e - SwordCombat (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
    • OuterLinkKey 0x003e0000 - SwordCombat / Invalid (4)
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
      • InnerLinkKey 0x80000049 - Magic (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
    • OuterLinkKey 0x003c0000 - HandCombat / Invalid (4)
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
      • InnerLinkKey 0x80000049 - Magic (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
      • InnerLinkKey 0x8000003e - SwordCombat (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
    • OuterLinkKey 0x003d0000 - NonCombat / Invalid (4)
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000049 - Magic (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003e - SwordCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
    • OuterLinkKey 0x00490003 - Magic / Ready (29)
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000A05
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002b - MagicBlast (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002c - MagicSelfHead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002d - MagicSelfHeart (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002e - MagicBonus (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x1000006f - MagicPowerUp01 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002f - MagicClap (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000070 - MagicPowerUp02 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000030 - MagicHarm (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000071 - MagicPowerUp03 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000031 - MagicHeal (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000072 - MagicPowerUp04 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000032 - MagicThrowMissile (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000073 - MagicPowerUp05 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000033 - MagicRecoilMissile (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000074 - MagicPowerUp06 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000034 - MagicPenalty (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000075 - MagicPowerUp07 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000035 - MagicTransfer (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000076 - MagicPowerUp08 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000036 - MagicVision (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000077 - MagicPowerUp09 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000037 - MagicEnchantItem (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000078 - MagicPowerUp10 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000038 - MagicPortal (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000039 - MagicPray (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
    • OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready (20)
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x10000051 - Twitch1 (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000A06
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030009ED
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      • InnerLinkKey 0x400000d3 - CastSpell (5)
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      • InnerLinkKey 0x4000001e - AimLevel (5)
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      • InnerLinkKey 0x4000001f - AimHigh15 (5)
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      • InnerLinkKey 0x40000020 - AimHigh30 (5)
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      • InnerLinkKey 0x40000021 - AimHigh45 (5)
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      • InnerLinkKey 0x40000022 - AimHigh60 (5)
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      • InnerLinkKey 0x40000024 - AimHigh90 (5)
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      • InnerLinkKey 0x40000025 - AimLow15 (5)
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      • InnerLinkKey 0x40000026 - AimLow30 (5)
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      • InnerLinkKey 0x40000027 - AimLow45 (5)
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            • anim_id = 0x030009FD
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      • InnerLinkKey 0x40000028 - AimLow60 (5)
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      • InnerLinkKey 0x40000029 - AimLow75 (5)
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      • InnerLinkKey 0x4000002a - AimLow90 (5)
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    • OuterLinkKey 0x003e0003 - SwordCombat / Ready (14)
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      • InnerLinkKey 0x44000007 - RunForward (5)
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      • InnerLinkKey 0x40000011 - Dead (5)
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        • anims (2)
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      • InnerLinkKey 0x10000051 - Twitch1 (5)
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          • 1 (4)
            • anim_id = 0x030009ED
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      • InnerLinkKey 0x10000052 - Twitch2 (5)
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            • anim_id = 0x030009EE
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      • InnerLinkKey 0x400000d3 - CastSpell (5)
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      • InnerLinkKey 0x10000053 - Twitch3 (5)
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        • anims (3)
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          • 1 (4)
            • anim_id = 0x030009EF
            • low_frame = 0x00000000
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            • framerate = 30
          • 2 (4)
            • anim_id = 0x030009FF
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            • framerate = 30
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      • InnerLinkKey 0x10000058 - ThrustMed (5)
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        • anims (1)
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      • InnerLinkKey 0x10000059 - ThrustLow (5)
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        • anims (1)
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        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005a - ThrustHigh (5)
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        • anims (1)
          • 0 (4)
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            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005b - SlashHigh (5)
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        • anims (1)
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      • InnerLinkKey 0x1000005c - SlashMed (5)
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      • InnerLinkKey 0x1000005d - SlashLow (5)
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      • InnerLinkKey 0x1000005f - BackhandMed (5)
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            • framerate = 30
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    • OuterLinkKey 0x003c0003 - HandCombat / Ready (12)
      • InnerLinkKey 0x45000005 - WalkForward (5)
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      • InnerLinkKey 0x44000007 - RunForward (5)
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          • 1 (4)
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      • InnerLinkKey 0x10000052 - Twitch2 (5)
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        • anims (3)
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          • 1 (4)
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      • InnerLinkKey 0x400000d3 - CastSpell (5)
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      • InnerLinkKey 0x10000053 - Twitch3 (5)
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        • anims (3)
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          • 1 (4)
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            • low_frame = 0x00000000
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          • 2 (4)
            • anim_id = 0x030009FF
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      • InnerLinkKey 0x10000062 - AttackHigh1 (5)
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      • InnerLinkKey 0x10000063 - AttackMed1 (5)
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        • anims (1)
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      • InnerLinkKey 0x10000064 - AttackLow1 (5)
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          • 0 (4)
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      • InnerLinkKey 0x10000065 - AttackHigh2 (5)
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        • anims (1)
          • 0 (4)
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      • InnerLinkKey 0x10000066 - AttackMed2 (5)
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        • anims (1)
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    • OuterLinkKey 0x003d0003 - NonCombat / Ready (7)
      • InnerLinkKey 0x45000005 - WalkForward (5)
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          • 0 (4)
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      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F4
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        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
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          • 0 (4)
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      • InnerLinkKey 0x10000051 - Twitch1 (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030009ED
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      • InnerLinkKey 0x10000052 - Twitch2 (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030009EE
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      • InnerLinkKey 0x400000d3 - CastSpell (5)
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          • 1 (4)
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      • InnerLinkKey 0x10000053 - Twitch3 (5)
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          • 0 (4)
            • anim_id = 0x030009EF
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    • OuterLinkKey 0x00490005 - Magic / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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          • 0 (4)
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      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (2)
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            • high_frame = 0xffffffff
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          • 1 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
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    • OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • anims (2)
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            • anim_id = 0x030009F2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
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      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (2)
          • 0 (4)
            • anim_id = 0x030009F2
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            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
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            • low_frame = 0x00000000
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            • framerate = 30
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    • OuterLinkKey 0x003e0005 - SwordCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • bitfield = 0x00
        • anims (2)
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            • anim_id = 0x030009F2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (2)
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            • anim_id = 0x03000BA2
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            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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    • OuterLinkKey 0x003c0005 - HandCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • anims (2)
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            • anim_id = 0x030009F2
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            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (2)
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            • anim_id = 0x03000BA2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000BA0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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    • OuterLinkKey 0x003d0005 - NonCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (2)
          • 0 (4)
            • anim_id = 0x030009F2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030009F4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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    • OuterLinkKey 0x00490007 - Magic / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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    • OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
    • OuterLinkKey 0x003e0007 - SwordCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000BA4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • anims (1)
          • 0 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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    • OuterLinkKey 0x003c0007 - HandCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • bitfield = 0x00
        • anims (2)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • anims (1)
          • 0 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
    • OuterLinkKey 0x003d0007 - NonCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009EC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • unknown_1 = 0x00
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        • anims (1)
          • 0 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
    • OuterLinkKey 0x004900d3 - Magic / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
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            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
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        • parent = OuterLinkKey 0x004900d3 - Magic / CastSpell
    • OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
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            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell
    • OuterLinkKey 0x003e00d3 - SwordCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e00d3 - SwordCombat / CastSpell
    • OuterLinkKey 0x003c00d3 - HandCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c00d3 - HandCombat / CastSpell
    • OuterLinkKey 0x003d00d3 - NonCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
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            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030009FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00d3 - NonCombat / CastSpell
    • OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
    • OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
    • OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
    • OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
    • OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
    • OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
    • OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
    • OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
    • OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
    • OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
    • OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
    • OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
    • OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009FD
            • low_frame = 0x0000000c
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90
    • OuterLinkKey 0x0049002b - Magic / MagicBlast (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002b - Magic / MagicBlast
    • OuterLinkKey 0x0049002c - Magic / MagicSelfHead (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002c - Magic / MagicSelfHead
    • OuterLinkKey 0x0049002d - Magic / MagicSelfHeart (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002d - Magic / MagicSelfHeart
    • OuterLinkKey 0x0049002e - Magic / MagicBonus (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002e - Magic / MagicBonus
    • OuterLinkKey 0x0049002f - Magic / MagicClap (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002f - Magic / MagicClap
    • OuterLinkKey 0x00490030 - Magic / MagicHarm (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490030 - Magic / MagicHarm
    • OuterLinkKey 0x00490031 - Magic / MagicHeal (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490031 - Magic / MagicHeal
    • OuterLinkKey 0x00490032 - Magic / MagicThrowMissile (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490032 - Magic / MagicThrowMissile
    • OuterLinkKey 0x00490033 - Magic / MagicRecoilMissile (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490033 - Magic / MagicRecoilMissile
    • OuterLinkKey 0x00490034 - Magic / MagicPenalty (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490034 - Magic / MagicPenalty
    • OuterLinkKey 0x00490035 - Magic / MagicTransfer (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490035 - Magic / MagicTransfer
    • OuterLinkKey 0x00490036 - Magic / MagicVision (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030009F5
            • low_frame = 0x0000002d
            • high_frame = 0xffffffff
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