< Previous Next >

File Completed.

  • id = 0x090001aa
  • default = 0x8000003d - NonCombat
  • num_styles = 0x0000000c
  • styles (12)
    • 0 (2)
      • MotionStance = 0x80000040 - SwordShieldCombat
      • MotionCommand = 0x41000003 - Ready
    • 1 (2)
      • MotionStance = 0x80000041 - CrossbowCombat
      • MotionCommand = 0x41000003 - Ready
    • 2 (2)
      • MotionStance = 0x80000044 - TwoHandedSwordCombat
      • MotionCommand = 0x41000003 - Ready
    • 3 (2)
      • MotionStance = 0x80000046 - DualWieldCombat
      • MotionCommand = 0x41000003 - Ready
    • 4 (2)
      • MotionStance = 0x80000047 - ThrownWeaponCombat
      • MotionCommand = 0x41000003 - Ready
    • 5 (2)
      • MotionStance = 0x80000049 - Magic
      • MotionCommand = 0x41000003 - Ready
    • 6 (2)
      • MotionStance = 0x800000e8 - BowNoAmmo
      • MotionCommand = 0x41000003 - Ready
    • 7 (2)
      • MotionStance = 0x800000e9 - CrossBowNoAmmo
      • MotionCommand = 0x41000003 - Ready
    • 8 (2)
      • MotionStance = 0x8000003c - HandCombat
      • MotionCommand = 0x41000003 - Ready
    • 9 (2)
      • MotionStance = 0x8000003d - NonCombat
      • MotionCommand = 0x41000003 - Ready
    • 10 (2)
      • MotionStance = 0x8000003e - SwordCombat
      • MotionCommand = 0x41000003 - Ready
    • 11 (2)
      • MotionStance = 0x8000003f - BowCombat
      • MotionCommand = 0x41000003 - Ready
  • num_cycles = 0x000000fe
  • cycles (254)
    • CycleKey 0x00460003 - DualWieldCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440003 - TwoHandedSwordCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B05
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e90003 - CrossBowNoAmmo / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e80003 - BowNoAmmo / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000761
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490003 - Magic / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300076C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470003 - ThrownWeaponCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410003 - CrossbowCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000474
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0003 - BowCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400003 - SwordShieldCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000426
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0003 - SwordCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300043D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0003 - HandCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000448
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0003 - NonCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000001
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460005 - DualWieldCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA4
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x00440005 - TwoHandedSwordCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B06
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x00e90005 - CrossBowNoAmmo / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e80005 - BowNoAmmo / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000764
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490005 - Magic / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000839
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x00470005 - ThrownWeaponCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000478
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x00410005 - CrossbowCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300046F
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x003f0005 - BowCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000459
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x00400005 - SwordShieldCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030002FC
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x003e0005 - SwordCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000431
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x003c0005 - HandCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030000C1
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 60
    • CycleKey 0x003d0005 - NonCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 66.900001525879
    • CycleKey 0x00460007 - DualWieldCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440007 - TwoHandedSwordCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490007 - Magic / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470007 - ThrownWeaponCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410007 - CrossbowCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0007 - BowCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400007 - SwordShieldCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0007 - SwordCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0007 - HandCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0007 - NonCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300083B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460008 - DualWieldCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440008 - TwoHandedSwordCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490008 - Magic / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470008 - ThrownWeaponCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410008 - CrossbowCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0008 - BowCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400008 - SwordShieldCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0008 - SwordCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0008 - HandCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0008 - NonCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460009 - DualWieldCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA5
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440009 - TwoHandedSwordCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B07
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e90009 - CrossBowNoAmmo / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00e80009 - BowNoAmmo / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000760
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470009 - ThrownWeaponCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410009 - CrossbowCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300046E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0009 - BowCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400009 - SwordShieldCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0009 - SwordCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000433
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0009 - NonCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0046000d - DualWieldCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA5
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0044000d - TwoHandedSwordCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B07
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x00e9000d - CrossBowNoAmmo / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x00e8000d - BowNoAmmo / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000760
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0049000d - Magic / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300076E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0047000d - ThrownWeaponCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0041000d - CrossbowCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300046E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x003f000d - BowCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0040000d - SwordShieldCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x003e000d - SwordCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000433
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x003c000d - HandCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x003d000d - NonCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • CycleKey 0x0046000f - DualWieldCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000CA6
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x0044000f - TwoHandedSwordCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000B08
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x00e9000f - CrossBowNoAmmo / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300075B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x00e8000f - BowNoAmmo / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000763
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x0049000f - Magic / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300076A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x0047000f - ThrownWeaponCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x0041000f - CrossbowCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000471
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -54
    • CycleKey 0x003f000f - BowCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000293
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -45
    • CycleKey 0x0040000f - SwordShieldCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030002F4
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x003e000f - SwordCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000435
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x003c000f - HandCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000273
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x003d000f - NonCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B7
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x00460011 - DualWieldCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440011 - TwoHandedSwordCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490011 - Magic / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470011 - ThrownWeaponCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410011 - CrossbowCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0011 - BowCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400011 - SwordShieldCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0011 - SwordCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0011 - HandCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0011 - NonCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0012 - NonCombat / Crouch (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000468
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x004600d3 - DualWieldCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004400d3 - TwoHandedSwordCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004900d3 - Magic / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004700d3 - ThrownWeaponCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004100d3 - CrossbowCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f00d3 - BowCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004000d3 - SwordShieldCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e00d3 - SwordCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00d3 - NonCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0013 - NonCombat / Sitting (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000462
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0115 - NonCombat / UNKNOWN (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007A1
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0014 - NonCombat / Sleeping (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000476
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460015 - DualWieldCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00440015 - TwoHandedSwordCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490015 - Magic / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470015 - ThrownWeaponCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00410015 - CrossbowCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0015 - BowCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00400015 - SwordShieldCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e0015 - SwordCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0015 - HandCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003C8
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0015 - NonCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004A9
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00470016 - ThrownWeaponCombat / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x0000002f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410016 - CrossbowCombat / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AD
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 12
    • CycleKey 0x003f0016 - BowCombat / Reload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AE
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 12
    • CycleKey 0x003d0117 - NonCombat / UNKNOWN (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007BF
          • low_frame = 0x0000001e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410017 - CrossbowCombat / Unload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000474
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f0017 - BowCombat / Unload (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460018 - DualWieldCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440018 - TwoHandedSwordCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490018 - Magic / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470018 - ThrownWeaponCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410018 - CrossbowCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0018 - BowCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400018 - SwordShieldCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0018 - SwordCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0018 - HandCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0119 - NonCombat / WarmHands (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007BB
          • low_frame = 0x0000003c
          • high_frame = 0xffffffff
          • framerate = 9
    • CycleKey 0x003d0018 - NonCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00460019 - DualWieldCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440019 - TwoHandedSwordCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490019 - Magic / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470019 - ThrownWeaponCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410019 - CrossbowCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0019 - BowCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00400019 - SwordShieldCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e0019 - SwordCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0019 - HandCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0118 - NonCombat / SnowAngelState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007BC
          • low_frame = 0x00000023
          • high_frame = 0x00000037
          • framerate = 15
    • CycleKey 0x003d0019 - NonCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0046001a - DualWieldCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0044001a - TwoHandedSwordCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0049001a - Magic / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001a - ThrownWeaponCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041001a - CrossbowCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f001a - BowCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0040001a - SwordShieldCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e001a - SwordCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c001a - HandCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d001a - NonCombat / Eat (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0046001b - DualWieldCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0044001b - TwoHandedSwordCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0049001b - Magic / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001b - ThrownWeaponCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041001b - CrossbowCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f001b - BowCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0040001b - SwordShieldCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003e001b - SwordCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c001b - HandCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d001b - NonCombat / Drink (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000819
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0046001c - DualWieldCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0044001c - TwoHandedSwordCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0049001c - Magic / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0047001c - ThrownWeaponCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0041001c - CrossbowCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003f001c - BowCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0040001c - SwordShieldCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003e001c - SwordCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c001c - HandCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d001c - NonCombat / Reading (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003BA
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0047001e - ThrownWeaponCombat / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041001e - CrossbowCombat / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000474
          • low_frame = 0x00000001
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f001e - BowCombat / AimLevel (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045A
          • low_frame = 0x00000001
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041001f - CrossbowCombat / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x00000002
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f001f - BowCombat / AimHigh15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x00000002
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004900e0 - Magic / UseMagicStaff (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000594
          • low_frame = 0x0000001a
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B1
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410020 - CrossbowCombat / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x00000005
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0020 - BowCombat / AimHigh30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x00000005
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x004900e1 - Magic / UseMagicWand (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000592
          • low_frame = 0x0000001b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B1
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410021 - CrossbowCombat / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x00000008
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0021 - BowCombat / AimHigh45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x00000008
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410022 - CrossbowCombat / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0022 - BowCombat / AimHigh60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410023 - CrossbowCombat / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x0000000e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0023 - BowCombat / AimHigh75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x0000000e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004AF
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410024 - CrossbowCombat / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000472
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0024 - BowCombat / AimHigh90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300045B
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470025 - ThrownWeaponCombat / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300049F
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410025 - CrossbowCombat / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x00000002
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0025 - BowCombat / AimLow15 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x00000002
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470026 - ThrownWeaponCombat / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410026 - CrossbowCombat / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x00000005
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0026 - BowCombat / AimLow30 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x00000005
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470027 - ThrownWeaponCombat / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410027 - CrossbowCombat / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x00000008
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0027 - BowCombat / AimLow45 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x00000008
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470028 - ThrownWeaponCombat / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410028 - CrossbowCombat / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0028 - BowCombat / AimLow60 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x0000000b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470029 - ThrownWeaponCombat / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00410029 - CrossbowCombat / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x0000000e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f0029 - BowCombat / AimLow75 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x0000000e
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047002a - ThrownWeaponCombat / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B0
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0041002a - CrossbowCombat / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000470
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003f002a - BowCombat / AimLow90 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000458
          • low_frame = 0x00000011
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ea - NonCombat / ShakeFistState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000503
          • low_frame = 0x00000011
          • high_frame = 0x0000001a
          • framerate = 30
    • CycleKey 0x0049002b - Magic / MagicBlast (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059B
          • low_frame = 0x00000010
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00eb - NonCombat / PrayState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005CD
          • low_frame = 0x0000002b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0049002c - Magic / MagicSelfHead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059A
          • low_frame = 0x00000012
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ec - NonCombat / BowDeepState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004F4
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0049002d - Magic / MagicSelfHeart (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059F
          • low_frame = 0x0000000f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ed - NonCombat / ClapHandsState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030000AB
          • low_frame = 0x0000000b
          • high_frame = 0x00000013
          • framerate = 30
    • CycleKey 0x0049002e - Magic / MagicBonus (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A3
          • low_frame = 0x00000018
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ee - NonCombat / CrossArmsState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300052B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x0049002f - Magic / MagicClap (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A1
          • low_frame = 0x0000002b
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00ef - NonCombat / ShiverState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000517
          • low_frame = 0x00000010
          • high_frame = 0x00000028
          • framerate = 30
    • CycleKey 0x00490030 - Magic / MagicHarm (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059E
          • low_frame = 0x00000015
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f0 - NonCombat / PointState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004FC
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490031 - Magic / MagicHeal (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A5
          • low_frame = 0x0000001a
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f1 - NonCombat / WaveState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030000AC
          • low_frame = 0x00000018
          • high_frame = 0x00000027
          • framerate = 30
    • CycleKey 0x00460133 - DualWieldCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440133 - TwoHandedSwordCombat / MagicPowerUp09Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000246
          • low_frame = 0x00000016
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490032 - Magic / MagicThrowMissile (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059D
          • low_frame = 0x00000015
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f2 - NonCombat / AkimboState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000524
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490033 - Magic / MagicRecoilMissile (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300059C
          • low_frame = 0x00000019
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f3 - NonCombat / SaluteState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004FF
          • low_frame = 0x00000010
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00460135 - DualWieldCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440135 - TwoHandedSwordCombat / Helper (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000249
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490034 - Magic / MagicPenalty (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A4
          • low_frame = 0x00000018
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f4 - NonCombat / ScratchHeadState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000501
          • low_frame = 0x0000000f
          • high_frame = 0x0000001a
          • framerate = 30
    • CycleKey 0x00460134 - DualWieldCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440134 - TwoHandedSwordCombat / MagicPowerUp10Purple (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000093
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490035 - Magic / MagicTransfer (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A2
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f5 - NonCombat / TapFootState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300052E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490036 - Magic / MagicVision (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005A7
          • low_frame = 0x0000001f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f6 - NonCombat / LeanState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300052D
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00460136 - DualWieldCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00440136 - TwoHandedSwordCombat / Pickup5 (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300024B
          • low_frame = 0x00000014
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00490037 - Magic / MagicEnchantItem (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000599
          • low_frame = 0x0000001a
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f7 - NonCombat / KneelState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000521
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490038 - Magic / MagicPortal (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000596
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f8 - NonCombat / PleadState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000528
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x00490039 - Magic / MagicPray (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000597
          • low_frame = 0x00000010
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00f9 - NonCombat / ATOYOT (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000771
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00fa - NonCombat / SlouchState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000532
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d00fb - NonCombat / SurrenderState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300053A
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d00fc - NonCombat / WoahState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300053C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d00fd - NonCombat / WindedState (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300053E
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
  • numModifiers = 0x00000008
  • modifiers (8)
    • ModKey 0x0046000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x0044000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x003f000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x0040000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x003e000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x003c000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x0000000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -1.5
    • ModKey 0x0000000f (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x01
      • anims (0)
      • velocity.x = 1.25
      • velocity.y = 0
      • velocity.z = 0
  • numLinks = 0x000000d7
  • links (215)
    • OuterLinkKey 0x00460000 - DualWieldCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x00460000 - DualWieldCombat / Invalid
    • OuterLinkKey 0x00440000 - TwoHandedSwordCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x00440000 - TwoHandedSwordCombat / Invalid
    • OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid (2)
      • InnerLinkKey 0x80000041 - CrossbowCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000759
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300075E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
        • parent = OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid
    • OuterLinkKey 0x00e80000 - BowNoAmmo / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000768
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x00e80000 - BowNoAmmo / Invalid
    • OuterLinkKey 0x00490000 - Magic / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -48
        • parent = OuterLinkKey 0x00490000 - Magic / Invalid
    • OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -62.999996185303
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
    • OuterLinkKey 0x00410000 - CrossbowCombat / Invalid (2)
      • InnerLinkKey 0x800000e9 - CrossBowNoAmmo (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000759
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x00410000 - CrossbowCombat / Invalid
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 66
        • parent = OuterLinkKey 0x00410000 - CrossbowCombat / Invalid
    • OuterLinkKey 0x003f0000 - BowCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 69
        • parent = OuterLinkKey 0x003f0000 - BowCombat / Invalid
    • OuterLinkKey 0x00400000 - SwordShieldCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x00400000 - SwordShieldCombat / Invalid
    • OuterLinkKey 0x003e0000 - SwordCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
    • OuterLinkKey 0x003c0000 - HandCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
    • OuterLinkKey 0x003d0000 - NonCombat / Invalid (11)
      • InnerLinkKey 0x80000040 - SwordShieldCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000041 - CrossbowCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -66
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000044 - TwoHandedSwordCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000046 - DualWieldCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 62.999996185303
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000049 - Magic (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 48
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x800000e8 - BowNoAmmo (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000768
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x800000e9 - CrossBowNoAmmo (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300075E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -33
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003e - SwordCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 33
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003f - BowCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -69
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
    • OuterLinkKey 0x00460003 - DualWieldCombat / Ready (61)
      • InnerLinkKey 0x10000181 - OffhandDoubleThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D23
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000180 - OffhandDoubleThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D24
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -90
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000018d - AttackMed6 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D09
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000018c - AttackHigh6 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D08
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000018f - PunchFastHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DCE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000018e - AttackLow6 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D0A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000191 - PunchFastLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DD0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000190 - PunchFastMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DCF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000193 - PunchSlowMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D0C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000192 - PunchSlowHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D0B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000195 - OffhandPunchFastHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DD1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000194 - PunchSlowLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D0D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000197 - OffhandPunchFastLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DD3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000196 - OffhandPunchFastMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000DD2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000058 - ThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CAA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000059 - ThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CB0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000005a - ThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CB2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000005b - SlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CAE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000011d (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D12
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000005c - SlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CA7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000011c (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D13
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000005d - SlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CAC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000011f - DoubleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D16
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000011e - LogOut (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D11
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000121 - DoubleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D14
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000120 - DoubleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D15
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000123 - TripleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D1B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000122 - TripleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D1C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000125 - DoubleThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D22
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000124 - TripleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D1A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000127 - DoubleThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D20
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000126 - DoubleThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D21
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000171 - AllegianceHometownRecall (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CA9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000170 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CAF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000133 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000173 - OffhandSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CB3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000172 - PKArenaRecall (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CAD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000135 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000175 - OffhandSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CB1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000134 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000174 - OffhandSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000CAB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000177 - OffhandThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D0F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x40000136 - Pickup5 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000176 - OffhandThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D10
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000179 - OffhandDoubleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D19
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x10000178 - OffhandThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D0E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017b - OffhandDoubleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D17
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017a - OffhandDoubleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D18
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017d - OffhandTripleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D1E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017c - OffhandTripleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D1F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017f - OffhandDoubleThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D25
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
      • InnerLinkKey 0x1000017e - OffhandTripleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000D1D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460003 - DualWieldCombat / Ready
    • OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready (28)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -90
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000058 - ThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C29
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000059 - ThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005a - ThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C28
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005b - SlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000011d (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005c - SlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000011c (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005d - SlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000011f - DoubleSlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005e - BackhandHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000011e - LogOut (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x1000005f - BackhandMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000121 - DoubleSlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000060 - BackhandLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x10000120 - DoubleSlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000C2C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 19.5
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000133 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000135 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000134 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
      • InnerLinkKey 0x40000136 - Pickup5 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440003 - TwoHandedSwordCombat / Ready
    • OuterLinkKey 0x00490003 - Magic / Ready (36)
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000844
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -60
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x400000e0 - UseMagicStaff (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000594
            • low_frame = 0x00000000
            • high_frame = 0x0000001a
            • framerate = 15
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x400000e1 - UseMagicWand (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000592
            • low_frame = 0x00000000
            • high_frame = 0x0000001b
            • framerate = 15
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002b - MagicBlast (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059B
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002c - MagicSelfHead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059A
            • low_frame = 0x00000000
            • high_frame = 0x00000012
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002d - MagicSelfHeart (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059F
            • low_frame = 0x00000000
            • high_frame = 0x0000000f
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002e - MagicBonus (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A3
            • low_frame = 0x00000000
            • high_frame = 0x00000018
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x1000006f - MagicPowerUp01 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000008
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000008
            • framerate = -30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x4000002f - MagicClap (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A1
            • low_frame = 0x00000000
            • high_frame = 0x0000002b
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000070 - MagicPowerUp02 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000000f
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000000f
            • framerate = -33
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000030 - MagicHarm (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059E
            • low_frame = 0x00000000
            • high_frame = 0x00000015
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000071 - MagicPowerUp03 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000017
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000017
            • framerate = -36
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000031 - MagicHeal (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A5
            • low_frame = 0x00000000
            • high_frame = 0x0000001a
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000072 - MagicPowerUp04 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000001e
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000001e
            • framerate = -39
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000032 - MagicThrowMissile (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059D
            • low_frame = 0x00000000
            • high_frame = 0x00000015
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000073 - MagicPowerUp05 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000026
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000026
            • framerate = -42
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000033 - MagicRecoilMissile (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059C
            • low_frame = 0x00000000
            • high_frame = 0x00000019
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000074 - MagicPowerUp06 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000002d
            • framerate = -45
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000034 - MagicPenalty (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A4
            • low_frame = 0x00000000
            • high_frame = 0x00000018
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000075 - MagicPowerUp07 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000035
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000035
            • framerate = -48
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000035 - MagicTransfer (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A2
            • low_frame = 0x00000000
            • high_frame = 0x00000017
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000076 - MagicPowerUp08 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000003c
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000003c
            • framerate = -51
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000036 - MagicVision (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A7
            • low_frame = 0x00000000
            • high_frame = 0x0000001f
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000077 - MagicPowerUp09 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000044
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x00000044
            • framerate = -54
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000037 - MagicEnchantItem (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000599
            • low_frame = 0x00000000
            • high_frame = 0x0000001a
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x10000078 - MagicPowerUp10 (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000004b
            • framerate = 24
          • 1 (4)
            • anim_id = 0x030005A0
            • low_frame = 0x00000000
            • high_frame = 0x0000004b
            • framerate = -57
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000038 - MagicPortal (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000596
            • low_frame = 0x00000000
            • high_frame = 0x00000013
            • framerate = 30
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
      • InnerLinkKey 0x40000039 - MagicPray (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000597
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = 24
        • parent = OuterLinkKey 0x00490003 - Magic / Ready
    • OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready (23)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -90
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000017
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000017
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001e - AimLevel (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001f - AimHigh15 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000020 - AimHigh30 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B1
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000021 - AimHigh45 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B1
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000022 - AimHigh60 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000023 - AimHigh75 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000024 - AimHigh90 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000025 - AimLow15 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000026 - AimLow30 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000027 - AimLow45 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000028 - AimLow60 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000029 - AimLow75 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000002a - AimLow90 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 45
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
    • OuterLinkKey 0x00410003 - CrossbowCombat / Ready (23)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x0000000d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000475
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AD
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = 42
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000475
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -42
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x4000001e - AimLevel (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000474
            • low_frame = 0x00000000
            • high_frame = 0x00000001
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x4000001f - AimHigh15 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000000
            • high_frame = 0x00000002
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000020 - AimHigh30 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000000
            • high_frame = 0x00000005
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000021 - AimHigh45 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000000
            • high_frame = 0x00000008
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000022 - AimHigh60 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000000
            • high_frame = 0x0000000b
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000023 - AimHigh75 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000000
            • high_frame = 0x0000000e
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000024 - AimHigh90 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000025 - AimLow15 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000000
            • high_frame = 0x00000002
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000026 - AimLow30 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000000
            • high_frame = 0x00000005
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000027 - AimLow45 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000000
            • high_frame = 0x00000008
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000028 - AimLow60 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000000
            • high_frame = 0x0000000b
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x40000029 - AimLow75 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000000
            • high_frame = 0x0000000e
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
      • InnerLinkKey 0x4000002a - AimLow90 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
    • OuterLinkKey 0x003f0003 - BowCombat / Ready (23)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 120
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x0000000d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AE
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = 69
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x4000001e - AimLevel (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045A
            • low_frame = 0x00000000
            • high_frame = 0x00000001
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x4000001f - AimHigh15 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000000
            • high_frame = 0x00000002
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000020 - AimHigh30 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000000
            • high_frame = 0x00000005
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000021 - AimHigh45 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000000
            • high_frame = 0x00000008
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000022 - AimHigh60 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000000
            • high_frame = 0x0000000b
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000023 - AimHigh75 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000000
            • high_frame = 0x0000000e
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000024 - AimHigh90 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000025 - AimLow15 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000000
            • high_frame = 0x00000002
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000026 - AimLow30 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000000
            • high_frame = 0x00000005
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000027 - AimLow45 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000000
            • high_frame = 0x00000008
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000028 - AimLow60 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000000
            • high_frame = 0x0000000b
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x40000029 - AimLow75 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000000
            • high_frame = 0x0000000e
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
      • InnerLinkKey 0x4000002a - AimLow90 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000000
            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
    • OuterLinkKey 0x00400003 - SwordShieldCombat / Ready (18)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -90
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000421
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000846
            • low_frame = 0x0000000d
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x10000058 - ThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000425
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x10000059 - ThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000427
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x1000005a - ThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000428
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x1000005b - SlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300042A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x1000005c - SlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300042B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x1000005d - SlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300042C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x1000005e - BackhandHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300042A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x1000005f - BackhandMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300042B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
      • InnerLinkKey 0x10000060 - BackhandLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300042C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
    • OuterLinkKey 0x003e0003 - SwordCombat / Ready (18)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -90
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x10000058 - ThrustMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000437
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x10000059 - ThrustLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000439
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005a - ThrustHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300043C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005b - SlashHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000441
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005c - SlashMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300043B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005d - SlashLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300043F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005e - BackhandHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300043A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x1000005f - BackhandMed (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000438
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
      • InnerLinkKey 0x10000060 - BackhandLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300043E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
    • OuterLinkKey 0x003c0003 - HandCombat / Ready (18)
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -90
          • 1 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000062 - AttackHigh1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000444
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 27
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000063 - AttackMed1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300044A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000064 - AttackLow1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000065 - AttackHigh2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300044D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000066 - AttackMed2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000067 - AttackLow2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C5
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000068 - AttackHigh3 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000069 - AttackMed3 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300044C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x1000006a - AttackLow3 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300044B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
    • OuterLinkKey 0x003d0003 - NonCombat / Ready (87)
      • InnerLinkKey 0x13000080 - Laugh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000516
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000081 - MimeEat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000082 - MimeDrink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000083 - Nod (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004FB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000084 - Point (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004FC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000085 - ShakeHead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000504
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300083F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000086 - Shrug (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000508
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000087 - Wave (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000841
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000088 - Akimbo (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000524
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000008 - Fallen (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000089 - HeartyLaugh (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000526
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1000004a - Hop (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000240
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x130000ca - Pray (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008a - Salute (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x130000cb - Mock (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005CC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008b - ScratchHead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000501
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300004c - Cheer (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000771
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x130000cc - Teapot (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300051F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300051F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008c - SmackHead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008d - TapFoot (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300052E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008e - WaveHigh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1000010e - SkillHealSelf (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000757
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000757
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008f - WaveLow (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000090 - YawnStretch (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000540
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000091 - Cringe (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300051A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000092 - Kneel (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000521
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000012 - Crouch (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000093 - Plead (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000528
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
            • framerate = 22.5
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x120000d4 - Flatulence (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300064F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000094 - Shiver (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000517
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000115 (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 3 (4)
            • anim_id = 0x030007A1
            • low_frame = 0x00000000
            • high_frame = 0x0000000a
            • framerate = 15
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
          • 2 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000095 - Shoo (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000530
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000096 - Slouch (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000532
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000117 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007BF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 21
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000057 - Sanctuary (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030003C2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000116 (5)
        • num_anims = 0x05
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (5)
          • 0 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000000
            • high_frame = 0x00000014
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000015
            • high_frame = 0x0000001e
            • framerate = 30
          • 2 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000015
            • high_frame = 0x0000001e
            • framerate = 30
          • 3 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000015
            • high_frame = 0x0000001e
            • framerate = 30
          • 4 (4)
            • anim_id = 0x030007A3
            • low_frame = 0x00000000
            • high_frame = 0x00000013
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000097 - Spit (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000533
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000098 - Surrender (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000119 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007BB
            • low_frame = 0x00000000
            • high_frame = 0x0000003c
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000099 - Woah (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x43000118 - SnowAngelState (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
          • 2 (4)
            • anim_id = 0x030007BC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1000011b (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007BE
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300009a - Winded (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4000001a - Eat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1200009b - YMCA (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300053F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4000001b - Drink (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x4000001c - Reading (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x100000a0 - EnterPortal (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300061F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x400000e0 - UseMagicStaff (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000594
            • low_frame = 0x00000000
            • high_frame = 0x00000036
            • framerate = 9
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x100000a1 - ExitPortal (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300061F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x400000e1 - UseMagicWand (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000592
            • low_frame = 0x00000000
            • high_frame = 0x00000024
            • framerate = 9
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ea - ShakeFistState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000503
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000eb - PrayState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ec - BowDeepState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F4
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ed - ClapHandsState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AB
            • low_frame = 0x00000000
            • high_frame = 0x0000000a
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ee - CrossArmsState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000ef - ShiverState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000517
            • low_frame = 0x00000000
            • high_frame = 0x0000000f
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f0 - PointState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004FC
            • low_frame = 0x00000000
            • high_frame = 0x00000016
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f1 - WaveState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AC
            • low_frame = 0x00000000
            • high_frame = 0x00000017
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f2 - AkimboState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f3 - SaluteState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000000
            • high_frame = 0x00000010
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f4 - ScratchHeadState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000501
            • low_frame = 0x00000000
            • high_frame = 0x0000000e
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f5 - TapFootState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f6 - LeanState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300052A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f7 - KneelState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000f8 - PleadState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000079 - ShakeFist (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000503
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x420000f9 - ATOYOT (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000771
            • low_frame = 0x00000000
            • high_frame = 0x00000012
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007a - Beckon (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000fa - SlouchState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007b - BeSeeingYou (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000fb - SurrenderState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007c - BlowKiss (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000fc - WoahState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007d - BowDeep (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x430000fd - WindedState (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007e - ClapHands (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007f - Cry (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
    • OuterLinkKey 0x00460005 - DualWieldCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460005 - DualWieldCombat / WalkForward
    • OuterLinkKey 0x00440005 - TwoHandedSwordCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440005 - TwoHandedSwordCombat / WalkForward
    • OuterLinkKey 0x00490005 - Magic / WalkForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000845
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x00490005 - Magic / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000842
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490005 - Magic / WalkForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490005 - Magic / WalkForward
    • OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward
    • OuterLinkKey 0x00410005 - CrossbowCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410005 - CrossbowCombat / WalkForward
    • OuterLinkKey 0x003f0005 - BowCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0005 - BowCombat / WalkForward
    • OuterLinkKey 0x00400005 - SwordShieldCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400005 - SwordShieldCombat / WalkForward
    • OuterLinkKey 0x003e0005 - SwordCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0005 - SwordCombat / WalkForward
    • OuterLinkKey 0x003c0005 - HandCombat / WalkForward (1)
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
    • OuterLinkKey 0x003d0005 - NonCombat / WalkForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300083E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000842
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
    • OuterLinkKey 0x00460007 - DualWieldCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00460007 - DualWieldCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460007 - DualWieldCombat / RunForward
    • OuterLinkKey 0x00440007 - TwoHandedSwordCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00440007 - TwoHandedSwordCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440007 - TwoHandedSwordCombat / RunForward
    • OuterLinkKey 0x00490007 - Magic / RunForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x00490007 - Magic / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000843
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490007 - Magic / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490007 - Magic / RunForward
    • OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
    • OuterLinkKey 0x00410007 - CrossbowCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00410007 - CrossbowCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410007 - CrossbowCombat / RunForward
    • OuterLinkKey 0x003f0007 - BowCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -120
        • parent = OuterLinkKey 0x003f0007 - BowCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0007 - BowCombat / RunForward
    • OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward
    • OuterLinkKey 0x003e0007 - SwordCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
    • OuterLinkKey 0x003c0007 - HandCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
    • OuterLinkKey 0x003d0007 - NonCombat / RunForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000840
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000843
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
    • OuterLinkKey 0x00460008 - DualWieldCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460008 - DualWieldCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460008 - DualWieldCombat / Fallen
    • OuterLinkKey 0x00440008 - TwoHandedSwordCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440008 - TwoHandedSwordCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440008 - TwoHandedSwordCombat / Fallen
    • OuterLinkKey 0x00410008 - CrossbowCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000475
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410008 - CrossbowCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00410008 - CrossbowCombat / Fallen
    • OuterLinkKey 0x003f0008 - BowCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003f0008 - BowCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0008 - BowCombat / Fallen
    • OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen
    • OuterLinkKey 0x003e0008 - SwordCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0008 - SwordCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0008 - SwordCombat / Fallen
    • OuterLinkKey 0x003c0008 - HandCombat / Fallen (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
    • OuterLinkKey 0x003d0008 - NonCombat / Fallen (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000006
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300023D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300000A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
    • OuterLinkKey 0x003d0012 - NonCombat / Crouch (5)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
          • 1 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
    • OuterLinkKey 0x004600d3 - DualWieldCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004600d3 - DualWieldCombat / CastSpell
    • OuterLinkKey 0x004400d3 - TwoHandedSwordCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004400d3 - TwoHandedSwordCombat / CastSpell
    • OuterLinkKey 0x004900d3 - Magic / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004900d3 - Magic / CastSpell
    • OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell
    • OuterLinkKey 0x004100d3 - CrossbowCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000475
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004100d3 - CrossbowCombat / CastSpell
    • OuterLinkKey 0x003f00d3 - BowCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f00d3 - BowCombat / CastSpell
    • OuterLinkKey 0x004000d3 - SwordShieldCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x004000d3 - SwordShieldCombat / CastSpell
    • OuterLinkKey 0x003e00d3 - SwordCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e00d3 - SwordCombat / CastSpell
    • OuterLinkKey 0x003c00d3 - HandCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c00d3 - HandCombat / CastSpell
    • OuterLinkKey 0x003d00d3 - NonCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00d3 - NonCombat / CastSpell
    • OuterLinkKey 0x003d0013 - NonCombat / Sitting (5)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
      • InnerLinkKey 0x41000012 - Crouch (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 36
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
    • OuterLinkKey 0x003d0115 - NonCombat / UNKNOWN (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x030007A1
            • low_frame = 0x00000000
            • high_frame = 0x0000000a
            • framerate = -15
          • 1 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 3 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0115 - NonCombat / UNKNOWN
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x04
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (4)
          • 0 (4)
            • anim_id = 0x030007A1
            • low_frame = 0x00000000
            • high_frame = 0x0000000a
            • framerate = -450
          • 1 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -450
          • 2 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -450
          • 3 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -450
        • parent = OuterLinkKey 0x003d0115 - NonCombat / UNKNOWN
    • OuterLinkKey 0x003d0014 - NonCombat / Sleeping (4)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -51
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
          • 2 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000846
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
      • InnerLinkKey 0x41000012 - Crouch (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -51
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -51
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
    • OuterLinkKey 0x00460015 - DualWieldCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00460015 - DualWieldCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00460015 - DualWieldCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460015 - DualWieldCombat / Falling
    • OuterLinkKey 0x00440015 - TwoHandedSwordCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00440015 - TwoHandedSwordCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00440015 - TwoHandedSwordCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440015 - TwoHandedSwordCombat / Falling
    • OuterLinkKey 0x00490015 - Magic / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00490015 - Magic / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 90
        • parent = OuterLinkKey 0x00490015 - Magic / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490015 - Magic / Falling
    • OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
    • OuterLinkKey 0x00410015 - CrossbowCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x00410015 - CrossbowCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x00410015 - CrossbowCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410015 - CrossbowCombat / Falling
    • OuterLinkKey 0x003f0015 - BowCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -75
        • parent = OuterLinkKey 0x003f0015 - BowCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -75
        • parent = OuterLinkKey 0x003f0015 - BowCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0015 - BowCombat / Falling
    • OuterLinkKey 0x00400015 - SwordShieldCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00400015 - SwordShieldCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00400015 - SwordShieldCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400015 - SwordShieldCombat / Falling
    • OuterLinkKey 0x003e0015 - SwordCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
    • OuterLinkKey 0x003c0015 - HandCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004A8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
    • OuterLinkKey 0x003d0015 - NonCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
    • OuterLinkKey 0x00470016 - ThrownWeaponCombat / Reload (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470016 - ThrownWeaponCombat / Reload
    • OuterLinkKey 0x00410016 - CrossbowCombat / Reload (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AD
            • low_frame = 0x00000017
            • high_frame = 0xffffffff
            • framerate = 42
        • parent = OuterLinkKey 0x00410016 - CrossbowCombat / Reload
    • OuterLinkKey 0x003f0016 - BowCombat / Reload (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AE
            • low_frame = 0x00000016
            • high_frame = 0xffffffff
            • framerate = 69
        • parent = OuterLinkKey 0x003f0016 - BowCombat / Reload
    • OuterLinkKey 0x003d0117 - NonCombat / UNKNOWN (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007BF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -21
        • parent = OuterLinkKey 0x003d0117 - NonCombat / UNKNOWN
    • OuterLinkKey 0x00460018 - DualWieldCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460018 - DualWieldCombat / Pickup
    • OuterLinkKey 0x00440018 - TwoHandedSwordCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440018 - TwoHandedSwordCombat / Pickup
    • OuterLinkKey 0x00490018 - Magic / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00490018 - Magic / Pickup
    • OuterLinkKey 0x00470018 - ThrownWeaponCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470018 - ThrownWeaponCombat / Pickup
    • OuterLinkKey 0x00410018 - CrossbowCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00410018 - CrossbowCombat / Pickup
    • OuterLinkKey 0x003f0018 - BowCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003f0018 - BowCombat / Pickup
    • OuterLinkKey 0x00400018 - SwordShieldCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400018 - SwordShieldCombat / Pickup
    • OuterLinkKey 0x003e0018 - SwordCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0018 - SwordCombat / Pickup
    • OuterLinkKey 0x003c0018 - HandCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0018 - HandCombat / Pickup
    • OuterLinkKey 0x003d0119 - NonCombat / WarmHands (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007BB
            • low_frame = 0x00000000
            • high_frame = 0x0000003c
            • framerate = -30
        • parent = OuterLinkKey 0x003d0119 - NonCombat / WarmHands
    • OuterLinkKey 0x003d0018 - NonCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0018 - NonCombat / Pickup
    • OuterLinkKey 0x00460019 - DualWieldCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460019 - DualWieldCombat / StoreInBackpack
    • OuterLinkKey 0x00440019 - TwoHandedSwordCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440019 - TwoHandedSwordCombat / StoreInBackpack
    • OuterLinkKey 0x00470019 - ThrownWeaponCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470019 - ThrownWeaponCombat / StoreInBackpack
    • OuterLinkKey 0x00410019 - CrossbowCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00410019 - CrossbowCombat / StoreInBackpack
    • OuterLinkKey 0x003f0019 - BowCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0019 - BowCombat / StoreInBackpack
    • OuterLinkKey 0x00400019 - SwordShieldCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00400019 - SwordShieldCombat / StoreInBackpack
    • OuterLinkKey 0x003e0019 - SwordCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e0019 - SwordCombat / StoreInBackpack
    • OuterLinkKey 0x003c0019 - HandCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0019 - HandCombat / StoreInBackpack
    • OuterLinkKey 0x003d0118 - NonCombat / SnowAngelState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x030007BC
            • low_frame = 0x00000000
            • high_frame = 0x00000023
            • framerate = -21
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
          • 2 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -45
        • parent = OuterLinkKey 0x003d0118 - NonCombat / SnowAngelState
    • OuterLinkKey 0x003d0019 - NonCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0019 - NonCombat / StoreInBackpack
    • OuterLinkKey 0x0046001a - DualWieldCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0046001a - DualWieldCombat / Eat
    • OuterLinkKey 0x0044001a - TwoHandedSwordCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0044001a - TwoHandedSwordCombat / Eat
    • OuterLinkKey 0x0049001a - Magic / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049001a - Magic / Eat
    • OuterLinkKey 0x0047001a - ThrownWeaponCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001a - ThrownWeaponCombat / Eat
    • OuterLinkKey 0x0041001a - CrossbowCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x0041001a - CrossbowCombat / Eat
    • OuterLinkKey 0x003f001a - BowCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f001a - BowCombat / Eat
    • OuterLinkKey 0x0040001a - SwordShieldCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0040001a - SwordShieldCombat / Eat
    • OuterLinkKey 0x003e001a - SwordCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e001a - SwordCombat / Eat
    • OuterLinkKey 0x003c001a - HandCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c001a - HandCombat / Eat
    • OuterLinkKey 0x003d001a - NonCombat / Eat (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d001a - NonCombat / Eat
    • OuterLinkKey 0x0046001b - DualWieldCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0046001b - DualWieldCombat / Drink
    • OuterLinkKey 0x0044001b - TwoHandedSwordCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0044001b - TwoHandedSwordCombat / Drink
    • OuterLinkKey 0x0049001b - Magic / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049001b - Magic / Drink
    • OuterLinkKey 0x0047001b - ThrownWeaponCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001b - ThrownWeaponCombat / Drink
    • OuterLinkKey 0x0041001b - CrossbowCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x0041001b - CrossbowCombat / Drink
    • OuterLinkKey 0x003f001b - BowCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f001b - BowCombat / Drink
    • OuterLinkKey 0x0040001b - SwordShieldCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0040001b - SwordShieldCombat / Drink
    • OuterLinkKey 0x003e001b - SwordCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e001b - SwordCombat / Drink
    • OuterLinkKey 0x003c001b - HandCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c001b - HandCombat / Drink
    • OuterLinkKey 0x003d001b - NonCombat / Drink (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000819
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d001b - NonCombat / Drink
    • OuterLinkKey 0x0046001c - DualWieldCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0046001c - DualWieldCombat / Reading
    • OuterLinkKey 0x0044001c - TwoHandedSwordCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0044001c - TwoHandedSwordCombat / Reading
    • OuterLinkKey 0x0049001c - Magic / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000598
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049001c - Magic / Reading
    • OuterLinkKey 0x0047001c - ThrownWeaponCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001c - ThrownWeaponCombat / Reading
    • OuterLinkKey 0x0041001c - CrossbowCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x0041001c - CrossbowCombat / Reading
    • OuterLinkKey 0x003f001c - BowCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300045D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f001c - BowCombat / Reading
    • OuterLinkKey 0x0040001c - SwordShieldCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0040001c - SwordShieldCombat / Reading
    • OuterLinkKey 0x003e001c - SwordCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003e001c - SwordCombat / Reading
    • OuterLinkKey 0x003c001c - HandCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000449
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c001c - HandCombat / Reading
    • OuterLinkKey 0x003d001c - NonCombat / Reading (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030003B9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d001c - NonCombat / Reading
    • OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
    • OuterLinkKey 0x0041001e - CrossbowCombat / AimLevel (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000474
            • low_frame = 0x00000001
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x0041001e - CrossbowCombat / AimLevel
    • OuterLinkKey 0x003f001e - BowCombat / AimLevel (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045A
            • low_frame = 0x00000001
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f001e - BowCombat / AimLevel
    • OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
    • OuterLinkKey 0x0041001f - CrossbowCombat / AimHigh15 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000002
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x0041001f - CrossbowCombat / AimHigh15
    • OuterLinkKey 0x003f001f - BowCombat / AimHigh15 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000002
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f001f - BowCombat / AimHigh15
    • OuterLinkKey 0x004900e0 - Magic / UseMagicStaff (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000594
            • low_frame = 0x0000001a
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x004900e0 - Magic / UseMagicStaff
    • OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004B1
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B1
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
    • OuterLinkKey 0x00410020 - CrossbowCombat / AimHigh30 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000005
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410020 - CrossbowCombat / AimHigh30
    • OuterLinkKey 0x003f0020 - BowCombat / AimHigh30 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000005
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0020 - BowCombat / AimHigh30
    • OuterLinkKey 0x003d00e0 - NonCombat / UseMagicStaff (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000594
            • low_frame = 0x00000036
            • high_frame = 0xffffffff
            • framerate = 9
        • parent = OuterLinkKey 0x003d00e0 - NonCombat / UseMagicStaff
    • OuterLinkKey 0x004900e1 - Magic / UseMagicWand (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000592
            • low_frame = 0x0000001b
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x004900e1 - Magic / UseMagicWand
    • OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004B1
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B1
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
    • OuterLinkKey 0x00410021 - CrossbowCombat / AimHigh45 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000008
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410021 - CrossbowCombat / AimHigh45
    • OuterLinkKey 0x003f0021 - BowCombat / AimHigh45 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000008
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0021 - BowCombat / AimHigh45
    • OuterLinkKey 0x003d00e1 - NonCombat / UseMagicWand (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000592
            • low_frame = 0x00000024
            • high_frame = 0xffffffff
            • framerate = 9
        • parent = OuterLinkKey 0x003d00e1 - NonCombat / UseMagicWand
    • OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
    • OuterLinkKey 0x00410022 - CrossbowCombat / AimHigh60 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x0000000b
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410022 - CrossbowCombat / AimHigh60
    • OuterLinkKey 0x003f0022 - BowCombat / AimHigh60 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x0000000b
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0022 - BowCombat / AimHigh60
    • OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
    • OuterLinkKey 0x00410023 - CrossbowCombat / AimHigh75 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x0000000e
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410023 - CrossbowCombat / AimHigh75
    • OuterLinkKey 0x003f0023 - BowCombat / AimHigh75 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x0000000e
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0023 - BowCombat / AimHigh75
    • OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AF
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
    • OuterLinkKey 0x00410024 - CrossbowCombat / AimHigh90 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000472
            • low_frame = 0x00000011
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410024 - CrossbowCombat / AimHigh90
    • OuterLinkKey 0x003f0024 - BowCombat / AimHigh90 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045B
            • low_frame = 0x00000011
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0024 - BowCombat / AimHigh90
    • OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300049F
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
    • OuterLinkKey 0x00410025 - CrossbowCombat / AimLow15 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000002
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410025 - CrossbowCombat / AimLow15
    • OuterLinkKey 0x003f0025 - BowCombat / AimLow15 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000002
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0025 - BowCombat / AimLow15
    • OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
    • OuterLinkKey 0x00410026 - CrossbowCombat / AimLow30 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000005
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410026 - CrossbowCombat / AimLow30
    • OuterLinkKey 0x003f0026 - BowCombat / AimLow30 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000005
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0026 - BowCombat / AimLow30
    • OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
    • OuterLinkKey 0x00410027 - CrossbowCombat / AimLow45 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000008
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410027 - CrossbowCombat / AimLow45
    • OuterLinkKey 0x003f0027 - BowCombat / AimLow45 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000008
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0027 - BowCombat / AimLow45
    • OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
    • OuterLinkKey 0x00410028 - CrossbowCombat / AimLow60 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x0000000b
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410028 - CrossbowCombat / AimLow60
    • OuterLinkKey 0x003f0028 - BowCombat / AimLow60 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x0000000b
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0028 - BowCombat / AimLow60
    • OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
    • OuterLinkKey 0x00410029 - CrossbowCombat / AimLow75 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x0000000e
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x00410029 - CrossbowCombat / AimLow75
    • OuterLinkKey 0x003f0029 - BowCombat / AimLow75 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x0000000e
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f0029 - BowCombat / AimLow75
    • OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90 (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
          • 1 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90
      • InnerLinkKey 0x40000016 - Reload (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004B0
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 45
        • parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90
    • OuterLinkKey 0x0041002a - CrossbowCombat / AimLow90 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000470
            • low_frame = 0x00000011
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x0041002a - CrossbowCombat / AimLow90
    • OuterLinkKey 0x003f002a - BowCombat / AimLow90 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000458
            • low_frame = 0x00000011
            • high_frame = 0x00000000
            • framerate = -30
        • parent = OuterLinkKey 0x003f002a - BowCombat / AimLow90
    • OuterLinkKey 0x003d00ea - NonCombat / ShakeFistState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000503
            • low_frame = 0x00000026
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00ea - NonCombat / ShakeFistState
    • OuterLinkKey 0x0049002b - Magic / MagicBlast (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059B
            • low_frame = 0x00000010
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002b - Magic / MagicBlast
    • OuterLinkKey 0x003d00eb - NonCombat / PrayState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00eb - NonCombat / PrayState
    • OuterLinkKey 0x0049002c - Magic / MagicSelfHead (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059A
            • low_frame = 0x00000012
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002c - Magic / MagicSelfHead
    • OuterLinkKey 0x003d00ec - NonCombat / BowDeepState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F4
            • low_frame = 0x00000016
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00ec - NonCombat / BowDeepState
    • OuterLinkKey 0x0049002d - Magic / MagicSelfHeart (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059F
            • low_frame = 0x0000000f
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002d - Magic / MagicSelfHeart
    • OuterLinkKey 0x003d00ed - NonCombat / ClapHandsState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AB
            • low_frame = 0x00000014
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00ed - NonCombat / ClapHandsState
    • OuterLinkKey 0x0049002e - Magic / MagicBonus (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A3
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002e - Magic / MagicBonus
    • OuterLinkKey 0x003d00ee - NonCombat / CrossArmsState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00ee - NonCombat / CrossArmsState
    • OuterLinkKey 0x0049002f - Magic / MagicClap (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A1
            • low_frame = 0x0000002b
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0049002f - Magic / MagicClap
    • OuterLinkKey 0x003d00ef - NonCombat / ShiverState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000517
            • low_frame = 0x00000029
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00ef - NonCombat / ShiverState
    • OuterLinkKey 0x00490030 - Magic / MagicHarm (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059E
            • low_frame = 0x00000015
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490030 - Magic / MagicHarm
    • OuterLinkKey 0x003d00f0 - NonCombat / PointState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004FC
            • low_frame = 0x00000016
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00f0 - NonCombat / PointState
    • OuterLinkKey 0x00490031 - Magic / MagicHeal (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A5
            • low_frame = 0x0000001a
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490031 - Magic / MagicHeal
    • OuterLinkKey 0x003d00f1 - NonCombat / WaveState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AC
            • low_frame = 0x00000028
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00f1 - NonCombat / WaveState
    • OuterLinkKey 0x00460133 - DualWieldCombat / MagicPowerUp09Purple (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460133 - DualWieldCombat / MagicPowerUp09Purple
    • OuterLinkKey 0x00440133 - TwoHandedSwordCombat / MagicPowerUp09Purple (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000246
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440133 - TwoHandedSwordCombat / MagicPowerUp09Purple
    • OuterLinkKey 0x00490032 - Magic / MagicThrowMissile (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059D
            • low_frame = 0x00000015
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490032 - Magic / MagicThrowMissile
    • OuterLinkKey 0x003d00f2 - NonCombat / AkimboState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00f2 - NonCombat / AkimboState
    • OuterLinkKey 0x00490033 - Magic / MagicRecoilMissile (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300059C
            • low_frame = 0x00000019
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490033 - Magic / MagicRecoilMissile
    • OuterLinkKey 0x003d00f3 - NonCombat / SaluteState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000010
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00f3 - NonCombat / SaluteState
    • OuterLinkKey 0x00460135 - DualWieldCombat / Helper (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460135 - DualWieldCombat / Helper
    • OuterLinkKey 0x00440135 - TwoHandedSwordCombat / Helper (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000249
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440135 - TwoHandedSwordCombat / Helper
    • OuterLinkKey 0x00490034 - Magic / MagicPenalty (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A4
            • low_frame = 0x00000018
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490034 - Magic / MagicPenalty
    • OuterLinkKey 0x003d00f4 - NonCombat / ScratchHeadState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000501
            • low_frame = 0x00000026
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00f4 - NonCombat / ScratchHeadState
    • OuterLinkKey 0x00460134 - DualWieldCombat / MagicPowerUp10Purple (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460134 - DualWieldCombat / MagicPowerUp10Purple
    • OuterLinkKey 0x00440134 - TwoHandedSwordCombat / MagicPowerUp10Purple (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000093
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440134 - TwoHandedSwordCombat / MagicPowerUp10Purple
    • OuterLinkKey 0x00490035 - Magic / MagicTransfer (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A2
            • low_frame = 0x00000017
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490035 - Magic / MagicTransfer
    • OuterLinkKey 0x003d00f5 - NonCombat / TapFootState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00f5 - NonCombat / TapFootState
    • OuterLinkKey 0x00490036 - Magic / MagicVision (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005A7
            • low_frame = 0x0000001f
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490036 - Magic / MagicVision
    • OuterLinkKey 0x003d00f6 - NonCombat / LeanState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300052A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00f6 - NonCombat / LeanState
    • OuterLinkKey 0x00460136 - DualWieldCombat / Pickup5 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000CA3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00460136 - DualWieldCombat / Pickup5
    • OuterLinkKey 0x00440136 - TwoHandedSwordCombat / Pickup5 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300024B
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000B04
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00440136 - TwoHandedSwordCombat / Pickup5
    • OuterLinkKey 0x00490037 - Magic / MagicEnchantItem (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000599
            • low_frame = 0x0000001a
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490037 - Magic / MagicEnchantItem
    • OuterLinkKey 0x003d00f7 - NonCombat / KneelState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00f7 - NonCombat / KneelState
    • OuterLinkKey 0x00490038 - Magic / MagicPortal (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000596
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490038 - Magic / MagicPortal
    • OuterLinkKey 0x003d00f8 - NonCombat / PleadState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00f8 - NonCombat / PleadState
    • OuterLinkKey 0x00490039 - Magic / MagicPray (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000597
            • low_frame = 0x00000010
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00490039 - Magic / MagicPray
    • OuterLinkKey 0x003d00f9 - NonCombat / ATOYOT (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000771
            • low_frame = 0x00000014
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00f9 - NonCombat / ATOYOT
    • OuterLinkKey 0x003d00fa - NonCombat / SlouchState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00fa - NonCombat / SlouchState
    • OuterLinkKey 0x003d00fb - NonCombat / SurrenderState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00fb - NonCombat / SurrenderState
    • OuterLinkKey 0x003d00fc - NonCombat / WoahState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00fc - NonCombat / WoahState
    • OuterLinkKey 0x003d00fd - NonCombat / WindedState (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d00fd - NonCombat / WindedState