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File Completed.

  • id = 0x09000196
  • default = 0x8000003d - NonCombat
  • num_styles = 0x00000002
  • styles (2)
    • 0 (2)
      • MotionStance = 0x8000003c - HandCombat
      • MotionCommand = 0x41000003 - Ready
    • 1 (2)
      • MotionStance = 0x8000003d - NonCombat
      • MotionCommand = 0x41000003 - Ready
  • num_cycles = 0x0000001c
  • cycles (28)
    • CycleKey 0x003c0003 - HandCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000001
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0003 - NonCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000001
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0005 - HandCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000003
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 36
    • CycleKey 0x003d0005 - NonCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000003
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 36
    • CycleKey 0x003c0007 - HandCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000002
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0007 - NonCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000002
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0008 - HandCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0008 - NonCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000397
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c000d - HandCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3.5
    • CycleKey 0x003d000d - NonCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300038C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3.5
    • CycleKey 0x003c000f - HandCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B7
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x003d000f - NonCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004B7
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x003c0011 - HandCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000514
          • low_frame = 0x0000002c
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0011 - NonCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000514
          • low_frame = 0x0000002c
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0012 - HandCombat / Crouch (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000468
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0012 - NonCombat / Crouch (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000468
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0013 - HandCombat / Sitting (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000462
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d00d3 - NonCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300078E
          • low_frame = 0x0000001d
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0013 - NonCombat / Sitting (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000462
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0014 - HandCombat / Sleeping (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000476
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0014 - NonCombat / Sleeping (4)
      • num_anims = 0x01
      • unknown_1 = 0x01
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000476
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0015 - HandCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004A9
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0015 - NonCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030004A9
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0018 - HandCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0018 - NonCombat / Pickup (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000247
          • low_frame = 0x00000017
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0019 - HandCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0019 - NonCombat / StoreInBackpack (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030003B7
          • low_frame = 0x00000013
          • high_frame = 0xffffffff
          • framerate = 0
  • numModifiers = 0x00000002
  • modifiers (2)
    • ModKey 0x0000000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3.5
    • ModKey 0x0000000f (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x01
      • anims (0)
      • velocity.x = 1.25
      • velocity.y = 0
      • velocity.z = 0
  • numLinks = 0x0000001c
  • links (28)
    • OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
    • OuterLinkKey 0x00410000 - CrossbowCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00410000 - CrossbowCombat / Invalid
    • OuterLinkKey 0x003f0000 - BowCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003f0000 - BowCombat / Invalid
    • OuterLinkKey 0x00400000 - SwordShieldCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00400000 - SwordShieldCombat / Invalid
    • OuterLinkKey 0x003e0000 - SwordCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
    • OuterLinkKey 0x003d0000 - NonCombat / Invalid (5)
      • InnerLinkKey 0x80000040 - SwordShieldCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000424
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000041 - CrossbowCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000473
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003e - SwordCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000434
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
      • InnerLinkKey 0x8000003f - BowCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300045E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
    • OuterLinkKey 0x003c0003 - HandCombat / Ready (54)
      • InnerLinkKey 0x13000080 - Laugh (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000516
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000081 - MimeEat (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005CA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030005CA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000082 - MimeDrink (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005CA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030005CA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000083 - Nod (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004FB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000084 - Point (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004FC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000085 - ShakeHead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000504
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000006
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000086 - Shrug (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000508
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000087 - Wave (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000005
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000088 - Akimbo (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000524
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000008 - Fallen (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x13000089 - HeartyLaugh (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000526
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000523
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x1000004a - Hop (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000240
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x130000ca - Pray (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030005CD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x1300008a - Salute (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004FF
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x130000cb - Mock (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005CC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x1300008b - ScratchHead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000501
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x130000cc - Teapot (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300051F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300051F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x1300008c - SmackHead (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004F9
            • low_frame = 0x00000000
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      • InnerLinkKey 0x1300008d - TapFoot (5)
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        • anims (3)
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      • InnerLinkKey 0x1300008e - WaveHigh (5)
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        • anims (1)
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            • anim_id = 0x030000C7
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      • InnerLinkKey 0x1300008f - WaveLow (5)
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        • anims (1)
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            • anim_id = 0x030000AD
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      • InnerLinkKey 0x13000090 - YawnStretch (5)
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            • anim_id = 0x03000540
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      • InnerLinkKey 0x13000091 - Cringe (5)
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        • anims (1)
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            • anim_id = 0x0300051A
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      • InnerLinkKey 0x40000011 - Dead (5)
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        • anims (1)
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            • anim_id = 0x03000514
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      • InnerLinkKey 0x13000092 - Kneel (5)
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        • anims (3)
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          • 1 (4)
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      • InnerLinkKey 0x41000012 - Crouch (5)
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            • anim_id = 0x03000466
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      • InnerLinkKey 0x13000093 - Plead (5)
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        • anims (3)
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            • anim_id = 0x03000527
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          • 1 (4)
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            • low_frame = 0x00000000
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      • InnerLinkKey 0x41000013 - Sitting (5)
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        • anims (2)
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            • anim_id = 0x03000466
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            • anim_id = 0x0300046D
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      • InnerLinkKey 0x400000d3 - CastSpell (5)
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        • anims (1)
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            • anim_id = 0x0300078E
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      • InnerLinkKey 0x120000d4 - Flatulence (5)
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        • anims (1)
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            • anim_id = 0x0300064F
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      • InnerLinkKey 0x13000094 - Shiver (5)
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        • anims (1)
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            • anim_id = 0x03000517
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            • framerate = 30
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      • InnerLinkKey 0x41000014 - Sleeping (5)
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        • anims (3)
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            • anim_id = 0x03000466
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          • 1 (4)
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      • InnerLinkKey 0x13000095 - Shoo (5)
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        • anims (1)
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            • anim_id = 0x03000530
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      • InnerLinkKey 0x40000015 - Falling (5)
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        • anims (1)
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            • anim_id = 0x030004AA
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      • InnerLinkKey 0x13000096 - Slouch (5)
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        • anims (3)
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            • anim_id = 0x03000531
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          • 1 (4)
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            • low_frame = 0x00000000
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            • anim_id = 0x03000531
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      • InnerLinkKey 0x10000057 - Sanctuary (5)
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        • anims (1)
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            • anim_id = 0x030003C2
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      • InnerLinkKey 0x13000097 - Spit (5)
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        • anims (1)
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      • InnerLinkKey 0x13000098 - Surrender (5)
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        • anims (3)
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          • 1 (4)
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      • InnerLinkKey 0x40000018 - Pickup (5)
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        • anims (1)
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      • InnerLinkKey 0x13000099 - Woah (5)
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        • anims (3)
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          • 1 (4)
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      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
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        • anims (1)
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            • anim_id = 0x030003B7
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      • InnerLinkKey 0x1300009a - Winded (5)
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        • anims (3)
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      • InnerLinkKey 0x1200009b - YMCA (5)
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        • anims (1)
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      • InnerLinkKey 0x100000a0 - EnterPortal (5)
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        • anims (1)
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      • InnerLinkKey 0x100000a1 - ExitPortal (5)
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      • InnerLinkKey 0x13000079 - ShakeFist (5)
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        • anims (1)
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            • anim_id = 0x03000503
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      • InnerLinkKey 0x1300007a - Beckon (5)
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        • anims (1)
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            • anim_id = 0x030004F1
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      • InnerLinkKey 0x1300007b - BeSeeingYou (5)
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            • anim_id = 0x030005AA
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      • InnerLinkKey 0x1300007c - BlowKiss (5)
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      • InnerLinkKey 0x1300007d - BowDeep (5)
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      • InnerLinkKey 0x1300007e - ClapHands (5)
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      • InnerLinkKey 0x1300007f - Cry (5)
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            • anim_id = 0x030004F8
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    • OuterLinkKey 0x003d0003 - NonCombat / Ready (54)
      • InnerLinkKey 0x13000080 - Laugh (5)
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            • anim_id = 0x03000516
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      • InnerLinkKey 0x13000081 - MimeEat (5)
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        • anims (2)
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      • InnerLinkKey 0x13000083 - Nod (5)
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      • InnerLinkKey 0x13000084 - Point (5)
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        • anims (1)
          • 0 (4)
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      • InnerLinkKey 0x13000085 - ShakeHead (5)
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      • InnerLinkKey 0x45000005 - WalkForward (5)
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      • InnerLinkKey 0x13000086 - Shrug (5)
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        • anims (1)
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            • anim_id = 0x03000508
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      • InnerLinkKey 0x13000087 - Wave (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AC
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      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000005
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      • InnerLinkKey 0x13000088 - Akimbo (5)
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        • anims (3)
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          • 1 (4)
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          • 2 (4)
            • anim_id = 0x03000523
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      • InnerLinkKey 0x40000008 - Fallen (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
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      • InnerLinkKey 0x13000089 - HeartyLaugh (5)
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        • anims (3)
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            • anim_id = 0x03000523
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          • 1 (4)
            • anim_id = 0x03000526
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          • 2 (4)
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      • InnerLinkKey 0x1000004a - Hop (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000240
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      • InnerLinkKey 0x130000ca - Pray (5)
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        • anims (2)
          • 0 (4)
            • anim_id = 0x030005CD
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          • 1 (4)
            • anim_id = 0x030005CD
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      • InnerLinkKey 0x1300008a - Salute (5)
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        • anims (2)
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            • anim_id = 0x030004FF
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          • 1 (4)
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      • InnerLinkKey 0x130000cb - Mock (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030005CC
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      • InnerLinkKey 0x1300008b - ScratchHead (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000501
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x130000cc - Teapot (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300051F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300051F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008c - SmackHead (5)
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        • anims (2)
          • 0 (4)
            • anim_id = 0x030004F9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030004F9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300008d - TapFoot (5)
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        • anims (3)
          • 0 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300052E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300052C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
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      • InnerLinkKey 0x1300008e - WaveHigh (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C7
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            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x1300008f - WaveLow (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AD
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            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x13000090 - YawnStretch (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000540
            • low_frame = 0x00000000
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            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000091 - Cringe (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300051A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000514
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            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000092 - Kneel (5)
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        • anims (3)
          • 0 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000521
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000520
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
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      • InnerLinkKey 0x41000012 - Crouch (5)
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        • unknown_1 = 0x00
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000093 - Plead (5)
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        • unknown_1 = 0x00
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        • anims (3)
          • 0 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000528
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000527
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000013 - Sitting (5)
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        • unknown_1 = 0x00
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        • anims (2)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x00000000
            • high_frame = 0x0000001c
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        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x120000d4 - Flatulence (5)
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        • unknown_1 = 0x00
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300064F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000094 - Shiver (5)
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        • unknown_1 = 0x00
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000517
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000014 - Sleeping (5)
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        • unknown_1 = 0x00
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        • anims (3)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000095 - Shoo (5)
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        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000530
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
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        • unknown_1 = 0x00
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000096 - Slouch (5)
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        • unknown_1 = 0x00
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        • anims (3)
          • 0 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000532
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000531
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000057 - Sanctuary (5)
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        • unknown_1 = 0x00
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030003C2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000097 - Spit (5)
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        • unknown_1 = 0x00
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000533
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000098 - Surrender (5)
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        • anims (3)
          • 0 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
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            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000536
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000018 - Pickup (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000247
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            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x13000099 - Woah (5)
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        • anims (3)
          • 0 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 2 (4)
            • anim_id = 0x03000539
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000019 - StoreInBackpack (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030003B7
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            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300009a - Winded (5)
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        • anims (3)
          • 0 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
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            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300053E
            • low_frame = 0x00000000
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            • framerate = 30
          • 2 (4)
            • anim_id = 0x0300053D
            • low_frame = 0x00000000
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            • framerate = -30
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      • InnerLinkKey 0x1200009b - YMCA (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300053F
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            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x100000a0 - EnterPortal (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300061F
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            • framerate = 30
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      • InnerLinkKey 0x100000a1 - ExitPortal (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300061F
            • low_frame = 0x00000000
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            • framerate = -30
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      • InnerLinkKey 0x13000079 - ShakeFist (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000503
            • low_frame = 0x00000000
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            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007a - Beckon (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007b - BeSeeingYou (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030005AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x1300007c - BlowKiss (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x1300007d - BowDeep (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F4
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            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x1300007e - ClapHands (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030000AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x1300007f - Cry (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004F8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
    • OuterLinkKey 0x003c0005 - HandCombat / WalkForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000009
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            • framerate = 30
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      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300000A
            • low_frame = 0x00000000
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            • framerate = 30
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      • InnerLinkKey 0x40000015 - Falling (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
    • OuterLinkKey 0x003d0005 - NonCombat / WalkForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000009
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            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300000A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
      • InnerLinkKey 0x40000015 - Falling (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
    • OuterLinkKey 0x003c0007 - HandCombat / RunForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000007
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            • high_frame = 0xffffffff
            • framerate = 30
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      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000008
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
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            • framerate = 30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
    • OuterLinkKey 0x003d0007 - NonCombat / RunForward (3)
      • InnerLinkKey 0x41000003 - Ready (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000007
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
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        • anims (1)
          • 0 (4)
            • anim_id = 0x03000008
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x40000015 - Falling (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
    • OuterLinkKey 0x003c0008 - HandCombat / Fallen (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004DD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • unknown_1 = 0x00
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        • anims (2)
          • 0 (4)
            • anim_id = 0x030004DD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000006
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (2)
          • 0 (4)
            • anim_id = 0x030004DD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300000A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
    • OuterLinkKey 0x003d0008 - NonCombat / Fallen (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030004DD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004DD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000006
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030004DD
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x0300000A
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
    • OuterLinkKey 0x003c0012 - HandCombat / Crouch (5)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0012 - HandCombat / Crouch
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000010
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0012 - HandCombat / Crouch
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0012 - HandCombat / Crouch
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0012 - HandCombat / Crouch
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0012 - HandCombat / Crouch
    • OuterLinkKey 0x003d0012 - NonCombat / Crouch (5)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000010
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
    • OuterLinkKey 0x003c0013 - HandCombat / Sitting (5)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0013 - HandCombat / Sitting
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000014
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0013 - HandCombat / Sitting
      • InnerLinkKey 0x41000012 - Crouch (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0013 - HandCombat / Sitting
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0013 - HandCombat / Sitting
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0013 - HandCombat / Sitting
    • OuterLinkKey 0x003c00d3 - HandCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c00d3 - HandCombat / CastSpell
    • OuterLinkKey 0x003d0013 - NonCombat / Sitting (5)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x00000014
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
      • InnerLinkKey 0x41000012 - Crouch (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x030004AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
    • OuterLinkKey 0x003d00d3 - NonCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300078E
            • low_frame = 0x0000001e
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00d3 - NonCombat / CastSpell
    • OuterLinkKey 0x003c0014 - HandCombat / Sleeping (4)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0014 - HandCombat / Sleeping
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x0000001a
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0014 - HandCombat / Sleeping
      • InnerLinkKey 0x41000012 - Crouch (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0014 - HandCombat / Sleeping
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0014 - HandCombat / Sleeping
    • OuterLinkKey 0x003d0014 - NonCombat / Sleeping (4)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x03000466
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030000C6
            • low_frame = 0x0000001a
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
      • InnerLinkKey 0x41000012 - Crouch (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x0300046D
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
      • InnerLinkKey 0x41000013 - Sitting (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000477
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
    • OuterLinkKey 0x003c0015 - HandCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
    • OuterLinkKey 0x003d0015 - NonCombat / Falling (3)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004A8
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030004AB
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
    • OuterLinkKey 0x003c0018 - HandCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0018 - HandCombat / Pickup
    • OuterLinkKey 0x003d0018 - NonCombat / Pickup (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000247
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0018 - NonCombat / Pickup
    • OuterLinkKey 0x003c0019 - HandCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0019 - HandCombat / StoreInBackpack
    • OuterLinkKey 0x003d0019 - NonCombat / StoreInBackpack (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030003B7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0019 - NonCombat / StoreInBackpack