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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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id = 0x0900017d
default = 0x8000003d - NonCombat
num_styles = 0x00000002
styles (2)
0 (2)
MotionStance = 0x8000003c - HandCombat
MotionCommand = 0x41000003 - Ready
1 (2)
MotionStance = 0x8000003d - NonCombat
MotionCommand = 0x41000003 - Ready
num_cycles = 0x0000000e
cycles (14)
CycleKey 0x003c0003 - HandCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0003 - NonCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0005 - HandCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0005 - NonCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0007 - HandCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0007 - NonCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c000d - HandCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -3.5
CycleKey 0x003d000d - NonCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -3.5
CycleKey 0x003c000f - HandCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003d000f - NonCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003c0011 - HandCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0011 - NonCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d00d3 - NonCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
numModifiers = 0x00000002
modifiers (2)
ModKey 0x0000000d (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = -3.5
ModKey 0x0000000f (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x01
anims (0)
velocity.x = 1.25
velocity.y = 0
velocity.z = 0
numLinks = 0x00000006
links (6)
OuterLinkKey 0x003c0003 - HandCombat / Ready (6)
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000062 - AttackHigh1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000063 - AttackMed1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000064 - AttackLow1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
OuterLinkKey 0x003d0003 - NonCombat / Ready (6)
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000062 - AttackHigh1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000063 - AttackMed1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000064 - AttackLow1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
OuterLinkKey 0x003c0005 - HandCombat / WalkForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
OuterLinkKey 0x003d0005 - NonCombat / WalkForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
OuterLinkKey 0x003c0007 - HandCombat / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
OuterLinkKey 0x003d0007 - NonCombat / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000ADD
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward