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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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id = 0x09000168
default = 0x8000003d - NonCombat
num_styles = 0x00000002
styles (2)
0 (2)
MotionStance = 0x8000003c - HandCombat
MotionCommand = 0x41000003 - Ready
1 (2)
MotionStance = 0x8000003d - NonCombat
MotionCommand = 0x41000003 - Ready
num_cycles = 0x0000000f
cycles (15)
CycleKey 0x003c0003 - HandCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0003 - NonCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0005 - HandCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0005 - NonCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0007 - HandCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
CycleKey 0x003d0007 - NonCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
CycleKey 0x003c0008 - HandCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6A
low_frame = 0x0000000f
high_frame = 0x0000000f
framerate = 30
CycleKey 0x003d0008 - NonCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6A
low_frame = 0x0000000f
high_frame = 0x0000000f
framerate = 30
CycleKey 0x003c000d - HandCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000A6F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -4
CycleKey 0x003d000d - NonCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000A6F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -4
CycleKey 0x003c000f - HandCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A70
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d000f - NonCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A70
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0011 - HandCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6A
low_frame = 0x0000000f
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0011 - NonCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6A
low_frame = 0x0000000f
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6B
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 0
numModifiers = 0x00000004
modifiers (4)
ModKey 0x00000010 (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x01
anims (0)
velocity.x = -2
velocity.y = 0
velocity.z = 0
ModKey 0x0000000d (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = -4
ModKey 0x0000000e (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = 4
ModKey 0x0000000f (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x01
anims (0)
velocity.x = 2
velocity.y = 0
velocity.z = 0
numLinks = 0x00000003
links (3)
OuterLinkKey 0x003c0003 - HandCombat / Ready (5)
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 15
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6B
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000062 - AttackHigh1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A71
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000063 - AttackMed1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A71
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000064 - AttackLow1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A71
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
OuterLinkKey 0x003d0003 - NonCombat / Ready (4)
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 15
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000062 - AttackHigh1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A71
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000063 - AttackMed1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A71
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000064 - AttackLow1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A71
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
OuterLinkKey 0x003c00d3 - HandCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000A6B
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c00d3 - HandCombat / CastSpell