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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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id = 0x090000f1
default = 0x8000003d - NonCombat
num_styles = 0x00000004
styles (4)
0 (2)
MotionStance = 0x80000047 - ThrownWeaponCombat
MotionCommand = 0x41000003 - Ready
1 (2)
MotionStance = 0x8000003c - HandCombat
MotionCommand = 0x41000003 - Ready
2 (2)
MotionStance = 0x8000003d - NonCombat
MotionCommand = 0x41000003 - Ready
3 (2)
MotionStance = 0x8000003e - SwordCombat
MotionCommand = 0x41000003 - Ready
num_cycles = 0x00000035
cycles (53)
CycleKey 0x00470003 - ThrownWeaponCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e0003 - SwordCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0003 - HandCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0003 - NonCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470005 - ThrownWeaponCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000E3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e0005 - SwordCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000E3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0005 - HandCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000E3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0005 - NonCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000E3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470007 - ThrownWeaponCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000E2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
CycleKey 0x003e0007 - SwordCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000E2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
CycleKey 0x003c0007 - HandCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000E2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
CycleKey 0x003d0007 - NonCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000E2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
CycleKey 0x00470008 - ThrownWeaponCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000028
high_frame = 0x00000028
framerate = 30
CycleKey 0x003e0008 - SwordCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000028
high_frame = 0x00000028
framerate = 30
CycleKey 0x003c0008 - HandCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000028
high_frame = 0x00000028
framerate = 30
CycleKey 0x003d0008 - NonCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000028
high_frame = 0x00000028
framerate = 30
CycleKey 0x0047000d - ThrownWeaponCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000582
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -4.5
CycleKey 0x003e000d - SwordCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000583
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -4
CycleKey 0x003c000d - HandCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000582
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -4.5
CycleKey 0x003d000d - NonCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000582
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -4.5
CycleKey 0x0047000f - ThrownWeaponCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003e000f - SwordCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000580
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003c000f - HandCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003d000f - NonCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x00470011 - ThrownWeaponCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000028
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003e0011 - SwordCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000028
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c0011 - HandCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000028
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0011 - NonCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000028
high_frame = 0xffffffff
framerate = 0
CycleKey 0x004700d3 - ThrownWeaponCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003e00d3 - SwordCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00d3 - NonCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470015 - ThrownWeaponCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000588
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e0015 - SwordCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000588
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0015 - HandCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000588
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0015 - NonCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000588
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470016 - ThrownWeaponCombat / Reload (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470018 - ThrownWeaponCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c0018 - HandCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0018 - NonCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0047001e - ThrownWeaponCombat / AimLevel (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470025 - ThrownWeaponCombat / AimLow15 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470026 - ThrownWeaponCombat / AimLow30 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470027 - ThrownWeaponCombat / AimLow45 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470028 - ThrownWeaponCombat / AimLow60 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470029 - ThrownWeaponCombat / AimLow75 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0047002a - ThrownWeaponCombat / AimLow90 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
numModifiers = 0x00000004
modifiers (4)
ModKey 0x00000010 (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x01
anims (0)
velocity.x = -2
velocity.y = 0
velocity.z = 0
ModKey 0x0000000d (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = -4.1999998092651
ModKey 0x0000000e (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = 4.1999998092651
ModKey 0x0000000f (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x01
anims (0)
velocity.x = 2
velocity.y = 0
velocity.z = 0
numLinks = 0x00000028
links (40)
OuterLinkKey 0x003d0000 - NonCombat / Invalid (1)
InnerLinkKey 0x8000003e - SwordCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid (1)
InnerLinkKey 0x8000003e - SwordCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
OuterLinkKey 0x003e0000 - SwordCombat / Invalid (3)
InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
InnerLinkKey 0x8000003c - HandCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
OuterLinkKey 0x003c0000 - HandCombat / Invalid (1)
InnerLinkKey 0x8000003e - SwordCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready (22)
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000101
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x10000052 - Twitch2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000586
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x10000053 - Twitch3 (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000585
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030000F3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000585
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x10000054 - Twitch4 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000591
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000587
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000001e - AimLevel (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000001f - AimHigh15 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000020 - AimHigh30 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000021 - AimHigh45 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000022 - AimHigh60 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000023 - AimHigh75 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000024 - AimHigh90 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000025 - AimLow15 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000026 - AimLow30 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000027 - AimLow45 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000028 - AimLow60 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000029 - AimLow75 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000002a - AimLow90 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
OuterLinkKey 0x003e0003 - SwordCombat / Ready (13)
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300056B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000101
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x10000051 - Twitch1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000584
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300056A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300062D
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x10000058 - ThrustMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x10000059 - ThrustLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005a - ThrustHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005b - SlashHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000572
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005c - SlashMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000572
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005d - SlashLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000572
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005f - BackhandMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300057B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
OuterLinkKey 0x003c0003 - HandCombat / Ready (14)
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000101
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000051 - Twitch1 (5)
num_anims = 0x0a
unknown_1 = 0x00
bitfield = 0x00
anims (10)
0 (4)
anim_id =
0x03000590
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
3 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
4 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
5 (4)
anim_id =
0x03000590
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
6 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
7 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
8 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
9 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000052 - Twitch2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000586
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000053 - Twitch3 (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000585
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030000F3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000585
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000587
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000062 - AttackHigh1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000063 - AttackMed1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000064 - AttackLow1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000065 - AttackHigh2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000066 - AttackMed2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
OuterLinkKey 0x003d0003 - NonCombat / Ready (14)
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000101
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000EF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000051 - Twitch1 (5)
num_anims = 0x0a
unknown_1 = 0x00
bitfield = 0x00
anims (10)
0 (4)
anim_id =
0x03000590
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
3 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
4 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
5 (4)
anim_id =
0x03000590
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
6 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
7 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
8 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
9 (4)
anim_id =
0x03000581
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000052 - Twitch2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000586
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000053 - Twitch3 (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000585
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030000F3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000585
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000587
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000062 - AttackHigh1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000063 - AttackMed1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000064 - AttackLow1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000065 - AttackHigh2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000066 - AttackMed2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000101
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward
OuterLinkKey 0x003e0005 - SwordCombat / WalkForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0005 - SwordCombat / WalkForward
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000101
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0005 - SwordCombat / WalkForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0005 - SwordCombat / WalkForward
OuterLinkKey 0x003c0005 - HandCombat / WalkForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000101
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
OuterLinkKey 0x003d0005 - NonCombat / WalkForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000101
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030000FF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000FF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
OuterLinkKey 0x003e0007 - SwordCombat / RunForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030000FF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300056C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000FF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
OuterLinkKey 0x003c0007 - HandCombat / RunForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030000FF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000FF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
OuterLinkKey 0x003d0007 - NonCombat / RunForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030000FF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300056D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000FF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell
OuterLinkKey 0x003e00d3 - SwordCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300062D
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300056A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e00d3 - SwordCombat / CastSpell
OuterLinkKey 0x003c00d3 - HandCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c00d3 - HandCombat / CastSpell
OuterLinkKey 0x003d00d3 - NonCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300062D
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00d3 - NonCombat / CastSpell
OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000589
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
OuterLinkKey 0x003e0015 - SwordCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
OuterLinkKey 0x003c0015 - HandCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000589
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
OuterLinkKey 0x003d0015 - NonCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000589
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
OuterLinkKey 0x00470018 - ThrownWeaponCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00470018 - ThrownWeaponCombat / Pickup
OuterLinkKey 0x003c0018 - HandCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003c0018 - HandCombat / Pickup
OuterLinkKey 0x003d0018 - NonCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300058F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0018 - NonCombat / Pickup
OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300056E
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90