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File Completed.

  • id = 0x090000bf
  • default = 0x8000003d - NonCombat
  • num_styles = 0x00000003
  • styles (3)
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      • MotionStance = 0x80000047 - ThrownWeaponCombat
      • MotionCommand = 0x41000003 - Ready
    • 1 (2)
      • MotionStance = 0x8000003c - HandCombat
      • MotionCommand = 0x41000003 - Ready
    • 2 (2)
      • MotionStance = 0x8000003d - NonCombat
      • MotionCommand = 0x41000003 - Ready
  • num_cycles = 0x00000020
  • cycles (32)
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      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030008A0
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0003 - HandCombat / Ready (4)
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      • anims (1)
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          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0003 - NonCombat / Ready (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 18
    • CycleKey 0x00470005 - ThrownWeaponCombat / WalkForward (4)
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      • anims (1)
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          • high_frame = 0xffffffff
          • framerate = 24
    • CycleKey 0x003c0005 - HandCombat / WalkForward (4)
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      • anims (1)
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          • high_frame = 0xffffffff
          • framerate = 24
    • CycleKey 0x003d0005 - NonCombat / WalkForward (4)
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      • bitfield = 0x00
      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 24
    • CycleKey 0x00470007 - ThrownWeaponCombat / RunForward (4)
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      • bitfield = 0x00
      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 36
    • CycleKey 0x003c0007 - HandCombat / RunForward (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 36
    • CycleKey 0x003d0007 - NonCombat / RunForward (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 36
    • CycleKey 0x00470008 - ThrownWeaponCombat / Fallen (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0008 - HandCombat / Fallen (4)
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      • anims (1)
        • 0 (4)
          • anim_id = 0x030008A2
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0008 - NonCombat / Fallen (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047000d - ThrownWeaponCombat / TurnRight (7)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3.5999999046326
    • CycleKey 0x003c000d - HandCombat / TurnRight (7)
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      • anims (1)
        • 0 (4)
          • anim_id = 0x030008A7
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          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3.5999999046326
    • CycleKey 0x003d000d - NonCombat / TurnRight (7)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3.5999999046326
    • CycleKey 0x00470011 - ThrownWeaponCombat / Dead (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0011 - HandCombat / Dead (4)
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      • anims (1)
        • 0 (4)
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          • framerate = 0
    • CycleKey 0x003d0011 - NonCombat / Dead (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
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    • CycleKey 0x00470016 - ThrownWeaponCombat / Reload (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001e - ThrownWeaponCombat / AimLevel (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (4)
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      • anims (1)
        • 0 (4)
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          • framerate = 0
    • CycleKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470025 - ThrownWeaponCombat / AimLow15 (4)
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      • anims (1)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470026 - ThrownWeaponCombat / AimLow30 (4)
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      • anims (1)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470027 - ThrownWeaponCombat / AimLow45 (4)
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      • anims (1)
        • 0 (4)
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          • low_frame = 0x00000012
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470028 - ThrownWeaponCombat / AimLow60 (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x00470029 - ThrownWeaponCombat / AimLow75 (4)
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      • anims (1)
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          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x0047002a - ThrownWeaponCombat / AimLow90 (4)
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      • anims (1)
        • 0 (4)
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          • high_frame = 0xffffffff
          • framerate = 0
  • numModifiers = 0x00000006
  • modifiers (6)
    • ModKey 0x00000010 (7)
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      • unknown_1 = 0x00
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      • anims (0)
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      • velocity.y = 0
      • velocity.z = 0
    • ModKey 0x0047000d (7)
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      • anims (0)
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      • omega.y = 0
      • omega.z = -3.2000000476837
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      • anims (0)
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      • anims (0)
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    • ModKey 0x0000000f (7)
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      • anims (0)
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      • velocity.z = 0
  • numLinks = 0x00000018
  • links (24)
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      • InnerLinkKey 0x8000003d - NonCombat (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
    • OuterLinkKey 0x003d0000 - NonCombat / Invalid (1)
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          • 0 (4)
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            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
    • OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready (16)
      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
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          • 0 (4)
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            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
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        • anims (1)
          • 0 (4)
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            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001e - AimLevel (5)
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        • anims (1)
          • 0 (4)
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            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000001f - AimHigh15 (5)
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        • anims (1)
          • 0 (4)
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        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000020 - AimHigh30 (5)
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          • 0 (4)
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            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000021 - AimHigh45 (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000022 - AimHigh60 (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000023 - AimHigh75 (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000024 - AimHigh90 (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000025 - AimLow15 (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000026 - AimLow30 (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000027 - AimLow45 (5)
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          • 0 (4)
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        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000028 - AimLow60 (5)
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          • 0 (4)
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            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x40000029 - AimLow75 (5)
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            • high_frame = 0x00000011
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        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
      • InnerLinkKey 0x4000002a - AimLow90 (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0x00000011
            • framerate = 30
        • parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
    • OuterLinkKey 0x003c0003 - HandCombat / Ready (8)
      • InnerLinkKey 0x45000005 - WalkForward (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x100000cd - SpecialAttack1 (5)
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        • anims (1)
          • 0 (4)
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            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000051 - Twitch1 (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A0
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            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000062 - AttackHigh1 (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300089E
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000063 - AttackMed1 (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300089D
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            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000064 - AttackLow1 (5)
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        • anims (1)
          • 0 (4)
            • anim_id = 0x0300089F
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
    • OuterLinkKey 0x003d0003 - NonCombat / Ready (4)
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030008A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008A1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030008A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008A1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000051 - Twitch1 (5)
        • num_anims = 0x03
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (3)
          • 0 (4)
            • anim_id = 0x030008A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
          • 1 (4)
            • anim_id = 0x030008A0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 2 (4)
            • anim_id = 0x030008A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
    • OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward
    • OuterLinkKey 0x003c0005 - HandCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
    • OuterLinkKey 0x003d0005 - NonCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030008A1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030008A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
    • OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
    • OuterLinkKey 0x003c0007 - HandCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
    • OuterLinkKey 0x003d0007 - NonCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x02
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (2)
          • 0 (4)
            • anim_id = 0x030008A1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
          • 1 (4)
            • anim_id = 0x030008A6
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A3
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 24
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
    • OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
    • OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
    • OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
    • OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
    • OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
    • OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
    • OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
    • OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
    • OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
    • OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
    • OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
    • OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
    • OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90 (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030008A4
            • low_frame = 0x00000013
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90