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Portal.dat Structures
01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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id = 0x09000094
default = 0x8000003d - NonCombat
num_styles = 0x0000000a
styles (10)
0 (2)
MotionStance = 0x80000040 - SwordShieldCombat
MotionCommand = 0x41000003 - Ready
1 (2)
MotionStance = 0x80000041 - CrossbowCombat
MotionCommand = 0x41000003 - Ready
2 (2)
MotionStance = 0x80000047 - ThrownWeaponCombat
MotionCommand = 0x41000003 - Ready
3 (2)
MotionStance = 0x80000049 - Magic
MotionCommand = 0x41000003 - Ready
4 (2)
MotionStance = 0x800000e8 - BowNoAmmo
MotionCommand = 0x41000003 - Ready
5 (2)
MotionStance = 0x800000e9 - CrossBowNoAmmo
MotionCommand = 0x41000003 - Ready
6 (2)
MotionStance = 0x8000003c - HandCombat
MotionCommand = 0x41000003 - Ready
7 (2)
MotionStance = 0x8000003d - NonCombat
MotionCommand = 0x41000003 - Ready
8 (2)
MotionStance = 0x8000003e - SwordCombat
MotionCommand = 0x41000003 - Ready
9 (2)
MotionStance = 0x8000003f - BowCombat
MotionCommand = 0x41000003 - Ready
num_cycles = 0x000000d5
cycles (213)
CycleKey 0x00e90003 - CrossBowNoAmmo / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300075A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00e80003 - BowNoAmmo / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000761
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490003 - Magic / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300076C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470003 - ThrownWeaponCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00410003 - CrossbowCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000474
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003f0003 - BowCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00400003 - SwordShieldCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000426
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e0003 - SwordCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300043D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0003 - HandCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000448
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0003 - NonCombat / Ready (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000001
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00e90005 - CrossBowNoAmmo / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300075D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00e80005 - BowNoAmmo / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000764
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490005 - Magic / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300076F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
CycleKey 0x00470005 - ThrownWeaponCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000478
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
CycleKey 0x00410005 - CrossbowCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300046F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
CycleKey 0x003f0005 - BowCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000459
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
CycleKey 0x00400005 - SwordShieldCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030002FC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
CycleKey 0x003e0005 - SwordCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000431
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
CycleKey 0x003c0005 - HandCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000C1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
CycleKey 0x003d0005 - NonCombat / WalkForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000003
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 66.900001525879
CycleKey 0x00490007 - Magic / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000002
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470007 - ThrownWeaponCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000002
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00410007 - CrossbowCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000002
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003f0007 - BowCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000002
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00400007 - SwordShieldCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000002
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e0007 - SwordCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000002
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0007 - HandCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000002
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0007 - NonCombat / RunForward (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000002
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490008 - Magic / Fallen (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000397
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470008 - ThrownWeaponCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000397
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00410008 - CrossbowCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000397
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003f0008 - BowCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000397
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00400008 - SwordShieldCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000397
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e0008 - SwordCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000397
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0008 - HandCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000397
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0008 - NonCombat / Fallen (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00e90009 - CrossBowNoAmmo / Interpolating (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300075C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00e80009 - BowNoAmmo / Interpolating (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000760
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470009 - ThrownWeaponCombat / Interpolating (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00410009 - CrossbowCombat / Interpolating (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300046E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003f0009 - BowCombat / Interpolating (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00400009 - SwordShieldCombat / Interpolating (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300038D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e0009 - SwordCombat / Interpolating (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000433
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0009 - NonCombat / Interpolating (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300038C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00e9000d - CrossBowNoAmmo / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x0300075C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x00e8000d - BowNoAmmo / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000760
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x0049000d - Magic / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x0300076E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x0047000d - ThrownWeaponCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x0300049C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x0041000d - CrossbowCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x0300046E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x003f000d - BowCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x0300045C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x0040000d - SwordShieldCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x0300038D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x003e000d - SwordCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x03000433
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x003c000d - HandCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x0300038B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x003d000d - NonCombat / TurnRight (7)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x02
anims (1)
0 (4)
anim_id =
0x0300038C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
omega.x = 0
omega.y = 0
omega.z = -1.5
CycleKey 0x00e9000f - CrossBowNoAmmo / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300075B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x00e8000f - BowNoAmmo / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000763
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x0049000f - Magic / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300076A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x0047000f - ThrownWeaponCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x0041000f - CrossbowCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000471
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003f000f - BowCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000293
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x0040000f - SwordShieldCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030002F4
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003e000f - SwordCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000435
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003c000f - HandCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000273
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x003d000f - NonCombat / SideStepRight (4)
num_anims = 0x01
unknown_1 = 0x02
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
CycleKey 0x00490011 - Magic / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470011 - ThrownWeaponCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410011 - CrossbowCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0011 - BowCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00400011 - SwordShieldCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003e0011 - SwordCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c0011 - HandCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0011 - NonCombat / Dead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0012 - NonCombat / Crouch (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000468
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x004900d3 - Magic / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x004700d3 - ThrownWeaponCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x004100d3 - CrossbowCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f00d3 - BowCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x004000d3 - SwordShieldCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003e00d3 - SwordCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00d3 - NonCombat / CastSpell (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001d
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0013 - NonCombat / Sitting (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000462
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0115 - NonCombat / UNKNOWN (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007A1
low_frame = 0x0000000b
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0014 - NonCombat / Sleeping (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000476
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490015 - Magic / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003C8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470015 - ThrownWeaponCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003C8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00410015 - CrossbowCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003C8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003f0015 - BowCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003C8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00400015 - SwordShieldCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003C8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e0015 - SwordCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003C8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c0015 - HandCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003C8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d0015 - NonCombat / Falling (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00470016 - ThrownWeaponCombat / Reload (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x0000002f
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410016 - CrossbowCombat / Reload (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AD
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0016 - BowCombat / Reload (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AE
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410017 - CrossbowCombat / Unload (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000474
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003f0017 - BowCombat / Unload (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490018 - Magic / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470018 - ThrownWeaponCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410018 - CrossbowCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0018 - BowCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00400018 - SwordShieldCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003e0018 - SwordCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c0018 - HandCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0018 - NonCombat / Pickup (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00490019 - Magic / StoreInBackpack (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470019 - ThrownWeaponCombat / StoreInBackpack (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410019 - CrossbowCombat / StoreInBackpack (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0019 - BowCombat / StoreInBackpack (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00400019 - SwordShieldCombat / StoreInBackpack (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003e0019 - SwordCombat / StoreInBackpack (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c0019 - HandCombat / StoreInBackpack (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d0019 - NonCombat / StoreInBackpack (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0049001a - Magic / Eat (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0047001a - ThrownWeaponCombat / Eat (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0041001a - CrossbowCombat / Eat (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f001a - BowCombat / Eat (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0040001a - SwordShieldCombat / Eat (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003e001a - SwordCombat / Eat (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c001a - HandCombat / Eat (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d001a - NonCombat / Eat (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0049001b - Magic / Drink (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0047001b - ThrownWeaponCombat / Drink (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0041001b - CrossbowCombat / Drink (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f001b - BowCombat / Drink (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0040001b - SwordShieldCombat / Drink (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003e001b - SwordCombat / Drink (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003c001b - HandCombat / Drink (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d001b - NonCombat / Drink (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0049001c - Magic / Reading (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003BA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x0047001c - ThrownWeaponCombat / Reading (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003BA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x0041001c - CrossbowCombat / Reading (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003BA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003f001c - BowCombat / Reading (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003BA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x0040001c - SwordShieldCombat / Reading (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003BA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003e001c - SwordCombat / Reading (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003BA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003c001c - HandCombat / Reading (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003BA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d001c - NonCombat / Reading (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003BA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x0047001e - ThrownWeaponCombat / AimLevel (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0041001e - CrossbowCombat / AimLevel (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000474
low_frame = 0x00000001
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f001e - BowCombat / AimLevel (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045A
low_frame = 0x00000001
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0041001f - CrossbowCombat / AimHigh15 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000002
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f001f - BowCombat / AimHigh15 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000002
high_frame = 0xffffffff
framerate = 0
CycleKey 0x004900e0 - Magic / UseMagicStaff (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000594
low_frame = 0x0000001a
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B1
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410020 - CrossbowCombat / AimHigh30 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000005
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0020 - BowCombat / AimHigh30 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000005
high_frame = 0xffffffff
framerate = 0
CycleKey 0x004900e1 - Magic / UseMagicWand (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000592
low_frame = 0x0000001b
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B1
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410021 - CrossbowCombat / AimHigh45 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000008
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0021 - BowCombat / AimHigh45 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000008
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410022 - CrossbowCombat / AimHigh60 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x0000000b
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0022 - BowCombat / AimHigh60 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x0000000b
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410023 - CrossbowCombat / AimHigh75 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0023 - BowCombat / AimHigh75 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410024 - CrossbowCombat / AimHigh90 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0024 - BowCombat / AimHigh90 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470025 - ThrownWeaponCombat / AimLow15 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410025 - CrossbowCombat / AimLow15 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000002
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0025 - BowCombat / AimLow15 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000002
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470026 - ThrownWeaponCombat / AimLow30 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410026 - CrossbowCombat / AimLow30 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000005
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0026 - BowCombat / AimLow30 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000005
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470027 - ThrownWeaponCombat / AimLow45 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410027 - CrossbowCombat / AimLow45 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000008
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0027 - BowCombat / AimLow45 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000008
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470028 - ThrownWeaponCombat / AimLow60 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410028 - CrossbowCombat / AimLow60 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x0000000b
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0028 - BowCombat / AimLow60 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x0000000b
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00470029 - ThrownWeaponCombat / AimLow75 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00410029 - CrossbowCombat / AimLow75 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f0029 - BowCombat / AimLow75 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x0000000e
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0047002a - ThrownWeaponCombat / AimLow90 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0041002a - CrossbowCombat / AimLow90 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003f002a - BowCombat / AimLow90 (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000011
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00ea - NonCombat / ShakeFistState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000503
low_frame = 0x00000011
high_frame = 0x0000001a
framerate = 30
CycleKey 0x0049002b - Magic / MagicBlast (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059B
low_frame = 0x00000010
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00eb - NonCombat / PrayState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CD
low_frame = 0x0000002b
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0049002c - Magic / MagicSelfHead (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059A
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00ec - NonCombat / BowDeepState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004F4
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x0049002d - Magic / MagicSelfHeart (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059F
low_frame = 0x0000000f
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00ed - NonCombat / ClapHandsState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AB
low_frame = 0x0000000b
high_frame = 0x00000013
framerate = 30
CycleKey 0x0049002e - Magic / MagicBonus (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A3
low_frame = 0x00000018
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00ee - NonCombat / CrossArmsState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x0049002f - Magic / MagicClap (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A1
low_frame = 0x0000002b
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00ef - NonCombat / ShiverState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000517
low_frame = 0x00000010
high_frame = 0x00000028
framerate = 30
CycleKey 0x00490030 - Magic / MagicHarm (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059E
low_frame = 0x00000015
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f0 - NonCombat / PointState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004FC
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00490031 - Magic / MagicHeal (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A5
low_frame = 0x0000001a
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f1 - NonCombat / WaveState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AC
low_frame = 0x00000018
high_frame = 0x00000027
framerate = 30
CycleKey 0x00490032 - Magic / MagicThrowMissile (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059D
low_frame = 0x00000015
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f2 - NonCombat / AkimboState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000524
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490033 - Magic / MagicRecoilMissile (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059C
low_frame = 0x00000019
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f3 - NonCombat / SaluteState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004FF
low_frame = 0x00000010
high_frame = 0xffffffff
framerate = 0
CycleKey 0x00490034 - Magic / MagicPenalty (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A4
low_frame = 0x00000018
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f4 - NonCombat / ScratchHeadState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000501
low_frame = 0x0000000f
high_frame = 0x0000001a
framerate = 30
CycleKey 0x00490035 - Magic / MagicTransfer (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A2
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f5 - NonCombat / TapFootState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490036 - Magic / MagicVision (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A7
low_frame = 0x0000001f
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f6 - NonCombat / LeanState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490037 - Magic / MagicEnchantItem (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000599
low_frame = 0x0000001a
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f7 - NonCombat / KneelState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000521
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490038 - Magic / MagicPortal (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000596
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f8 - NonCombat / PleadState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000528
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x00490039 - Magic / MagicPray (4)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000597
low_frame = 0x00000010
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00f9 - NonCombat / ATOYOT (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000771
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 0
CycleKey 0x003d00fa - NonCombat / SlouchState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000532
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d00fb - NonCombat / SurrenderState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300053A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d00fc - NonCombat / WoahState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300053C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
CycleKey 0x003d00fd - NonCombat / WindedState (4)
num_anims = 0x01
unknown_1 = 0x01
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300053E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
numModifiers = 0x00000006
modifiers (6)
ModKey 0x003f000d (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = -1.5
ModKey 0x0040000d (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = -1.5
ModKey 0x003e000d (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = -1.5
ModKey 0x003c000d (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = -1.5
ModKey 0x0000000d (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x02
anims (0)
omega.x = 0
omega.y = 0
omega.z = -1.5
ModKey 0x0000000f (7)
num_anims = 0x00
unknown_1 = 0x00
bitfield = 0x01
anims (0)
velocity.x = 1.25
velocity.y = 0
velocity.z = 0
numLinks = 0x000000b4
links (180)
OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid (2)
InnerLinkKey 0x80000041 - CrossbowCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000759
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300075E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00e90000 - CrossBowNoAmmo / Invalid
OuterLinkKey 0x00e80000 - BowNoAmmo / Invalid (1)
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000768
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00e80000 - BowNoAmmo / Invalid
OuterLinkKey 0x00490000 - Magic / Invalid (1)
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x00490000 - Magic / Invalid
OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid (1)
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -60
parent = OuterLinkKey 0x00470000 - ThrownWeaponCombat / Invalid
OuterLinkKey 0x00410000 - CrossbowCombat / Invalid (2)
InnerLinkKey 0x800000e9 - CrossBowNoAmmo (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000759
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00410000 - CrossbowCombat / Invalid
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 51
parent = OuterLinkKey 0x00410000 - CrossbowCombat / Invalid
OuterLinkKey 0x003f0000 - BowCombat / Invalid (1)
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 39
parent = OuterLinkKey 0x003f0000 - BowCombat / Invalid
OuterLinkKey 0x00400000 - SwordShieldCombat / Invalid (1)
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00400000 - SwordShieldCombat / Invalid
OuterLinkKey 0x003e0000 - SwordCombat / Invalid (1)
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003e0000 - SwordCombat / Invalid
OuterLinkKey 0x003c0000 - HandCombat / Invalid (1)
InnerLinkKey 0x8000003d - NonCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
OuterLinkKey 0x003d0000 - NonCombat / Invalid (9)
InnerLinkKey 0x80000040 - SwordShieldCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
InnerLinkKey 0x80000041 - CrossbowCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -51
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
InnerLinkKey 0x80000047 - ThrownWeaponCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
InnerLinkKey 0x80000049 - Magic (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
InnerLinkKey 0x800000e8 - BowNoAmmo (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000768
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
InnerLinkKey 0x800000e9 - CrossBowNoAmmo (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300075E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
InnerLinkKey 0x8000003c - HandCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
InnerLinkKey 0x8000003e - SwordCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
InnerLinkKey 0x8000003f - BowCombat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -39
parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
OuterLinkKey 0x00490003 - Magic / Ready (35)
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -60
1 (4)
anim_id =
0x03000005
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300078E
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
1 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x4000001a - Eat (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x4000001b - Drink (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x4000001c - Reading (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x400000e0 - UseMagicStaff (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000594
low_frame = 0x00000000
high_frame = 0x0000001a
framerate = 30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x400000e1 - UseMagicWand (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000592
low_frame = 0x00000000
high_frame = 0x0000001b
framerate = 30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x4000002b - MagicBlast (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059B
low_frame = 0x00000000
high_frame = 0x00000010
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x4000002c - MagicSelfHead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059A
low_frame = 0x00000000
high_frame = 0x00000012
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x4000002d - MagicSelfHeart (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059F
low_frame = 0x00000000
high_frame = 0x0000000f
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x4000002e - MagicBonus (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A3
low_frame = 0x00000000
high_frame = 0x00000018
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x1000006f - MagicPowerUp01 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000008
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000008
framerate = -30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x4000002f - MagicClap (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A1
low_frame = 0x00000000
high_frame = 0x0000002b
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000070 - MagicPowerUp02 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000000f
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000000f
framerate = -33
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000030 - MagicHarm (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059E
low_frame = 0x00000000
high_frame = 0x00000015
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000071 - MagicPowerUp03 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000017
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000017
framerate = -36
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000031 - MagicHeal (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A5
low_frame = 0x00000000
high_frame = 0x0000001a
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000072 - MagicPowerUp04 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000001e
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000001e
framerate = -39
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000032 - MagicThrowMissile (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059D
low_frame = 0x00000000
high_frame = 0x00000015
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000073 - MagicPowerUp05 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000026
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000026
framerate = -42
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000033 - MagicRecoilMissile (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059C
low_frame = 0x00000000
high_frame = 0x00000019
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000074 - MagicPowerUp06 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000002d
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000002d
framerate = -45
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000034 - MagicPenalty (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A4
low_frame = 0x00000000
high_frame = 0x00000018
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000075 - MagicPowerUp07 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000035
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000035
framerate = -48
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000035 - MagicTransfer (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A2
low_frame = 0x00000000
high_frame = 0x00000017
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000076 - MagicPowerUp08 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000003c
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000003c
framerate = -51
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000036 - MagicVision (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A7
low_frame = 0x00000000
high_frame = 0x0000001f
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000077 - MagicPowerUp09 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000044
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x00000044
framerate = -54
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000037 - MagicEnchantItem (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000599
low_frame = 0x00000000
high_frame = 0x0000001a
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x10000078 - MagicPowerUp10 (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000004b
framerate = 24
1 (4)
anim_id =
0x030005A0
low_frame = 0x00000000
high_frame = 0x0000004b
framerate = -57
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000038 - MagicPortal (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000596
low_frame = 0x00000000
high_frame = 0x00000013
framerate = 30
parent = OuterLinkKey 0x00490003 - Magic / Ready
InnerLinkKey 0x40000039 - MagicPray (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000597
low_frame = 0x00000000
high_frame = 0x00000010
framerate = 24
parent = OuterLinkKey 0x00490003 - Magic / Ready
OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready (23)
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -90
1 (4)
anim_id =
0x03000005
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300078E
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000019 - StoreInBackpack (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000001a - Eat (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000001b - Drink (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000001c - Reading (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000001e - AimLevel (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000001f - AimHigh15 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000020 - AimHigh30 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B1
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000021 - AimHigh45 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B1
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000022 - AimHigh60 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000023 - AimHigh75 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000024 - AimHigh90 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000025 - AimLow15 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000026 - AimLow30 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000027 - AimLow45 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000028 - AimLow60 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x40000029 - AimLow75 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
InnerLinkKey 0x4000002a - AimLow90 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 45
parent = OuterLinkKey 0x00470003 - ThrownWeaponCombat / Ready
OuterLinkKey 0x00410003 - CrossbowCombat / Ready (23)
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000005
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000475
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300078E
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AD
low_frame = 0x00000000
high_frame = 0x00000016
framerate = 42
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000019 - StoreInBackpack (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x4000001a - Eat (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x4000001b - Drink (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x4000001c - Reading (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000475
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -42
1 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x4000001e - AimLevel (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000474
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x4000001f - AimHigh15 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000000
high_frame = 0x00000002
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000020 - AimHigh30 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000000
high_frame = 0x00000005
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000021 - AimHigh45 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000000
high_frame = 0x00000008
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000022 - AimHigh60 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000000
high_frame = 0x0000000b
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000023 - AimHigh75 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000024 - AimHigh90 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000025 - AimLow15 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000000
high_frame = 0x00000002
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000026 - AimLow30 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000000
high_frame = 0x00000005
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000027 - AimLow45 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000000
high_frame = 0x00000008
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000028 - AimLow60 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000000
high_frame = 0x0000000b
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x40000029 - AimLow75 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
InnerLinkKey 0x4000002a - AimLow90 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 30
parent = OuterLinkKey 0x00410003 - CrossbowCombat / Ready
OuterLinkKey 0x003f0003 - BowCombat / Ready (23)
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
1 (4)
anim_id =
0x03000005
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300078E
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AE
low_frame = 0x00000000
high_frame = 0x00000016
framerate = 39
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000019 - StoreInBackpack (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x4000001a - Eat (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x4000001b - Drink (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x4000001c - Reading (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x4000001e - AimLevel (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045A
low_frame = 0x00000000
high_frame = 0x00000001
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x4000001f - AimHigh15 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000000
high_frame = 0x00000002
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000020 - AimHigh30 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000000
high_frame = 0x00000005
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000021 - AimHigh45 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000000
high_frame = 0x00000008
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000022 - AimHigh60 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000000
high_frame = 0x0000000b
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000023 - AimHigh75 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000024 - AimHigh90 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000025 - AimLow15 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000000
high_frame = 0x00000002
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000026 - AimLow30 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000000
high_frame = 0x00000005
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000027 - AimLow45 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000000
high_frame = 0x00000008
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000028 - AimLow60 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000000
high_frame = 0x0000000b
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x40000029 - AimLow75 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
InnerLinkKey 0x4000002a - AimLow90 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000000
high_frame = 0x00000011
framerate = 30
parent = OuterLinkKey 0x003f0003 - BowCombat / Ready
OuterLinkKey 0x00400003 - SwordShieldCombat / Ready (18)
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -90
1 (4)
anim_id =
0x03000005
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300078E
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x10000058 - ThrustMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000425
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x40000019 - StoreInBackpack (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x10000059 - ThrustLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000427
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x4000001a - Eat (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x1000005a - ThrustHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000428
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x4000001b - Drink (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x1000005b - SlashHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300042A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x4000001c - Reading (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x1000005c - SlashMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300042B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x1000005d - SlashLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300042C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x1000005e - BackhandHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300042A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x1000005f - BackhandMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300042B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
InnerLinkKey 0x10000060 - BackhandLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300042C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x00400003 - SwordShieldCombat / Ready
OuterLinkKey 0x003e0003 - SwordCombat / Ready (18)
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -90
1 (4)
anim_id =
0x03000005
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300078E
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x10000058 - ThrustMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000437
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x40000019 - StoreInBackpack (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x10000059 - ThrustLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000439
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x4000001a - Eat (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005a - ThrustHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300043C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x4000001b - Drink (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005b - SlashHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000441
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x4000001c - Reading (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005c - SlashMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300043B
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005d - SlashLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300043F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005e - BackhandHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300043A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x1000005f - BackhandMed (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000438
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
InnerLinkKey 0x10000060 - BackhandLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300043E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003e0003 - SwordCombat / Ready
OuterLinkKey 0x003c0003 - HandCombat / Ready (18)
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -90
1 (4)
anim_id =
0x03000005
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300078E
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x40000019 - StoreInBackpack (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x4000001a - Eat (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x4000001b - Drink (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x4000001c - Reading (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000062 - AttackHigh1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000444
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 27
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000063 - AttackMed1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300044A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000064 - AttackLow1 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000065 - AttackHigh2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300044D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000066 - AttackMed2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B4
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000067 - AttackLow2 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000C5
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000068 - AttackHigh3 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000444
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 33
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x10000069 - AttackMed3 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000C5
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
InnerLinkKey 0x1000006a - AttackLow3 (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
OuterLinkKey 0x003d0003 - NonCombat / Ready (83)
InnerLinkKey 0x13000080 - Laugh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000516
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000081 - MimeEat (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000082 - MimeDrink (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000083 - Nod (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004FB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000084 - Point (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004FC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000085 - ShakeHead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000504
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000006
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000086 - Shrug (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000508
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000087 - Wave (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000005
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000088 - Akimbo (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000523
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000524
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000523
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000008 - Fallen (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000089 - HeartyLaugh (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000523
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000526
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000523
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1000004a - Hop (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000240
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x130000ca - Pray (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030005CD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300008a - Salute (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004FF
low_frame = 0x00000000
high_frame = 0x00000010
framerate = 30
1 (4)
anim_id =
0x030004FF
low_frame = 0x00000000
high_frame = 0x00000010
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x130000cb - Mock (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300008b - ScratchHead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000501
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300004c - Cheer (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000771
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x130000cc - Teapot (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300051F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300051F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300008c - SmackHead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004F9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300008d - TapFoot (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x0300052C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300052E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x0300052C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300008e - WaveHigh (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000C7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1000010e - SkillHealSelf (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000757
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000757
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300008f - WaveLow (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000090 - YawnStretch (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000540
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000091 - Cringe (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300051A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000092 - Kneel (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000520
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000521
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000520
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x41000012 - Crouch (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000093 - Plead (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000527
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000528
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000527
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x400000d3 - CastSpell (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x00000000
high_frame = 0x0000001c
framerate = 22.5
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x41000013 - Sitting (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x120000d4 - Flatulence (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300064F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000094 - Shiver (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000517
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x43000115 (5)
num_anims = 0x04
unknown_1 = 0x00
bitfield = 0x00
anims (4)
0 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
3 (4)
anim_id =
0x030007A1
low_frame = 0x00000000
high_frame = 0x0000000a
framerate = 15
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x41000014 - Sleeping (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
2 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000095 - Shoo (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000530
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000096 - Slouch (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000531
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000532
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000531
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x10000057 - Sanctuary (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003C2
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000116 (5)
num_anims = 0x05
unknown_1 = 0x00
bitfield = 0x00
anims (5)
0 (4)
anim_id =
0x030007A3
low_frame = 0x00000000
high_frame = 0x00000014
framerate = 30
1 (4)
anim_id =
0x030007A3
low_frame = 0x00000015
high_frame = 0x0000001e
framerate = 30
2 (4)
anim_id =
0x030007A3
low_frame = 0x00000015
high_frame = 0x0000001e
framerate = 30
3 (4)
anim_id =
0x030007A3
low_frame = 0x00000015
high_frame = 0x0000001e
framerate = 30
4 (4)
anim_id =
0x030007A3
low_frame = 0x00000000
high_frame = 0x00000013
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000097 - Spit (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000533
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000098 - Surrender (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000536
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300053A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000536
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000018 - Pickup (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000099 - Woah (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000539
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300053C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x03000539
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x40000019 - StoreInBackpack (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300009a - Winded (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x0300053D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300053E
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
2 (4)
anim_id =
0x0300053D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x4000001a - Eat (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1200009b - YMCA (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300053F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x4000001b - Drink (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x4000001c - Reading (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x100000a0 - EnterPortal (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300061F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x400000e0 - UseMagicStaff (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000594
low_frame = 0x00000000
high_frame = 0x00000036
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x100000a1 - ExitPortal (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300061F
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x400000e1 - UseMagicWand (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000592
low_frame = 0x00000000
high_frame = 0x00000024
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000ea - ShakeFistState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000503
low_frame = 0x00000000
high_frame = 0x00000010
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000eb - PrayState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000ec - BowDeepState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004F4
low_frame = 0x00000000
high_frame = 0x00000016
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000ed - ClapHandsState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AB
low_frame = 0x00000000
high_frame = 0x0000000a
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000ee - CrossArmsState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000ef - ShiverState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000517
low_frame = 0x00000000
high_frame = 0x0000000f
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f0 - PointState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004FC
low_frame = 0x00000000
high_frame = 0x00000016
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f1 - WaveState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AC
low_frame = 0x00000000
high_frame = 0x00000017
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f2 - AkimboState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000523
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f3 - SaluteState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004FF
low_frame = 0x00000000
high_frame = 0x00000010
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f4 - ScratchHeadState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000501
low_frame = 0x00000000
high_frame = 0x0000000e
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f5 - TapFootState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f6 - LeanState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f7 - KneelState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000520
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000f8 - PleadState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000527
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x13000079 - ShakeFist (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000503
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x420000f9 - ATOYOT (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000771
low_frame = 0x00000000
high_frame = 0x00000012
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300007a - Beckon (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004F1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000fa - SlouchState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000531
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300007b - BeSeeingYou (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000fb - SurrenderState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000536
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300007c - BlowKiss (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004F3
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000fc - WoahState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000539
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300007d - BowDeep (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004F4
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x430000fd - WindedState (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300053D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300007e - ClapHands (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
InnerLinkKey 0x1300007f - Cry (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004F8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
OuterLinkKey 0x00490005 - Magic / WalkForward (1)
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490005 - Magic / WalkForward
OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward (1)
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470005 - ThrownWeaponCombat / WalkForward
OuterLinkKey 0x00410005 - CrossbowCombat / WalkForward (1)
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410005 - CrossbowCombat / WalkForward
OuterLinkKey 0x003f0005 - BowCombat / WalkForward (1)
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0005 - BowCombat / WalkForward
OuterLinkKey 0x00400005 - SwordShieldCombat / WalkForward (1)
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400005 - SwordShieldCombat / WalkForward
OuterLinkKey 0x003e0005 - SwordCombat / WalkForward (1)
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0005 - SwordCombat / WalkForward
OuterLinkKey 0x003c0005 - HandCombat / WalkForward (1)
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
OuterLinkKey 0x003d0005 - NonCombat / WalkForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000009
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300000A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
OuterLinkKey 0x00490007 - Magic / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000007
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
1 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 60
parent = OuterLinkKey 0x00490007 - Magic / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490007 - Magic / RunForward
OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000007
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470007 - ThrownWeaponCombat / RunForward
OuterLinkKey 0x00410007 - CrossbowCombat / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000007
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00410007 - CrossbowCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410007 - CrossbowCombat / RunForward
OuterLinkKey 0x003f0007 - BowCombat / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000007
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
1 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -90
parent = OuterLinkKey 0x003f0007 - BowCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0007 - BowCombat / RunForward
OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000007
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400007 - SwordShieldCombat / RunForward
OuterLinkKey 0x003e0007 - SwordCombat / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000007
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0007 - SwordCombat / RunForward
OuterLinkKey 0x003c0007 - HandCombat / RunForward (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000007
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
OuterLinkKey 0x003d0007 - NonCombat / RunForward (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000007
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000008
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AC
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
OuterLinkKey 0x00410008 - CrossbowCombat / Fallen (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000475
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410008 - CrossbowCombat / Fallen
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00410008 - CrossbowCombat / Fallen
OuterLinkKey 0x003f0008 - BowCombat / Fallen (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003f0008 - BowCombat / Fallen
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0008 - BowCombat / Fallen
OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400008 - SwordShieldCombat / Fallen
OuterLinkKey 0x003e0008 - SwordCombat / Fallen (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0008 - SwordCombat / Fallen
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0008 - SwordCombat / Fallen
OuterLinkKey 0x003c0008 - HandCombat / Fallen (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0008 - HandCombat / Fallen
OuterLinkKey 0x003d0008 - NonCombat / Fallen (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000006
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300023D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300000A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0008 - NonCombat / Fallen
OuterLinkKey 0x003d0012 - NonCombat / Crouch (5)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000010
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
InnerLinkKey 0x41000013 - Sitting (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
InnerLinkKey 0x41000014 - Sleeping (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
1 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0012 - NonCombat / Crouch
OuterLinkKey 0x004900d3 - Magic / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x004900d3 - Magic / CastSpell
OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x004700d3 - ThrownWeaponCombat / CastSpell
OuterLinkKey 0x004100d3 - CrossbowCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x03000475
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x004100d3 - CrossbowCombat / CastSpell
OuterLinkKey 0x003f00d3 - BowCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f00d3 - BowCombat / CastSpell
OuterLinkKey 0x004000d3 - SwordShieldCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x004000d3 - SwordShieldCombat / CastSpell
OuterLinkKey 0x003e00d3 - SwordCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e00d3 - SwordCombat / CastSpell
OuterLinkKey 0x003c00d3 - HandCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c00d3 - HandCombat / CastSpell
OuterLinkKey 0x003d00d3 - NonCombat / CastSpell (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300078E
low_frame = 0x0000001e
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00d3 - NonCombat / CastSpell
OuterLinkKey 0x003d0013 - NonCombat / Sitting (5)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
1 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x00000014
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
InnerLinkKey 0x41000012 - Crouch (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
InnerLinkKey 0x41000014 - Sleeping (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 36
parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
2 (4)
anim_id =
0x030004AA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0013 - NonCombat / Sitting
OuterLinkKey 0x003d0115 - NonCombat / UNKNOWN (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x04
unknown_1 = 0x00
bitfield = 0x00
anims (4)
0 (4)
anim_id =
0x030007A1
low_frame = 0x00000000
high_frame = 0x0000000a
framerate = -15
1 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
2 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
3 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0115 - NonCombat / UNKNOWN
InnerLinkKey 0x40000015 - Falling (5)
num_anims = 0x04
unknown_1 = 0x00
bitfield = 0x00
anims (4)
0 (4)
anim_id =
0x030007A1
low_frame = 0x00000000
high_frame = 0x0000000a
framerate = -450
1 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -450
2 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -450
3 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -450
parent = OuterLinkKey 0x003d0115 - NonCombat / UNKNOWN
OuterLinkKey 0x003d0014 - NonCombat / Sleeping (4)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x03
unknown_1 = 0x00
bitfield = 0x00
anims (3)
0 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -51
1 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
2 (4)
anim_id =
0x03000466
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
InnerLinkKey 0x40000011 - Dead (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030007B3
low_frame = 0x0000001a
high_frame = 0xffffffff
framerate = 21
parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
InnerLinkKey 0x41000012 - Crouch (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -51
1 (4)
anim_id =
0x0300046D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
InnerLinkKey 0x41000013 - Sitting (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000477
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -51
parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
OuterLinkKey 0x00490015 - Magic / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x00490015 - Magic / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 90
parent = OuterLinkKey 0x00490015 - Magic / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490015 - Magic / Falling
OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470015 - ThrownWeaponCombat / Falling
OuterLinkKey 0x00410015 - CrossbowCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x00410015 - CrossbowCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x00410015 - CrossbowCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00410015 - CrossbowCombat / Falling
OuterLinkKey 0x003f0015 - BowCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x003f0015 - BowCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -45
parent = OuterLinkKey 0x003f0015 - BowCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0015 - BowCombat / Falling
OuterLinkKey 0x00400015 - SwordShieldCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00400015 - SwordShieldCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00400015 - SwordShieldCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400015 - SwordShieldCombat / Falling
OuterLinkKey 0x003e0015 - SwordCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0015 - SwordCombat / Falling
OuterLinkKey 0x003c0015 - HandCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004A8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
OuterLinkKey 0x003d0015 - NonCombat / Falling (3)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A6
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
InnerLinkKey 0x45000005 - WalkForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A8
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
InnerLinkKey 0x44000007 - RunForward (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AB
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d0015 - NonCombat / Falling
OuterLinkKey 0x00470016 - ThrownWeaponCombat / Reload (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470016 - ThrownWeaponCombat / Reload
OuterLinkKey 0x00410016 - CrossbowCombat / Reload (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AD
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 42
parent = OuterLinkKey 0x00410016 - CrossbowCombat / Reload
OuterLinkKey 0x003f0016 - BowCombat / Reload (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AE
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 39
parent = OuterLinkKey 0x003f0016 - BowCombat / Reload
OuterLinkKey 0x00490018 - Magic / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00490018 - Magic / Pickup
OuterLinkKey 0x00470018 - ThrownWeaponCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470018 - ThrownWeaponCombat / Pickup
OuterLinkKey 0x00410018 - CrossbowCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00410018 - CrossbowCombat / Pickup
OuterLinkKey 0x003f0018 - BowCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AE
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003f0018 - BowCombat / Pickup
OuterLinkKey 0x00400018 - SwordShieldCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400018 - SwordShieldCombat / Pickup
OuterLinkKey 0x003e0018 - SwordCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0018 - SwordCombat / Pickup
OuterLinkKey 0x003c0018 - HandCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0018 - HandCombat / Pickup
OuterLinkKey 0x003d0018 - NonCombat / Pickup (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000247
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0018 - NonCombat / Pickup
OuterLinkKey 0x00470019 - ThrownWeaponCombat / StoreInBackpack (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00470019 - ThrownWeaponCombat / StoreInBackpack
OuterLinkKey 0x00410019 - CrossbowCombat / StoreInBackpack (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x00410019 - CrossbowCombat / StoreInBackpack
OuterLinkKey 0x003f0019 - BowCombat / StoreInBackpack (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f0019 - BowCombat / StoreInBackpack
OuterLinkKey 0x00400019 - SwordShieldCombat / StoreInBackpack (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00400019 - SwordShieldCombat / StoreInBackpack
OuterLinkKey 0x003e0019 - SwordCombat / StoreInBackpack (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e0019 - SwordCombat / StoreInBackpack
OuterLinkKey 0x003c0019 - HandCombat / StoreInBackpack (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c0019 - HandCombat / StoreInBackpack
OuterLinkKey 0x003d0019 - NonCombat / StoreInBackpack (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B7
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d0019 - NonCombat / StoreInBackpack
OuterLinkKey 0x0049001a - Magic / Eat (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0049001a - Magic / Eat
OuterLinkKey 0x0047001a - ThrownWeaponCombat / Eat (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0047001a - ThrownWeaponCombat / Eat
OuterLinkKey 0x0041001a - CrossbowCombat / Eat (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x0041001a - CrossbowCombat / Eat
OuterLinkKey 0x003f001a - BowCombat / Eat (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f001a - BowCombat / Eat
OuterLinkKey 0x0040001a - SwordShieldCombat / Eat (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0040001a - SwordShieldCombat / Eat
OuterLinkKey 0x003e001a - SwordCombat / Eat (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e001a - SwordCombat / Eat
OuterLinkKey 0x003c001a - HandCombat / Eat (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c001a - HandCombat / Eat
OuterLinkKey 0x003d001a - NonCombat / Eat (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d001a - NonCombat / Eat
OuterLinkKey 0x0049001b - Magic / Drink (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0049001b - Magic / Drink
OuterLinkKey 0x0047001b - ThrownWeaponCombat / Drink (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0047001b - ThrownWeaponCombat / Drink
OuterLinkKey 0x0041001b - CrossbowCombat / Drink (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x0041001b - CrossbowCombat / Drink
OuterLinkKey 0x003f001b - BowCombat / Drink (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f001b - BowCombat / Drink
OuterLinkKey 0x0040001b - SwordShieldCombat / Drink (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0040001b - SwordShieldCombat / Drink
OuterLinkKey 0x003e001b - SwordCombat / Drink (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e001b - SwordCombat / Drink
OuterLinkKey 0x003c001b - HandCombat / Drink (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c001b - HandCombat / Drink
OuterLinkKey 0x003d001b - NonCombat / Drink (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CA
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d001b - NonCombat / Drink
OuterLinkKey 0x0049001c - Magic / Reading (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000598
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0049001c - Magic / Reading
OuterLinkKey 0x0047001c - ThrownWeaponCombat / Reading (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0047001c - ThrownWeaponCombat / Reading
OuterLinkKey 0x0041001c - CrossbowCombat / Reading (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x03000473
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x0041001c - CrossbowCombat / Reading
OuterLinkKey 0x003f001c - BowCombat / Reading (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x0300045D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003f001c - BowCombat / Reading
OuterLinkKey 0x0040001c - SwordShieldCombat / Reading (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007B1
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0040001c - SwordShieldCombat / Reading
OuterLinkKey 0x003e001c - SwordCombat / Reading (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AF
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003e001c - SwordCombat / Reading
OuterLinkKey 0x003c001c - HandCombat / Reading (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
1 (4)
anim_id =
0x030007AD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003c001c - HandCombat / Reading
OuterLinkKey 0x003d001c - NonCombat / Reading (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030003B9
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d001c - NonCombat / Reading
OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x0047001e - ThrownWeaponCombat / AimLevel
OuterLinkKey 0x0041001e - CrossbowCombat / AimLevel (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000474
low_frame = 0x00000001
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x0041001e - CrossbowCombat / AimLevel
OuterLinkKey 0x003f001e - BowCombat / AimLevel (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045A
low_frame = 0x00000001
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f001e - BowCombat / AimLevel
OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x0047001f - ThrownWeaponCombat / AimHigh15
OuterLinkKey 0x0041001f - CrossbowCombat / AimHigh15 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000002
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x0041001f - CrossbowCombat / AimHigh15
OuterLinkKey 0x003f001f - BowCombat / AimHigh15 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000002
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f001f - BowCombat / AimHigh15
OuterLinkKey 0x004900e0 - Magic / UseMagicStaff (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000594
low_frame = 0x0000001a
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x004900e0 - Magic / UseMagicStaff
OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004B1
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B1
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470020 - ThrownWeaponCombat / AimHigh30
OuterLinkKey 0x00410020 - CrossbowCombat / AimHigh30 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000005
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410020 - CrossbowCombat / AimHigh30
OuterLinkKey 0x003f0020 - BowCombat / AimHigh30 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000005
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0020 - BowCombat / AimHigh30
OuterLinkKey 0x003d00e0 - NonCombat / UseMagicStaff (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000594
low_frame = 0x00000036
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00e0 - NonCombat / UseMagicStaff
OuterLinkKey 0x004900e1 - Magic / UseMagicWand (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000592
low_frame = 0x0000001b
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x004900e1 - Magic / UseMagicWand
OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004B1
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B1
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470021 - ThrownWeaponCombat / AimHigh45
OuterLinkKey 0x00410021 - CrossbowCombat / AimHigh45 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000008
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410021 - CrossbowCombat / AimHigh45
OuterLinkKey 0x003f0021 - BowCombat / AimHigh45 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000008
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0021 - BowCombat / AimHigh45
OuterLinkKey 0x003d00e1 - NonCombat / UseMagicWand (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000592
low_frame = 0x00000024
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00e1 - NonCombat / UseMagicWand
OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470022 - ThrownWeaponCombat / AimHigh60
OuterLinkKey 0x00410022 - CrossbowCombat / AimHigh60 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x0000000b
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410022 - CrossbowCombat / AimHigh60
OuterLinkKey 0x003f0022 - BowCombat / AimHigh60 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x0000000b
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0022 - BowCombat / AimHigh60
OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470023 - ThrownWeaponCombat / AimHigh75
OuterLinkKey 0x00410023 - CrossbowCombat / AimHigh75 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x0000000e
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410023 - CrossbowCombat / AimHigh75
OuterLinkKey 0x003f0023 - BowCombat / AimHigh75 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x0000000e
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0023 - BowCombat / AimHigh75
OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004AF
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470024 - ThrownWeaponCombat / AimHigh90
OuterLinkKey 0x00410024 - CrossbowCombat / AimHigh90 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000472
low_frame = 0x00000011
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410024 - CrossbowCombat / AimHigh90
OuterLinkKey 0x003f0024 - BowCombat / AimHigh90 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300045B
low_frame = 0x00000011
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0024 - BowCombat / AimHigh90
OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300049F
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470025 - ThrownWeaponCombat / AimLow15
OuterLinkKey 0x00410025 - CrossbowCombat / AimLow15 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000002
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410025 - CrossbowCombat / AimLow15
OuterLinkKey 0x003f0025 - BowCombat / AimLow15 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000002
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0025 - BowCombat / AimLow15
OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470026 - ThrownWeaponCombat / AimLow30
OuterLinkKey 0x00410026 - CrossbowCombat / AimLow30 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000005
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410026 - CrossbowCombat / AimLow30
OuterLinkKey 0x003f0026 - BowCombat / AimLow30 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000005
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0026 - BowCombat / AimLow30
OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470027 - ThrownWeaponCombat / AimLow45
OuterLinkKey 0x00410027 - CrossbowCombat / AimLow45 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000008
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410027 - CrossbowCombat / AimLow45
OuterLinkKey 0x003f0027 - BowCombat / AimLow45 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000008
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0027 - BowCombat / AimLow45
OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470028 - ThrownWeaponCombat / AimLow60
OuterLinkKey 0x00410028 - CrossbowCombat / AimLow60 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x0000000b
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410028 - CrossbowCombat / AimLow60
OuterLinkKey 0x003f0028 - BowCombat / AimLow60 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x0000000b
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0028 - BowCombat / AimLow60
OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x00470029 - ThrownWeaponCombat / AimLow75
OuterLinkKey 0x00410029 - CrossbowCombat / AimLow75 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x0000000e
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x00410029 - CrossbowCombat / AimLow75
OuterLinkKey 0x003f0029 - BowCombat / AimLow75 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x0000000e
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f0029 - BowCombat / AimLow75
OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90 (2)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x02
unknown_1 = 0x00
bitfield = 0x00
anims (2)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
1 (4)
anim_id =
0x030004A0
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90
InnerLinkKey 0x40000016 - Reload (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004B0
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 45
parent = OuterLinkKey 0x0047002a - ThrownWeaponCombat / AimLow90
OuterLinkKey 0x0041002a - CrossbowCombat / AimLow90 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000470
low_frame = 0x00000011
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x0041002a - CrossbowCombat / AimLow90
OuterLinkKey 0x003f002a - BowCombat / AimLow90 (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000458
low_frame = 0x00000011
high_frame = 0x00000000
framerate = -30
parent = OuterLinkKey 0x003f002a - BowCombat / AimLow90
OuterLinkKey 0x003d00ea - NonCombat / ShakeFistState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000503
low_frame = 0x00000026
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00ea - NonCombat / ShakeFistState
OuterLinkKey 0x0049002b - Magic / MagicBlast (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059B
low_frame = 0x00000010
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0049002b - Magic / MagicBlast
OuterLinkKey 0x003d00eb - NonCombat / PrayState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005CD
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00eb - NonCombat / PrayState
OuterLinkKey 0x0049002c - Magic / MagicSelfHead (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059A
low_frame = 0x00000012
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0049002c - Magic / MagicSelfHead
OuterLinkKey 0x003d00ec - NonCombat / BowDeepState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004F4
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00ec - NonCombat / BowDeepState
OuterLinkKey 0x0049002d - Magic / MagicSelfHeart (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059F
low_frame = 0x0000000f
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0049002d - Magic / MagicSelfHeart
OuterLinkKey 0x003d00ed - NonCombat / ClapHandsState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AB
low_frame = 0x00000014
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00ed - NonCombat / ClapHandsState
OuterLinkKey 0x0049002e - Magic / MagicBonus (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A3
low_frame = 0x00000018
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0049002e - Magic / MagicBonus
OuterLinkKey 0x003d00ee - NonCombat / CrossArmsState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00ee - NonCombat / CrossArmsState
OuterLinkKey 0x0049002f - Magic / MagicClap (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A1
low_frame = 0x0000002b
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x0049002f - Magic / MagicClap
OuterLinkKey 0x003d00ef - NonCombat / ShiverState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000517
low_frame = 0x00000029
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00ef - NonCombat / ShiverState
OuterLinkKey 0x00490030 - Magic / MagicHarm (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059E
low_frame = 0x00000015
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490030 - Magic / MagicHarm
OuterLinkKey 0x003d00f0 - NonCombat / PointState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004FC
low_frame = 0x00000016
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00f0 - NonCombat / PointState
OuterLinkKey 0x00490031 - Magic / MagicHeal (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A5
low_frame = 0x0000001a
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490031 - Magic / MagicHeal
OuterLinkKey 0x003d00f1 - NonCombat / WaveState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030000AC
low_frame = 0x00000028
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00f1 - NonCombat / WaveState
OuterLinkKey 0x00490032 - Magic / MagicThrowMissile (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059D
low_frame = 0x00000015
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490032 - Magic / MagicThrowMissile
OuterLinkKey 0x003d00f2 - NonCombat / AkimboState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000523
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00f2 - NonCombat / AkimboState
OuterLinkKey 0x00490033 - Magic / MagicRecoilMissile (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300059C
low_frame = 0x00000019
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490033 - Magic / MagicRecoilMissile
OuterLinkKey 0x003d00f3 - NonCombat / SaluteState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030004FF
low_frame = 0x00000010
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00f3 - NonCombat / SaluteState
OuterLinkKey 0x00490034 - Magic / MagicPenalty (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A4
low_frame = 0x00000018
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490034 - Magic / MagicPenalty
OuterLinkKey 0x003d00f4 - NonCombat / ScratchHeadState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000501
low_frame = 0x00000026
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00f4 - NonCombat / ScratchHeadState
OuterLinkKey 0x00490035 - Magic / MagicTransfer (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A2
low_frame = 0x00000017
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490035 - Magic / MagicTransfer
OuterLinkKey 0x003d00f5 - NonCombat / TapFootState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052C
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00f5 - NonCombat / TapFootState
OuterLinkKey 0x00490036 - Magic / MagicVision (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x030005A7
low_frame = 0x0000001f
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490036 - Magic / MagicVision
OuterLinkKey 0x003d00f6 - NonCombat / LeanState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300052A
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00f6 - NonCombat / LeanState
OuterLinkKey 0x00490037 - Magic / MagicEnchantItem (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000599
low_frame = 0x0000001a
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490037 - Magic / MagicEnchantItem
OuterLinkKey 0x003d00f7 - NonCombat / KneelState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000520
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00f7 - NonCombat / KneelState
OuterLinkKey 0x00490038 - Magic / MagicPortal (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000596
low_frame = 0x00000013
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490038 - Magic / MagicPortal
OuterLinkKey 0x003d00f8 - NonCombat / PleadState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000527
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00f8 - NonCombat / PleadState
OuterLinkKey 0x00490039 - Magic / MagicPray (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000597
low_frame = 0x00000010
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x00490039 - Magic / MagicPray
OuterLinkKey 0x003d00f9 - NonCombat / ATOYOT (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000771
low_frame = 0x00000014
high_frame = 0xffffffff
framerate = 30
parent = OuterLinkKey 0x003d00f9 - NonCombat / ATOYOT
OuterLinkKey 0x003d00fa - NonCombat / SlouchState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000531
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00fa - NonCombat / SlouchState
OuterLinkKey 0x003d00fb - NonCombat / SurrenderState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000536
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00fb - NonCombat / SurrenderState
OuterLinkKey 0x003d00fc - NonCombat / WoahState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x03000539
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00fc - NonCombat / WoahState
OuterLinkKey 0x003d00fd - NonCombat / WindedState (1)
InnerLinkKey 0x41000003 - Ready (5)
num_anims = 0x01
unknown_1 = 0x00
bitfield = 0x00
anims (1)
0 (4)
anim_id =
0x0300053D
low_frame = 0x00000000
high_frame = 0xffffffff
framerate = -30
parent = OuterLinkKey 0x003d00fd - NonCombat / WindedState