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File Completed.

  • id = 0x09000081
  • default = 0x8000003d - NonCombat
  • num_styles = 0x00000002
  • styles (2)
    • 0 (2)
      • MotionStance = 0x8000003c - HandCombat
      • MotionCommand = 0x41000003 - Ready
    • 1 (2)
      • MotionStance = 0x8000003d - NonCombat
      • MotionCommand = 0x41000003 - Ready
  • num_cycles = 0x00000016
  • cycles (22)
    • CycleKey 0x003c0003 - HandCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007AB
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0003 - NonCombat / Ready (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007AB
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0005 - HandCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300014C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0005 - NonCombat / WalkForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300014C
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0007 - HandCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300014B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0007 - NonCombat / RunForward (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300014B
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c0008 - HandCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005EB
          • low_frame = 0x0000001d
          • high_frame = 0x0000001d
          • framerate = 30
    • CycleKey 0x003d0008 - NonCombat / Fallen (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005EB
          • low_frame = 0x0000001d
          • high_frame = 0x0000001d
          • framerate = 30
    • CycleKey 0x003c0009 - HandCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005D9
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0009 - NonCombat / Interpolating (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005D9
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003c000d - HandCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005D9
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3
    • CycleKey 0x003d000d - NonCombat / TurnRight (7)
      • num_anims = 0x01
      • unknown_1 = 0x02
      • bitfield = 0x02
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005D9
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3
    • CycleKey 0x003c000f - HandCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005EC
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x003d000f - NonCombat / SideStepRight (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005EC
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = -30
    • CycleKey 0x003c0011 - HandCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007AA
          • low_frame = 0x0000003f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0011 - NonCombat / Dead (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030007AA
          • low_frame = 0x0000003f
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c00d3 - HandCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300062E
          • low_frame = 0x0000001a
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d00d3 - NonCombat / CastSpell (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x0300062E
          • low_frame = 0x0000001a
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0014 - HandCombat / Sleeping (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000383
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003d0014 - NonCombat / Sleeping (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x03000383
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 0
    • CycleKey 0x003c0015 - HandCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005D7
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
    • CycleKey 0x003d0015 - NonCombat / Falling (4)
      • num_anims = 0x01
      • unknown_1 = 0x00
      • bitfield = 0x00
      • anims (1)
        • 0 (4)
          • anim_id = 0x030005D7
          • low_frame = 0x00000000
          • high_frame = 0xffffffff
          • framerate = 30
  • numModifiers = 0x00000004
  • modifiers (4)
    • ModKey 0x00000010 (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x01
      • anims (0)
      • velocity.x = -2
      • velocity.y = 0
      • velocity.z = 0
    • ModKey 0x0000000d (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = -3
    • ModKey 0x0000000e (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x02
      • anims (0)
      • omega.x = 0
      • omega.y = 0
      • omega.z = 3
    • ModKey 0x0000000f (7)
      • num_anims = 0x00
      • unknown_1 = 0x00
      • bitfield = 0x01
      • anims (0)
      • velocity.x = 2
      • velocity.y = 0
      • velocity.z = 0
  • numLinks = 0x0000000e
  • links (14)
    • OuterLinkKey 0x003c0000 - HandCombat / Invalid (1)
      • InnerLinkKey 0x8000003d - NonCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005DE
            • low_frame = 0x00000000
            • high_frame = 0x00000001
            • framerate = 30
        • parent = OuterLinkKey 0x003c0000 - HandCombat / Invalid
    • OuterLinkKey 0x003d0000 - NonCombat / Invalid (1)
      • InnerLinkKey 0x8000003c - HandCombat (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005DE
            • low_frame = 0x00000000
            • high_frame = 0x00000001
            • framerate = 30
        • parent = OuterLinkKey 0x003d0000 - NonCombat / Invalid
    • OuterLinkKey 0x003c0003 - HandCombat / Ready (13)
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005D2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005D4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000051 - Twitch1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300062E
            • low_frame = 0x00000000
            • high_frame = 0x00000019
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000383
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005D7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000062 - AttackHigh1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000063 - AttackMed1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000064 - AttackLow1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005DC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000065 - AttackHigh2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000382
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000066 - AttackMed2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
      • InnerLinkKey 0x10000069 - AttackMed3 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000388
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0003 - HandCombat / Ready
    • OuterLinkKey 0x003d0003 - NonCombat / Ready (13)
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005D2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005D4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000011 - Dead (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030007AA
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000051 - Twitch1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005F1
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x400000d3 - CastSpell (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300062E
            • low_frame = 0x00000000
            • high_frame = 0x00000019
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x41000014 - Sleeping (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000383
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = -30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x40000015 - Falling (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005D7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000062 - AttackHigh1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E2
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000063 - AttackMed1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000064 - AttackLow1 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005DC
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000065 - AttackHigh2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000382
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000066 - AttackMed2 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E4
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
      • InnerLinkKey 0x10000069 - AttackMed3 (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000388
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0003 - NonCombat / Ready
    • OuterLinkKey 0x003c0005 - HandCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300017C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0005 - HandCombat / WalkForward
    • OuterLinkKey 0x003d0005 - NonCombat / WalkForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E9
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
      • InnerLinkKey 0x44000007 - RunForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300017C
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0005 - NonCombat / WalkForward
    • OuterLinkKey 0x003c0007 - HandCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000179
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c0007 - HandCombat / RunForward
    • OuterLinkKey 0x003d0007 - NonCombat / RunForward (2)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005E0
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
      • InnerLinkKey 0x45000005 - WalkForward (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000179
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d0007 - NonCombat / RunForward
    • OuterLinkKey 0x003c00d3 - HandCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300062E
            • low_frame = 0x0000001b
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003c00d3 - HandCombat / CastSpell
    • OuterLinkKey 0x003d00d3 - NonCombat / CastSpell (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x0300062E
            • low_frame = 0x0000001b
            • high_frame = 0xffffffff
            • framerate = 30
        • parent = OuterLinkKey 0x003d00d3 - NonCombat / CastSpell
    • OuterLinkKey 0x003c0014 - HandCombat / Sleeping (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000383
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x003c0014 - HandCombat / Sleeping
    • OuterLinkKey 0x003d0014 - NonCombat / Sleeping (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x03000383
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 15
        • parent = OuterLinkKey 0x003d0014 - NonCombat / Sleeping
    • OuterLinkKey 0x003c0015 - HandCombat / Falling (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005D7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x003c0015 - HandCombat / Falling
    • OuterLinkKey 0x003d0015 - NonCombat / Falling (1)
      • InnerLinkKey 0x41000003 - Ready (5)
        • num_anims = 0x01
        • unknown_1 = 0x00
        • bitfield = 0x00
        • anims (1)
          • 0 (4)
            • anim_id = 0x030005D7
            • low_frame = 0x00000000
            • high_frame = 0xffffffff
            • framerate = 60
        • parent = OuterLinkKey 0x003d0015 - NonCombat / Falling