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2 Polygons. View Fullscreen

File Completed.

  • id = 0x0100168b
  • flags = 0x00000002
  • num_surfaces = 0x01
  • surfaces (1)
  • _surface_images (1)
  • vertex_array (3)
    • vertex_type = 0x00000001
    • num_vertices = 0x00000004
    • vertices (4)
      • 0 (9)
        • id = 0x0000
        • numTexCoords = 0x0001
        • x = 1.4114199876785
        • y = 0
        • z = -1.4114199876785
        • normal.x = 0
        • normal.y = -1
        • normal.z = 0
        • uv_array (1)
          • 0 (2)
            • texCoords.x = 1
            • texCoords.y = 1
      • 1 (9)
        • id = 0x0001
        • numTexCoords = 0x0001
        • x = 1.4114199876785
        • y = 0
        • z = 1.4114199876785
        • normal.x = 0
        • normal.y = -1
        • normal.z = 0
        • uv_array (1)
          • 0 (2)
            • texCoords.x = 1
            • texCoords.y = 0
      • 2 (9)
        • id = 0x0002
        • numTexCoords = 0x0001
        • x = -1.4114199876785
        • y = 0
        • z = 1.4114199876785
        • normal.x = 0
        • normal.y = -1
        • normal.z = 0
        • uv_array (1)
          • 0 (2)
            • texCoords.x = 0
            • texCoords.y = 0
      • 3 (9)
        • id = 0x0003
        • numTexCoords = 0x0001
        • x = -1.4114199876785
        • y = 0
        • z = -1.4114199876785
        • normal.x = 0
        • normal.y = -1
        • normal.z = 0
        • uv_array (1)
          • 0 (2)
            • texCoords.x = 0
            • texCoords.y = 1
  • sort_center (3)
    • x = 0
    • y = 0
    • z = 0
  • polygons (2)
    • polygon_count = 0x01
    • polygons (1)
      • 0 (9)
        • poly_id = 0x0000
        • num_pts = 0x04
        • stippling = 0x00
        • sides_type = 0x00000001
        • pos_surface = 0x0000
        • neg_surface = 0x0000
        • vertex_ids (4)
          • 0 = 0x0000
          • 1 = 0x0001
          • 2 = 0x0002
          • 3 = 0x0003
        • pos_uv_indices (4)
          • 0 = 0x00
          • 1 = 0x00
          • 2 = 0x00
          • 3 = 0x00
        • neg_uv_indices (4)
          • 0 = 0x00
          • 1 = 0x00
          • 2 = 0x00
          • 3 = 0x00
  • drawing_bsp (10)
    • DEBUG.offset = 206
    • type = 0x42504f4c
    • type_string = BPOL
    • splitting_plane (4)
      • N.x = -431602080
      • N.y = -431602080
      • N.z = -431602080
      • d = -431602080
    • sphere.center.x = 0
    • sphere.center.y = 0
    • sphere.center.z = 0
    • sphere.radius = 2.0060601234436
    • num_polys = 0x00000001
    • in_polys (1)
      • 0 (1)
        • poly_id = 0x0000