< Previous Next >

Generating image ... 0x060038DF
10 Polygons. View Fullscreen

File Completed.

  • id = 0x010009b3
  • flags = 0x0000000a
  • num_surfaces = 0x01
  • surfaces (1)
  • _surface_images (1)
  • vertex_array (3)
    • vertex_type = 0x00000001
    • num_vertices = 0x00000008
    • vertices (8)
      • 0 (9)
        • id = 0x0000
        • numTexCoords = 0x0003
        • x = 0.17499999701977
        • y = -0.30050000548363
        • z = 0.36899998784065
        • normal.x = 0.70450401306152
        • normal.y = -0.61309999227524
        • normal.z = 0.35746699571609
        • uv_array (3)
          • 0 (2)
            • texCoords.x = 1
            • texCoords.y = 0
          • 1 (2)
            • texCoords.x = 0
            • texCoords.y = 0
          • 2 (2)
            • texCoords.x = 1
            • texCoords.y = 1
      • 1 (9)
        • id = 0x0001
        • numTexCoords = 0x0002
        • x = -0.17499999701977
        • y = -0.30050000548363
        • z = 0.36899998784065
        • normal.x = -0.70450401306152
        • normal.y = -0.61309999227524
        • normal.z = 0.35746699571609
        • uv_array (2)
          • 0 (2)
            • texCoords.x = 0
            • texCoords.y = 0
          • 1 (2)
            • texCoords.x = 0
            • texCoords.y = 1
      • 2 (9)
        • id = 0x0002
        • numTexCoords = 0x0003
        • x = -0.17499999701977
        • y = -0.0005000049713999
        • z = -0.16099999845028
        • normal.x = -0.50092798471451
        • normal.y = -0.43593600392342
        • normal.z = -0.74768400192261
        • uv_array (3)
          • 0 (2)
            • texCoords.x = 0
            • texCoords.y = 1
          • 1 (2)
            • texCoords.x = 0.64516097307205
            • texCoords.y = 1
          • 2 (2)
            • texCoords.x = 0
            • texCoords.y = 0.35483899712563
      • 3 (9)
        • id = 0x0003
        • numTexCoords = 0x0003
        • x = 0.17499999701977
        • y = -0.0005000049713999
        • z = -0.16099999845028
        • normal.x = 0.50092798471451
        • normal.y = -0.43593600392342
        • normal.z = -0.74768400192261
        • uv_array (3)
          • 0 (2)
            • texCoords.x = 1
            • texCoords.y = 1
          • 1 (2)
            • texCoords.x = 0.64516097307205
            • texCoords.y = 1
          • 2 (2)
            • texCoords.x = 1
            • texCoords.y = 0.35483899712563
      • 4 (9)
        • id = 0x0004
        • numTexCoords = 0x0001
        • x = 0.17499999701977
        • y = 0.16449999809265
        • z = 0.36899998784065
        • normal.x = 0.70710700750351
        • normal.y = 0
        • normal.z = 0.70710700750351
        • uv_array (1)
          • 0 (2)
            • texCoords.x = 1
            • texCoords.y = 0
      • 5 (9)
        • id = 0x0005
        • numTexCoords = 0x0002
        • x = 0.17499999701977
        • y = 0.16449999809265
        • z = -0.16099999845028
        • normal.x = 0.70710700750351
        • normal.y = 0
        • normal.z = -0.70710700750351
        • uv_array (2)
          • 0 (2)
            • texCoords.x = 1
            • texCoords.y = 1
          • 1 (2)
            • texCoords.x = 1
            • texCoords.y = 0
      • 6 (9)
        • id = 0x0006
        • numTexCoords = 0x0002
        • x = -0.17499999701977
        • y = 0.16449999809265
        • z = 0.36899998784065
        • normal.x = -0.70710700750351
        • normal.y = 0
        • normal.z = 0.70710700750351
        • uv_array (2)
          • 0 (2)
            • texCoords.x = 0
            • texCoords.y = 0
          • 1 (2)
            • texCoords.x = 1
            • texCoords.y = 0
      • 7 (9)
        • id = 0x0007
        • numTexCoords = 0x0002
        • x = -0.17499999701977
        • y = 0.16449999809265
        • z = -0.16099999845028
        • normal.x = -0.70710700750351
        • normal.y = 0
        • normal.z = -0.70710700750351
        • uv_array (2)
          • 0 (2)
            • texCoords.x = 1
            • texCoords.y = 1
          • 1 (2)
            • texCoords.x = 0
            • texCoords.y = 0
  • sort_center (3)
    • x = 0.020500799641013
    • y = -0.098564602434635
    • z = 0.11389400064945
  • polygons (2)
    • polygon_count = 0x05
    • polygons (5)
      • 0 (8)
        • poly_id = 0x0000
        • num_pts = 0x04
        • stippling = 0x00
        • sides_type = 0x00000000
        • pos_surface = 0x0000
        • neg_surface = 0xffff
        • vertex_ids (4)
          • 0 = 0x0000
          • 1 = 0x0001
          • 2 = 0x0002
          • 3 = 0x0003
        • pos_uv_indices (4)
          • 0 = 0x00
          • 1 = 0x00
          • 2 = 0x00
          • 3 = 0x00
      • 1 (8)
        • poly_id = 0x0001
        • num_pts = 0x04
        • stippling = 0x00
        • sides_type = 0x00000000
        • pos_surface = 0x0000
        • neg_surface = 0xffff
        • vertex_ids (4)
          • 0 = 0x0004
          • 1 = 0x0000
          • 2 = 0x0003
          • 3 = 0x0005
        • pos_uv_indices (4)
          • 0 = 0x00
          • 1 = 0x01
          • 2 = 0x01
          • 3 = 0x00
      • 2 (8)
        • poly_id = 0x0002
        • num_pts = 0x04
        • stippling = 0x00
        • sides_type = 0x00000000
        • pos_surface = 0x0000
        • neg_surface = 0xffff
        • vertex_ids (4)
          • 0 = 0x0006
          • 1 = 0x0001
          • 2 = 0x0000
          • 3 = 0x0004
        • pos_uv_indices (4)
          • 0 = 0x00
          • 1 = 0x01
          • 2 = 0x02
          • 3 = 0x00
      • 3 (8)
        • poly_id = 0x0003
        • num_pts = 0x04
        • stippling = 0x00
        • sides_type = 0x00000000
        • pos_surface = 0x0000
        • neg_surface = 0xffff
        • vertex_ids (4)
          • 0 = 0x0007
          • 1 = 0x0002
          • 2 = 0x0001
          • 3 = 0x0006
        • pos_uv_indices (4)
          • 0 = 0x00
          • 1 = 0x01
          • 2 = 0x00
          • 3 = 0x01
      • 4 (8)
        • poly_id = 0x0004
        • num_pts = 0x04
        • stippling = 0x00
        • sides_type = 0x00000000
        • pos_surface = 0x0000
        • neg_surface = 0xffff
        • vertex_ids (4)
          • 0 = 0x0005
          • 1 = 0x0003
          • 2 = 0x0002
          • 3 = 0x0007
        • pos_uv_indices (4)
          • 0 = 0x01
          • 1 = 0x02
          • 2 = 0x02
          • 3 = 0x01
  • drawing_bsp (10)
    • DEBUG.offset = 526
    • type = 0x4270496e
    • type_string = BpIn
    • splitting_plane (4)
      • N.x = -431602080
      • N.y = -431602080
      • N.z = -431602080
      • d = -431602080
    • sphere.center.x = 0.020500799641013
    • sphere.center.y = -0.098564602434635
    • sphere.center.z = 0.11389400064945
    • sphere.radius = 0.43777298927307
    • num_polys = 0x00000005
    • in_polys (5)
      • 0 (1)
        • poly_id = 0x0000
      • 1 (1)
        • poly_id = 0x0001
      • 2 (1)
        • poly_id = 0x0002
      • 3 (1)
        • poly_id = 0x0003
      • 4 (1)
        • poly_id = 0x0004
  • degrade = 0x11000DA6