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01-GfxObj
02-Setup
03-Animation
04-Palette
05-SurfaceTexture
06-Textures
08-Surface
09-MotionTable
0A-Wave
0E000002-Chargen
0E00001A-BadData
0F-PaletteSet
10-Clothing
11-DegradeInfo
12-Scene
13-Region
20-STable
22-EnumMapper
23-StringTable
25-DidMapper
27-DualDidMapper
30-CombatTable
33-PhysicsScript
34-PhysicsScriptTable
40-Font
cell
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12 Polygons.
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id = 0x01004c38
flags = 0x00000002
num_surfaces = 0x01
surfaces (1)
0 =
0x080000D8
_surface_images (1)
0 =
0x0600389A
vertex_array (3)
vertex_type = 0x00000001
num_vertices = 0x00000009
vertices (9)
0 (9)
id = 0x0000
numTexCoords = 0x0001
x = 5044.6298828125
y = -5044.6298828125
z = 487.5
normal.x = -0.038590401411057
normal.y = 0.038590401411057
normal.z = -0.9985100030899
uv_array (1)
0 (2)
texCoords.x = 3.5089299678802
texCoords.y = 3.5089299678802
1 (9)
id = 0x0001
numTexCoords = 0x0001
x = -5044.6298828125
y = -5044.6298828125
z = 487.5
normal.x = 0.04180010035634
normal.y = 0.04180010035634
normal.z = -0.99825102090836
uv_array (1)
0 (2)
texCoords.x = 1.4910700321198
texCoords.y = 3.5089299678802
2 (9)
id = 0x0002
numTexCoords = 0x0001
x = 0
y = 0
z = 780
normal.x = 0
normal.y = 0
normal.z = -1
uv_array (1)
0 (2)
texCoords.x = 2.5
texCoords.y = 2.5
3 (9)
id = 0x0003
numTexCoords = 0x0001
x = 10087.700195312
y = -10087.700195312
z = -400
normal.x = -0.048220999538898
normal.y = 0.048220999538898
normal.z = -0.99767202138901
uv_array (1)
0 (2)
texCoords.x = 4.5175399780273
texCoords.y = 4.5175399780273
4 (9)
id = 0x0004
numTexCoords = 0x0001
x = -10087.700195312
y = -10087.700195312
z = -400
normal.x = 0.048220999538898
normal.y = 0.048220999538898
normal.z = -0.99767202138901
uv_array (1)
0 (2)
texCoords.x = 0.4824570119381
texCoords.y = 4.5175399780273
5 (9)
id = 0x0005
numTexCoords = 0x0001
x = 5044.6298828125
y = 5044.6298828125
z = 487.5
normal.x = -0.05015080049634
normal.y = -0.030873900279403
normal.z = -0.99826401472092
uv_array (1)
0 (2)
texCoords.x = 3.5089299678802
texCoords.y = 1.4910700321198
6 (9)
id = 0x0006
numTexCoords = 0x0001
x = 10087.700195312
y = 10087.700195312
z = -400
normal.x = -0.032138999551535
normal.y = -0.064277999103069
normal.z = -0.99741399288177
uv_array (1)
0 (2)
texCoords.x = 4.5175399780273
texCoords.y = 0.4824570119381
7 (9)
id = 0x0007
numTexCoords = 0x0001
x = -5044.6298828125
y = 5044.6298828125
z = 487.5
normal.x = 0.030873900279403
normal.y = -0.05015080049634
normal.z = -0.99826401472092
uv_array (1)
0 (2)
texCoords.x = 1.4910700321198
texCoords.y = 1.4910700321198
8 (9)
id = 0x0008
numTexCoords = 0x0001
x = -10087.700195312
y = 10087.700195312
z = -400
normal.x = 0.064277999103069
normal.y = -0.032138999551535
normal.z = -0.99741399288177
uv_array (1)
0 (2)
texCoords.x = 0.4824570119381
texCoords.y = 0.4824570119381
sort_center (3)
x = 0
y = 0
z = 750
polygons (2)
polygon_count = 0x0c
polygons (12)
0 (9)
poly_id = 0x0000
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0000
1 = 0x0001
2 = 0x0002
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
1 (9)
poly_id = 0x0001
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0003
1 = 0x0004
2 = 0x0001
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
2 (9)
poly_id = 0x0002
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0001
1 = 0x0000
2 = 0x0003
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
3 (9)
poly_id = 0x0003
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0005
1 = 0x0006
2 = 0x0003
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
4 (9)
poly_id = 0x0004
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0003
1 = 0x0000
2 = 0x0005
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
5 (9)
poly_id = 0x0005
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0005
1 = 0x0000
2 = 0x0002
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
6 (9)
poly_id = 0x0006
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0007
1 = 0x0008
2 = 0x0006
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
7 (9)
poly_id = 0x0007
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0006
1 = 0x0005
2 = 0x0007
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
8 (9)
poly_id = 0x0008
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0007
1 = 0x0005
2 = 0x0002
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
9 (9)
poly_id = 0x0009
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0001
1 = 0x0004
2 = 0x0008
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
10 (9)
poly_id = 0x000a
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0008
1 = 0x0007
2 = 0x0001
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
11 (9)
poly_id = 0x000b
num_pts = 0x03
stippling = 0x01
sides_type = 0x00000001
pos_surface = 0x0000
neg_surface = 0x0000
vertex_ids (3)
0 = 0x0001
1 = 0x0007
2 = 0x0002
pos_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
neg_uv_indices (3)
0 = 0x00
1 = 0x00
2 = 0x00
drawing_bsp (11)
DEBUG.offset = 614
type = 0x4250496e
type_string = BPIn
splitting_plane (4)
N.x = 0
N.y = 0.057885199785233
N.z = -0.99832302331924
d = 778.69201660156
pos_node (11)
DEBUG.offset = 634
type = 0x4250496e
type_string = BPIn
splitting_plane (4)
N.x = 0
N.y = 0.09621849656105
N.z = -0.99536001682281
d = 970.625
pos_node (11)
DEBUG.offset = 654
type = 0x4250496e
type_string = BPIn
splitting_plane (4)
N.x = -0.09621849656105
N.y = 0
N.z = -0.99536001682281
d = 970.625
pos_node (11)
DEBUG.offset = 674
type = 0x4250496e
type_string = BPIn
splitting_plane (4)
N.x = -0.057885199785233
N.y = 0
N.z = -0.99832302331924
d = 778.69201660156
pos_node (11)
DEBUG.offset = 694
type = 0x4250496e
type_string = BPIn
splitting_plane (4)
N.x = 0
N.y = -0.09621849656105
N.z = -0.99536001682281
d = 970.625
pos_node (11)
DEBUG.offset = 714
type = 0x4250496e
type_string = BPIn
splitting_plane (4)
N.x = 0
N.y = -0.057885199785233
N.z = -0.99832302331924
d = 778.69201660156
pos_node (11)
DEBUG.offset = 734
type = 0x4250496e
type_string = BPIn
splitting_plane (4)
N.x = 0.09621849656105
N.y = 0
N.z = -0.99536001682281
d = 970.625
pos_node (10)
DEBUG.offset = 754
type = 0x42504f4c
type_string = BPOL
splitting_plane (4)
N.x = -431602080
N.y = -431602080
N.z = -431602080
d = -431602080
sphere.center.x = -5040.3999023438
sphere.center.y = 0
sphere.center.z = 487.74499511719
sphere.radius = 5048.8798828125
num_polys = 0x00000001
in_polys (1)
0 (1)
poly_id = 0x000b
sphere.center.x = -10072.700195312
sphere.center.y = 0
sphere.center.z = 1.160609960556
sphere.radius = 10102.809570312
num_polys = 0x00000002
in_polys (2)
0 (1)
poly_id = 0x0009
1 (1)
poly_id = 0x000a
sphere.center.x = -3551.5300292969
sphere.center.y = -805.0419921875
sphere.center.z = 210.56799316406
sphere.radius = 12705.009765625
num_polys = 0x00000001
in_polys (1)
0 (1)
poly_id = 0x0008
sphere.center.x = -4511.3598632812
sphere.center.y = 2788.1799316406
sphere.center.z = 0
sphere.radius = 16322.309570312
num_polys = 0x00000002
in_polys (2)
0 (1)
poly_id = 0x0006
1 (1)
poly_id = 0x0007
sphere.center.x = -4321.2001953125
sphere.center.y = 2230.4899902344
sphere.center.z = 84.22200012207
sphere.radius = 16412.208984375
num_polys = 0x00000001
in_polys (1)
0 (1)
poly_id = 0x0005
sphere.center.x = 3308.5500488281
sphere.center.y = 1549.4300537109
sphere.center.z = 69.518997192383
sphere.radius = 17745.109375
num_polys = 0x00000002
in_polys (2)
0 (1)
poly_id = 0x0003
1 (1)
poly_id = 0x0004
sphere.center.x = 3332.5200195312
sphere.center.y = -1748.4799804688
sphere.center.z = 0
sphere.radius = 17894.109375
num_polys = 0x00000002
in_polys (2)
0 (1)
poly_id = 0x0001
1 (1)
poly_id = 0x0002
sphere.center.x = 3308.1899414062
sphere.center.y = -1551.3299560547
sphere.center.z = 69.067100524902
sphere.radius = 17746.109375
num_polys = 0x00000001
in_polys (1)
0 (1)
poly_id = 0x0000